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flightgear/src/Objects/matlib.hxx

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// matlib.hxx -- class to handle material properties
//
// Written by Curtis Olson, started May 1998.
//
// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _MATLIB_HXX
#define _MATLIB_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <simgear/compiler.h>
#include <GL/glut.h>
#include <simgear/xgl/xgl.h>
#include STL_STRING // Standard C++ string library
#include <map> // STL associative "array"
#include <vector> // STL "array"
#include <plib/ssg.h> // plib include
#include "newmat.hxx"
FG_USING_STD(string);
FG_USING_STD(map);
FG_USING_STD(vector);
FG_USING_STD(less);
#if 0
// Material property class
class FGMaterialSlotold {
private:
FGMaterial m;
// ssg stage structure
ssgStateSelector *state;
bool state_valid;
public:
// Constructor
FGMaterialSlotold ( void );
// Destructor
~FGMaterialSlotold ( void );
// friend istream& operator >> ( istream& in, FGMaterialSlot& m );
inline FGMaterial get_m() const { return m; }
inline void set_m( FGMaterial new_m ) { m = new_m; }
// ssg state
inline ssgStateSelector *get_state() { return state; }
inline void set_state( ssgStateSelector *s ) { state = s; }
inline bool get_state_valid() const { return state_valid; }
inline void set_state_valid( bool flag ) { state_valid = flag; }
};
#endif
// Material management class
class FGMaterialLib {
private:
// associative array of materials
typedef map < string, FGNewMat, less<string> > material_map;
typedef material_map::iterator material_map_iterator;
typedef material_map::const_iterator const_material_map_iterator;
material_map matlib;
public:
// Constructor
FGMaterialLib ( void );
// Load a library of material properties
bool load( const string& mpath );
// Add the named texture with default properties
bool add_item( const string &name );
// find a material record by material name
FGNewMat *find( const string& material );
void set_step (int step);
material_map_iterator begin() { return matlib.begin(); }
const_material_map_iterator begin() const { return matlib.begin(); }
material_map_iterator end() { return matlib.end(); }
const_material_map_iterator end() const { return matlib.end(); }
// Destructor
~FGMaterialLib ( void );
};
// global material management class
extern FGMaterialLib material_lib;
#endif // _MATLIB_HXX