// matlib.hxx -- class to handle material properties // // Written by Curtis Olson, started May 1998. // // Copyright (C) 1998 - 2000 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _MATLIB_HXX #define _MATLIB_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include STL_STRING // Standard C++ string library #include // STL associative "array" #include // STL "array" #include // plib include #include "newmat.hxx" FG_USING_STD(string); FG_USING_STD(map); FG_USING_STD(vector); FG_USING_STD(less); #if 0 // Material property class class FGMaterialSlotold { private: FGMaterial m; // ssg stage structure ssgStateSelector *state; bool state_valid; public: // Constructor FGMaterialSlotold ( void ); // Destructor ~FGMaterialSlotold ( void ); // friend istream& operator >> ( istream& in, FGMaterialSlot& m ); inline FGMaterial get_m() const { return m; } inline void set_m( FGMaterial new_m ) { m = new_m; } // ssg state inline ssgStateSelector *get_state() { return state; } inline void set_state( ssgStateSelector *s ) { state = s; } inline bool get_state_valid() const { return state_valid; } inline void set_state_valid( bool flag ) { state_valid = flag; } }; #endif // Material management class class FGMaterialLib { private: // associative array of materials typedef map < string, FGNewMat, less > material_map; typedef material_map::iterator material_map_iterator; typedef material_map::const_iterator const_material_map_iterator; material_map matlib; public: // Constructor FGMaterialLib ( void ); // Load a library of material properties bool load( const string& mpath ); // Add the named texture with default properties bool add_item( const string &name ); // find a material record by material name FGNewMat *find( const string& material ); void set_step (int step); material_map_iterator begin() { return matlib.begin(); } const_material_map_iterator begin() const { return matlib.begin(); } material_map_iterator end() { return matlib.end(); } const_material_map_iterator end() const { return matlib.end(); } // Destructor ~FGMaterialLib ( void ); }; // global material management class extern FGMaterialLib material_lib; #endif // _MATLIB_HXX