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flightgear/src/FDM/JSBSim/FGPropulsion.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGPropulsion.cpp
Author: Jon S. Berndt
Date started: 08/20/00
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Purpose: Encapsulates the set of engines and tanks associated
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with this aircraft
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
The Propulsion class is the container for the entire propulsion system, which is
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comprised of engines and tanks. Once the Propulsion class gets the config file,
it reads in information which is specific to a type of engine. Then:
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1) The appropriate engine type instance is created
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2) At least one tank object is created, and is linked to an engine.
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At Run time each engines Calculate() method is called.
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HISTORY
--------------------------------------------------------------------------------
08/20/00 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGPropulsion.h"
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#include "FGRocket.h"
#include "FGTurbine.h"
#include "FGPiston.h"
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#include "FGElectric.h"
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#include "FGPropertyManager.h"
namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_PROPULSION;
extern short debug_lvl;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGPropulsion::FGPropulsion(FGFDMExec* exec) : FGModel(exec)
{
Name = "FGPropulsion";
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numSelectedFuelTanks = numSelectedOxiTanks = 0;
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numTanks = numEngines = 0;
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numOxiTanks = numFuelTanks = 0;
ActiveEngine = -1; // -1: ALL, 0: Engine 1, 1: Engine 2 ...
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tankJ.InitMatrix();
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refuel = false;
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bind();
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Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGPropulsion::~FGPropulsion()
{
for (unsigned int i=0; i<Engines.size(); i++) delete Engines[i];
Engines.clear();
unbind();
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGPropulsion::Run(void)
{
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if (FGModel::Run()) return true;
double dt = State->Getdt();
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vForces.InitMatrix();
vMoments.InitMatrix();
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for (unsigned int i=0; i<numEngines; i++) {
Engines[i]->Calculate();
vForces += Engines[i]->GetBodyForces(); // sum body frame forces
vMoments += Engines[i]->GetMoments(); // sum body frame moments
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}
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for (unsigned int i=0; i<numTanks; i++) {
Tanks[i]->Calculate( dt * rate );
}
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if (refuel) DoRefuel( dt * rate );
return false;
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGPropulsion::GetSteadyState(void)
{
double currentThrust = 0, lastThrust=-1;
int steady_count,j=0;
bool steady=false;
vForces.InitMatrix();
vMoments.InitMatrix();
if (!FGModel::Run()) {
for (unsigned int i=0; i<numEngines; i++) {
Engines[i]->SetTrimMode(true);
steady=false;
steady_count=0;
while (!steady && j < 6000) {
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Engines[i]->Calculate();
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lastThrust = currentThrust;
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currentThrust = Engines[i]->GetThrust();
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if (fabs(lastThrust-currentThrust) < 0.0001) {
steady_count++;
if (steady_count > 120) { steady=true; }
} else {
steady_count=0;
}
j++;
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}
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vForces += Engines[i]->GetBodyForces(); // sum body frame forces
vMoments += Engines[i]->GetMoments(); // sum body frame moments
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Engines[i]->SetTrimMode(false);
}
return false;
} else {
return true;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGPropulsion::ICEngineStart(void)
{
int j;
vForces.InitMatrix();
vMoments.InitMatrix();
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for (unsigned int i=0; i<numEngines; i++) {
Engines[i]->SetTrimMode(true);
j=0;
while (!Engines[i]->GetRunning() && j < 2000) {
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Engines[i]->Calculate();
j++;
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}
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vForces += Engines[i]->GetBodyForces(); // sum body frame forces
vMoments += Engines[i]->GetMoments(); // sum body frame moments
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Engines[i]->SetTrimMode(false);
}
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGPropulsion::Load(FGConfigFile* AC_cfg)
{
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string token, fullpath, localpath;
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string engineFileName, engType;
string parameter;
string enginePath = FDMExec->GetEnginePath();
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string aircraftPath = FDMExec->GetAircraftPath();
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double xLoc, yLoc, zLoc, Pitch, Yaw;
int Feed;
bool ThrottleAdded = false;
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FGConfigFile* Cfg_ptr = 0;
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# ifndef macintosh
fullpath = enginePath + "/";
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localpath = aircraftPath + "/Engines/";
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# else
fullpath = enginePath + ";";
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localpath = aircraftPath + ";Engines;";
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# endif
AC_cfg->GetNextConfigLine();
while ((token = AC_cfg->GetValue()) != string("/PROPULSION")) {
if (token == "AC_ENGINE") { // ============ READING ENGINES
engineFileName = AC_cfg->GetValue("FILE");
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// Look in the Aircraft/Engines directory first
Cfg_ptr = 0;
