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flightgear/src/FDM/JSBSim/FGRocket.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGRocket.cpp
Author: Jon S. Berndt
Date started: 09/12/2000
Purpose: This module models a rocket engine
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) --------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class descends from the FGEngine class and models a rocket engine based on
parameters given in the engine config file for this class
HISTORY
--------------------------------------------------------------------------------
09/12/2000 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGRocket.h"
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static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_ROCKET;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGRocket::FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec)
{
string token;
Name = Eng_cfg->GetValue("NAME");
Eng_cfg->GetNextConfigLine();
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while (Eng_cfg->GetValue() != string("/FG_ROCKET")) {
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*Eng_cfg >> token;
if (token == "SHR") *Eng_cfg >> SHR;
else if (token == "MAX_PC") *Eng_cfg >> maxPC;
else if (token == "PROP_EFF") *Eng_cfg >> propEff;
else if (token == "MAXTHROTTLE") *Eng_cfg >> MaxThrottle;
else if (token == "MINTHROTTLE") *Eng_cfg >> MinThrottle;
else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax;
else if (token == "SLOXIFLOWMAX") *Eng_cfg >> SLOxiFlowMax;
else if (token == "VARIANCE") *Eng_cfg >> Variance;
else cerr << "Unhandled token in Engine config file: " << token << endl;
}
if (debug_lvl > 0) {
cout << " Engine Name: " << Name << endl;
cout << " Specific Heat Ratio = " << SHR << endl;
cout << " Maximum Chamber Pressure = " << maxPC << endl;
cout << " Propulsive Efficiency = " << propEff << endl;
cout << " MaxThrottle = " << MaxThrottle << endl;
cout << " MinThrottle = " << MinThrottle << endl;
cout << " FuelFlowMax = " << SLFuelFlowMax << endl;
cout << " OxiFlowMax = " << SLOxiFlowMax << endl;
cout << " Variance = " << Variance << endl;
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}
EngineNumber = 0;
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Type = etRocket;
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PC = 0.0;
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kFactor = (2.0*SHR*SHR/(SHR-1.0))*pow(2.0/(SHR+1), (SHR+1)/(SHR-1));
if (debug_lvl & 2) cout << "Instantiated: FGRocket" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGRocket::~FGRocket()
{
if (debug_lvl & 2) cout << "Destroyed: FGRocket" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGRocket::Calculate(double pe)
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{
double Cf=0;
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ConsumeFuel();
Throttle = FCS->GetThrottlePos(EngineNumber);
if (Throttle < MinThrottle || Starved) {
PctPower = Thrust = 0.0; // desired thrust
Flameout = true;
PC = 0.0;
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} else {
PctPower = Throttle / MaxThrottle;
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PC = maxPC*PctPower * (1.0 + Variance * ((double)rand()/(double)RAND_MAX - 0.5));
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Cf = sqrt(kFactor*(1 - pow(pe/(PC), (SHR-1)/SHR)));
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Flameout = false;
}
return Cf*maxPC*PctPower*propEff;
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGRocket::Debug(void)
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{
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//TODO: Add your source code here
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}