138 lines
3.3 KiB
C++
138 lines
3.3 KiB
C++
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// matlib.hxx -- class to handle material properties
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _MATLIB_HXX
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#define _MATLIB_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <simgear/compiler.h>
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#include <GL/glut.h>
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#include <simgear/xgl/xgl.h>
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#include STL_STRING // Standard C++ string library
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#include <map> // STL associative "array"
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#include <vector> // STL "array"
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#include <plib/ssg.h> // plib include
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#include "newmat.hxx"
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FG_USING_STD(string);
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FG_USING_STD(map);
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FG_USING_STD(vector);
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FG_USING_STD(less);
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#if 0
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// Material property class
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class FGMaterialSlotold {
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private:
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FGMaterial m;
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// ssg stage structure
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ssgStateSelector *state;
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bool state_valid;
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public:
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// Constructor
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FGMaterialSlotold ( void );
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// Destructor
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~FGMaterialSlotold ( void );
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// friend istream& operator >> ( istream& in, FGMaterialSlot& m );
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inline FGMaterial get_m() const { return m; }
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inline void set_m( FGMaterial new_m ) { m = new_m; }
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// ssg state
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inline ssgStateSelector *get_state() { return state; }
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inline void set_state( ssgStateSelector *s ) { state = s; }
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inline bool get_state_valid() const { return state_valid; }
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inline void set_state_valid( bool flag ) { state_valid = flag; }
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};
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#endif
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// Material management class
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class FGMaterialLib {
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private:
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// associative array of materials
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typedef map < string, FGNewMat, less<string> > material_map;
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typedef material_map::iterator material_map_iterator;
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typedef material_map::const_iterator const_material_map_iterator;
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material_map matlib;
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public:
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// Constructor
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FGMaterialLib ( void );
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// Load a library of material properties
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bool load( const string& mpath );
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// Add the named texture with default properties
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bool add_item( const string &name );
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// find a material record by material name
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FGNewMat *find( const string& material );
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void set_step (int step);
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material_map_iterator begin() { return matlib.begin(); }
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const_material_map_iterator begin() const { return matlib.begin(); }
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material_map_iterator end() { return matlib.end(); }
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const_material_map_iterator end() const { return matlib.end(); }
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// Destructor
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~FGMaterialLib ( void );
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};
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// global material management class
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extern FGMaterialLib material_lib;
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#endif // _MATLIB_HXX
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