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flightgear/src/FDM/JSBSim/models/FGPropulsion.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGPropulsion.cpp
Author: Jon S. Berndt
Date started: 08/20/00
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Purpose: Encapsulates the set of engines and tanks associated
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with this aircraft
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
The Propulsion class is the container for the entire propulsion system, which is
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comprised of engines and tanks. Once the Propulsion class gets the config file,
it reads in information which is specific to a type of engine. Then:
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1) The appropriate engine type instance is created
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2) At least one tank object is created, and is linked to an engine.
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At Run time each engines Calculate() method is called.
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HISTORY
--------------------------------------------------------------------------------
08/20/00 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGPropulsion.h"
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#include <models/propulsion/FGRocket.h>
#include <models/propulsion/FGTurbine.h>
#include <models/propulsion/FGPiston.h>
#include <models/propulsion/FGElectric.h>
#include <models/propulsion/FGTurboProp.h>
#include <input_output/FGPropertyManager.h>
#include <input_output/FGXMLParse.h>
#include <math/FGColumnVector3.h>
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#include <sstream>
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namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_PROPULSION;
extern short debug_lvl;
using std::ifstream;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGPropulsion::FGPropulsion(FGFDMExec* exec) : FGModel(exec)
{
Name = "FGPropulsion";
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numSelectedFuelTanks = numSelectedOxiTanks = 0;
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numTanks = numEngines = 0;
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numOxiTanks = numFuelTanks = 0;
ActiveEngine = -1; // -1: ALL, 0: Engine 1, 1: Engine 2 ...
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tankJ.InitMatrix();
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refuel = false;
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fuel_freeze = false;
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TotalFuelQuantity = 0.0;
IsBound =
HavePistonEngine =
HaveTurbineEngine =
HaveRocketEngine =
HaveTurboPropEngine =
HaveElectricEngine = false;
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Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGPropulsion::~FGPropulsion()
{
for (unsigned int i=0; i<Engines.size(); i++) delete Engines[i];
Engines.clear();
unbind();
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGPropulsion::Run(void)
{
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unsigned int i;
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if (FGModel::Run()) return true;
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if (FDMExec->Holding()) return false;
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double dt = State->Getdt();
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vForces.InitMatrix();
vMoments.InitMatrix();
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for (i=0; i<numEngines; i++) {
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Engines[i]->Calculate();
vForces += Engines[i]->GetBodyForces(); // sum body frame forces
vMoments += Engines[i]->GetMoments(); // sum body frame moments
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}
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TotalFuelQuantity = 0.0;
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for (i=0; i<numTanks; i++) {
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Tanks[i]->Calculate( dt * rate );
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if (Tanks[i]->GetType() == FGTank::ttFUEL) {
TotalFuelQuantity += Tanks[i]->GetContents();
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}
}
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if (refuel) DoRefuel( dt * rate );
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return false;
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGPropulsion::GetSteadyState(void)
{
double currentThrust = 0, lastThrust=-1;
int steady_count,j=0;
bool steady=false;
vForces.InitMatrix();
vMoments.InitMatrix();
if (!FGModel::Run()) {
for (unsigned int i=0; i<numEngines; i++) {
Engines[i]->SetTrimMode(true);
steady=false;
steady_count=0;
while (!steady && j < 6000) {
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Engines[i]->Calculate();
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lastThrust = currentThrust;
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currentThrust = Engines[i]->GetThrust();
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if (fabs(lastThrust-currentThrust) < 0.0001) {
steady_count++;
if (steady_count > 120) { steady=true; }
} else {
steady_count=0;
}
j++;
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}
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vForces += Engines[i]->GetBodyForces(); // sum body frame forces
vMoments += Engines[i]->GetMoments(); // sum body frame moments
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Engines[i]->SetTrimMode(false);
}
return false;
} else {
return true;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGPropulsion::ICEngineStart(void)
{
int j;
vForces.InitMatrix();
vMoments.InitMatrix();
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for (unsigned int i=0; i<numEngines; i++) {
Engines[i]->SetTrimMode(true);
j=0;
while (!Engines[i]->GetRunning() && j < 2000) {
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Engines[i]->Calculate();
j++;
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}
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vForces += Engines[i]->GetBodyForces(); // sum body frame forces
vMoments += Engines[i]->GetMoments(); // sum body frame moments
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Engines[i]->SetTrimMode(false);
}
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGPropulsion::Load(Element* el)
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{
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string type, engine_filename;
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bool ThrottleAdded = false;
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Debug(2);
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Element* engine_element = el->FindElement("engine");
while (engine_element) {
engine_filename = engine_element->GetAttributeValue("file");
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if (engine_filename.empty()) {
cerr << "Engine definition did not supply an engine file." << endl;
return false;
}
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engine_filename = FindEngineFullPathname(engine_filename);
document = LoadXMLDocument(engine_filename);
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document->SetParent(engine_element);
type = document->GetName();
if (type == "piston_engine") {
HavePistonEngine = true;
if (!IsBound) bind();
Engines.push_back(new FGPiston(FDMExec, document, numEngines));
} else if (type == "turbine_engine") {
HaveTurbineEngine = true;
if (!IsBound) bind();
Engines.push_back(new FGTurbine(FDMExec, document, numEngines));
} else if (type == "turboprop_engine") {
HaveTurboPropEngine = true;
