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flightgear/src/GUI/CanvasWidget.cxx

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/*
* CanvasWidget.cxx
*
* Created on: 03.07.2012
* Author: tom
*/
2012-08-01 06:53:40 +00:00
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "CanvasWidget.hxx"
#include <Canvas/canvas_mgr.hxx>
#include <Main/fg_os.hxx> // fgGetKeyModifiers()
#include <Scripting/NasalSys.hxx>
//------------------------------------------------------------------------------
CanvasWidget::CanvasWidget( int x, int y,
int width, int height,
SGPropertyNode* props,
const std::string& module ):
puObject(x, y, width, height),
_canvas_mgr( dynamic_cast<CanvasMgr*>(globals->get_subsystem("Canvas")) ),
_tex_id(0),
_no_tex_cnt(0)
{
if( !_canvas_mgr )
{
SG_LOG(SG_GENERAL, SG_ALERT, "CanvasWidget: failed to get canvas manager!");
return;
}
// Get the first unused canvas slot
SGPropertyNode* canvas_root = fgGetNode("/canvas", true);
for(int index = 0;; ++index)
{
if( !canvas_root->getChild("texture", index) )
{
int view[2] = {
// Get canvas viewport size. If not specified use the widget dimensions
props->getIntValue("view[0]", width),
props->getIntValue("view[1]", height)
};
_canvas = canvas_root->getChild("texture", index, true);
_canvas->setIntValue("size[0]", view[0] * 2); // use higher resolution
_canvas->setIntValue("size[1]", view[1] * 2); // for antialias
_canvas->setIntValue("view[0]", view[0]);
_canvas->setIntValue("view[1]", view[1]);
_canvas->setBoolValue("render-always", true);
_canvas->setStringValue( "name",
props->getStringValue("name", "gui-anonymous") );
SGPropertyNode* input = _canvas->getChild("input", 0, true);
_mouse_x = input->getChild("mouse-x", 0, true);
_mouse_y = input->getChild("mouse-y", 0, true);
_mouse_down = input->getChild("mouse-down", 0, true);
_mouse_drag = input->getChild("mouse-drag", 0, true);
SGPropertyNode *nasal = props->getNode("nasal");
if( !nasal )
break;
FGNasalSys *nas =
dynamic_cast<FGNasalSys*>(globals->get_subsystem("nasal"));
if( !nas )
SG_LOG( SG_GENERAL,
SG_ALERT,
"CanvasWidget: Failed to get nasal subsystem!" );
const std::string file = std::string("__canvas:")
+ _canvas->getStringValue("name");
SGPropertyNode *load = nasal->getNode("load");
if( load )
{
const char *s = load->getStringValue();
nas->handleCommand(module.c_str(), file.c_str(), s, _canvas);
}
break;
}
}
}
//------------------------------------------------------------------------------
CanvasWidget::~CanvasWidget()
{
if( _canvas )
_canvas->getParent()
->removeChild(_canvas->getName(), _canvas->getIndex(), false);
}
//------------------------------------------------------------------------------
void CanvasWidget::doHit(int button, int updown, int x, int y)
{
puObject::doHit(button, updown, x, y);
// CTRL allows resizing and SHIFT allows moving the window
if( fgGetKeyModifiers() & (KEYMOD_CTRL | KEYMOD_SHIFT) )
return;
_mouse_x->setIntValue(x - abox.min[0]);
_mouse_y->setIntValue(abox.max[1] - y);
if( updown == PU_DRAG )
_mouse_drag->setIntValue(button);
else if( updown == PU_DOWN )
_mouse_down->setIntValue(button);
if( button != active_mouse_button )
return;
if (updown == PU_UP)
puDeactivateWidget();
else if (updown == PU_DOWN)
puSetActiveWidget(this, x, y);
}
//------------------------------------------------------------------------------
int CanvasWidget::checkKey(int key, int updown)
{
return puObject::checkKey(key, updown);
}
//------------------------------------------------------------------------------
void CanvasWidget::setSize(int w, int h)
{
puObject::setSize(w, h);
_canvas->setIntValue("view[0]", w);
_canvas->setIntValue("view[1]", h);
}
//------------------------------------------------------------------------------
void CanvasWidget::draw(int dx, int dy)
{
if( !_tex_id )
{
_tex_id = _canvas_mgr->getCanvasTexId(_canvas->getIndex());
// Normally we should be able to get the texture after one frame. I don't
// know if there are circumstances where it can take longer, so we don't
// log a warning message until we have tried a few times.
if( !_tex_id )
{
if( ++_no_tex_cnt == 5 )
SG_LOG(SG_GENERAL, SG_WARN, "CanvasWidget: failed to get texture!");
return;
}
else
{
if( _no_tex_cnt >= 5 )
SG_LOG
(
SG_GENERAL,
SG_INFO,
"CanvasWidget: got texture after " << _no_tex_cnt << " tries."
);
_no_tex_cnt = 0;
}
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, _tex_id);
glBegin( GL_QUADS );
glColor3f(1,1,1);
glTexCoord2f(0,0); glVertex2f(dx + abox.min[0], dy + abox.min[1]);
glTexCoord2f(1,0); glVertex2f(dx + abox.max[0], dy + abox.min[1]);
glTexCoord2f(1,1); glVertex2f(dx + abox.max[0], dy + abox.max[1]);
glTexCoord2f(0,1); glVertex2f(dx + abox.min[0], dy + abox.max[1]);
glEnd();
glDisable(GL_TEXTURE_2D);
}