if (!IsBound) bind();
Engines.push_back(new FGTurboProp(FDMExec, document, numEngines));
} else if (type == "rocket_engine") {
HaveRocketEngine = true;
if (!IsBound) bind();
Engines.push_back(new FGRocket(FDMExec, document, numEngines));
} else if (type == "electric_engine") {
HaveElectricEngine = true;
if (!IsBound) bind();
Engines.push_back(new FGElectric(FDMExec, document, numEngines));
} else {
cerr << "Unknown engine type: " << type << endl;
exit(-5);
}
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FCS->AddThrottle();
ThrottleAdded = true;
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numEngines++;
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engine_element = el->FindNextElement("engine");
ResetParser();
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}
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// Process tank definitions
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Element* tank_element = el->FindElement("tank");
while (tank_element) {
Tanks.push_back(new FGTank(FDMExec, tank_element));
if (Tanks.back()->GetType() == FGTank::ttFUEL) numFuelTanks++;
else if (Tanks.back()->GetType() == FGTank::ttOXIDIZER) numOxiTanks++;
else {cerr << "Unknown tank type specified." << endl; return false;}
numTanks++;
tank_element = el->FindNextElement("tank");
}
numSelectedFuelTanks = numFuelTanks;
numSelectedOxiTanks = numOxiTanks;
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CalculateTankInertias();
if (!ThrottleAdded) FCS->AddThrottle(); // need to have at least one throttle
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return true;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropulsion::FindEngineFullPathname(string engine_filename)
{
string fullpath, localpath;
string enginePath = FDMExec->GetEnginePath();
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string aircraftPath = FDMExec->GetFullAircraftPath();
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ifstream* engine_file = new ifstream();
string separator = "/";
# ifdef macintosh
separator = ";";
# endif
fullpath = enginePath + separator;
localpath = aircraftPath + separator + "Engines" + separator;
engine_file->open(string(fullpath + engine_filename + ".xml").c_str());
if ( !engine_file->is_open()) {
engine_file->open(string(localpath + engine_filename + ".xml").c_str());
if ( !engine_file->is_open()) {
cerr << " Could not open engine file: " << engine_filename << " in path "
<< fullpath << " or " << localpath << endl;
return string("");
} else {
return string(localpath + engine_filename + ".xml");
}
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}
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return string(fullpath + engine_filename + ".xml");
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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ifstream* FGPropulsion::FindEngineFile(string engine_filename)
{
string fullpath, localpath;
string enginePath = FDMExec->GetEnginePath();
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string aircraftPath = FDMExec->GetFullAircraftPath();
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ifstream* engine_file = new ifstream();
string separator = "/";
# ifdef macintosh
separator = ";";
# endif
fullpath = enginePath + separator;
localpath = aircraftPath + separator + "Engines" + separator;
engine_file->open(string(fullpath + engine_filename + ".xml").c_str());
if ( !engine_file->is_open()) {
engine_file->open(string(localpath + engine_filename + ".xml").c_str());
if ( !engine_file->is_open()) {
cerr << " Could not open engine file: " << engine_filename << " in path "
<< fullpath << " or " << localpath << endl;
}
}
return engine_file;
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropulsion::GetPropulsionStrings(string delimeter)
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{
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unsigned int i;
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string PropulsionStrings = "";
bool firstime = true;
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stringstream buf;
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for (i=0; i<Engines.size(); i++) {
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if (firstime) firstime = false;
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else PropulsionStrings += delimeter;
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PropulsionStrings += Engines[i]->GetEngineLabels(delimeter);
}
for (i=0; i<Tanks.size(); i++) {
if (Tanks[i]->GetType() == FGTank::ttFUEL) buf << delimeter << "Fuel Tank " << i;
else if (Tanks[i]->GetType() == FGTank::ttOXIDIZER) buf << delimeter << "Oxidizer Tank " << i;
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}
return PropulsionStrings;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGPropulsion::GetPropulsionValues(string delimeter)
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{
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unsigned int i;
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string PropulsionValues = "";
bool firstime = true;
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stringstream buf;
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for (i=0; i<Engines.size(); i++) {
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if (firstime) firstime = false;
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else PropulsionValues += delimeter;
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PropulsionValues += Engines[i]->GetEngineValues(delimeter);
}
for (i=0; i<Tanks.size(); i++) {
buf << delimeter;
buf << Tanks[i]->GetContents();
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}
return PropulsionValues;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGPropulsion::GetTanksMoment(void)
{
iTank = Tanks.begin();
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vXYZtank_arm.InitMatrix();
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while (iTank < Tanks.end()) {
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vXYZtank_arm(eX) += (*iTank)->GetXYZ(eX)*(*iTank)->GetContents();
vXYZtank_arm(eY) += (*iTank)->GetXYZ(eY)*(*iTank)->GetContents();
vXYZtank_arm(eZ) += (*iTank)->GetXYZ(eZ)*(*iTank)->GetContents();
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iTank++;
}
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return vXYZtank_arm;
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGPropulsion::GetTanksWeight(void)
{
double Tw = 0.0;
iTank = Tanks.begin();
while (iTank < Tanks.end()) {
Tw += (*iTank)->GetContents();
iTank++;
}
return Tw;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGMatrix33& FGPropulsion::CalculateTankInertias(void)
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{
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unsigned int size;
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size = Tanks.size();
if (size == 0) return tankJ;
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tankJ = FGMatrix33();
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for (unsigned int i=0; i<size; i++)
tankJ += MassBalance->GetPointmassInertia( lbtoslug * Tanks[i]->GetContents(),
Tanks[i]->GetXYZ() );
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return tankJ;
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::SetMagnetos(int setting)
{
if (ActiveEngine < 0) {
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for (unsigned i=0; i<Engines.size(); i++) {
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// ToDo: first need to make sure the engine Type is really appropriate:
// do a check to see if it is of type Piston. This should be done for
// all of this kind of possibly across-the-board settings.
((FGPiston*)Engines[i])->SetMagnetos(setting);
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}
} else {
((FGPiston*)Engines[ActiveEngine])->SetMagnetos(setting);
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}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::SetStarter(int setting)
{
if (ActiveEngine < 0) {
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for (unsigned i=0; i<Engines.size(); i++) {
if (setting == 0)
Engines[i]->SetStarter(false);
else
Engines[i]->SetStarter(true);
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}
} else {
if (setting == 0)
Engines[ActiveEngine]->SetStarter(false);
else
Engines[ActiveEngine]->SetStarter(true);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::SetCutoff(int setting)
{
if (ActiveEngine < 0) {
for (unsigned i=0; i<Engines.size(); i++) {
if (setting == 0)
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((FGTurbine*)Engines[i])->SetCutoff(false);
else
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((FGTurbine*)Engines[i])->SetCutoff(true);
}
} else {
if (setting == 0)
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((FGTurbine*)Engines[ActiveEngine])->SetCutoff(false);
else
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((FGTurbine*)Engines[ActiveEngine])->SetCutoff(true);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::SetActiveEngine(int engine)
{
if (engine >= (int)Engines.size() || engine < 0)
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ActiveEngine = -1;
else
ActiveEngine = engine;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGPropulsion::Transfer(int source, int target, double amount)
{
double shortage, overage;
if (source == -1) {
shortage = 0.0;
} else {
shortage = Tanks[source]->Drain(amount);
}
if (target == -1) {
overage = 0.0;
} else {
overage = Tanks[target]->Fill(amount - shortage);
}
return overage;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::DoRefuel(double time_slice)
{
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unsigned int i;
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double fillrate = 100 * time_slice; // 100 lbs/sec = 6000 lbs/min
int TanksNotFull = 0;
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for (i=0; i<numTanks; i++) {
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if (Tanks[i]->GetPctFull() < 99.99) ++TanksNotFull;
}
if (TanksNotFull) {
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for (i=0; i<numTanks; i++) {
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if (Tanks[i]->GetPctFull() < 99.99)
Transfer(-1, i, fillrate/TanksNotFull);
}
}
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::SetFuelFreeze(bool f)
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{
fuel_freeze = f;
for (unsigned int i=0; i<numEngines; i++) {
Engines[i]->SetFuelFreeze(f);
}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::bind(void)
{
typedef double (FGPropulsion::*PMF)(int) const;
typedef int (FGPropulsion::*iPMF)(void) const;
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IsBound = true;
if (HaveTurbineEngine) {
PropertyManager->Tie("propulsion/starter_cmd", this, (iPMF)0, &FGPropulsion::SetStarter, true);
PropertyManager->Tie("propulsion/cutoff_cmd", this, (iPMF)0, &FGPropulsion::SetCutoff, true);
}
if (HavePistonEngine) {
PropertyManager->Tie("propulsion/starter_cmd", this, (iPMF)0, &FGPropulsion::SetStarter, true);
PropertyManager->Tie("propulsion/magneto_cmd", this, (iPMF)0, &FGPropulsion::SetMagnetos, true);
}
PropertyManager->Tie("propulsion/active_engine", this, (iPMF)&FGPropulsion::GetActiveEngine,
&FGPropulsion::SetActiveEngine, true);
PropertyManager->Tie("propulsion/total-fuel-lbs", this, &FGPropulsion::GetTotalFuelQuantity);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::unbind(void)
{
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if (!IsBound) return;
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if (HaveTurbineEngine) {
PropertyManager->Untie("propulsion/starter_cmd");
PropertyManager->Untie("propulsion/cutoff_cmd");
}
if (HavePistonEngine) {
PropertyManager->Untie("propulsion/starter_cmd");
PropertyManager->Untie("propulsion/magneto_cmd");
}
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PropertyManager->Untie("propulsion/active_engine");
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PropertyManager->Untie("propulsion/total-fuel-lbs");
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGPropulsion::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
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if (from == 2) { // Loader
cout << endl << " Propulsion:" << endl;
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}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGPropulsion" << endl;
if (from == 1) cout << "Destroyed: FGPropulsion" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
}