FGConfigFile Local_cfg(localpath + engineFileName + ".xml");
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FGConfigFile Eng_cfg(fullpath + engineFileName + ".xml");
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if (Local_cfg.IsOpen()) {
Cfg_ptr = &Local_cfg;
if (debug_lvl > 0) cout << "\n Reading engine from file: " << localpath
+ engineFileName + ".xml"<< endl;
} else {
if (Eng_cfg.IsOpen()) {
Cfg_ptr = &Eng_cfg;
if (debug_lvl > 0) cout << "\n Reading engine from file: " << fullpath
+ engineFileName + ".xml"<< endl;
}
}
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if (Cfg_ptr) {
Cfg_ptr->GetNextConfigLine();
engType = Cfg_ptr->GetValue();
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FCS->AddThrottle();
ThrottleAdded = true;
if (engType == "FG_ROCKET") {
Engines.push_back(new FGRocket(FDMExec, Cfg_ptr, numEngines));
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} else if (engType == "FG_PISTON") {
Engines.push_back(new FGPiston(FDMExec, Cfg_ptr, numEngines));
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} else if (engType == "FG_TURBINE") {
Engines.push_back(new FGTurbine(FDMExec, Cfg_ptr, numEngines));
} else if (engType == "FG_SIMTURBINE") {
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cerr << endl;
cerr << "The FG_SIMTURBINE engine type has been renamed to FG_TURBINE." << endl;
cerr << "To fix this problem, simply replace the FG_SIMTURBINE name " << endl;
cerr << "in your engine file to FG_TURBINE." << endl;
cerr << endl;
Engines.push_back(new FGTurbine(FDMExec, Cfg_ptr, numEngines));
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} else if (engType == "FG_ELECTRIC") {
Engines.push_back(new FGElectric(FDMExec, Cfg_ptr, numEngines));
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} else {
cerr << fgred << " Unrecognized engine type: " << underon << engType
<< underoff << " found in config file." << fgdef << endl;
return false;
}
AC_cfg->GetNextConfigLine();
while ((token = AC_cfg->GetValue()) != string("/AC_ENGINE")) {
*AC_cfg >> token;
if (token == "XLOC") { *AC_cfg >> xLoc; }
else if (token == "YLOC") { *AC_cfg >> yLoc; }
else if (token == "ZLOC") { *AC_cfg >> zLoc; }
else if (token == "PITCH") { *AC_cfg >> Pitch;}
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else if (token == "YAW") { *AC_cfg >> Yaw; }
else if (token.find("AC_THRUSTER") != string::npos) {
if (debug_lvl > 0) cout << "\n Reading thruster definition" << endl;
Engines.back()->LoadThruster(AC_cfg);
AC_cfg->GetNextConfigLine();
}
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else if (token == "FEED") {
*AC_cfg >> Feed;
Engines[numEngines]->AddFeedTank(Feed);
if (debug_lvl > 0) cout << " Feed tank: " << Feed << endl;
} else cerr << "Unknown identifier: " << token << " in engine file: "
<< engineFileName << endl;
}
if (debug_lvl > 0) {
cout << " X = " << xLoc << endl;
cout << " Y = " << yLoc << endl;
cout << " Z = " << zLoc << endl;
cout << " Pitch = " << Pitch << endl;
cout << " Yaw = " << Yaw << endl;
}
Engines[numEngines]->SetPlacement(xLoc, yLoc, zLoc, Pitch, Yaw);
numEngines++;
} else {
cerr << fgred << "\n Could not read engine config file: " << underon <<
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engineFileName + ".xml" << underoff << fgdef << endl;
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return false;
}
} else if (token == "AC_TANK") { // ============== READING TANKS
if (debug_lvl > 0) cout << "\n Reading tank definition" << endl;
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Tanks.push_back(new FGTank(AC_cfg, FDMExec));
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switch(Tanks[numTanks]->GetType()) {
case FGTank::ttFUEL:
numSelectedFuelTanks++;
numFuelTanks++;
break;
case FGTank::ttOXIDIZER:
numSelectedOxiTanks++;
numOxiTanks++;
break;
}
numTanks++;
}
AC_cfg->GetNextConfigLine();
}
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CalculateTankInertias();
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if (!ThrottleAdded) FCS->AddThrottle(); // need to have at least one throttle
return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string FGPropulsion::GetPropulsionStrings(void)
{
string PropulsionStrings = "";
bool firstime = true;
for (unsigned int i=0;i<Engines.size();i++) {
if (firstime) firstime = false;
else PropulsionStrings += ", ";
PropulsionStrings += Engines[i]->GetEngineLabels();
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}
return PropulsionStrings;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string FGPropulsion::GetPropulsionValues(void)
{
string PropulsionValues = "";
bool firstime = true;
for (unsigned int i=0;i<Engines.size();i++) {
if (firstime) firstime = false;
else PropulsionValues += ", ";
PropulsionValues += Engines[i]->GetEngineValues();
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}
return PropulsionValues;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGPropulsion::GetTanksMoment(void)
{
iTank = Tanks.begin();
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vXYZtank_arm.InitMatrix();
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while (iTank < Tanks.end()) {
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vXYZtank_arm(eX) += (*iTank)->GetXYZ(eX)*(*iTank)->GetContents();
vXYZtank_arm(eY) += (*iTank)->GetXYZ(eY)*(*iTank)->GetContents();
vXYZtank_arm(eZ) += (*iTank)->GetXYZ(eZ)*(*iTank)->GetContents();
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iTank++;
}
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return vXYZtank_arm;
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGPropulsion::GetTanksWeight(void)
{
double Tw = 0.0;
iTank = Tanks.begin();
while (iTank < Tanks.end()) {
Tw += (*iTank)->GetContents();
iTank++;
}
return Tw;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGMatrix33& FGPropulsion::CalculateTankInertias(void)
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{
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unsigned int size;
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size = Tanks.size();
if (size == 0) return tankJ;
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tankJ = FGMatrix33();
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for (unsigned int i=0; i<size; i++)
tankJ += MassBalance->GetPointmassInertia( lbtoslug * Tanks[i]->GetContents(),
Tanks[i]->GetXYZ() );
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return tankJ;
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::SetMagnetos(int setting)
{
if (ActiveEngine < 0) {
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for (unsigned i=0; i<Engines.size(); i++) {
((FGPiston*)Engines[i])->SetMagnetos(setting);
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}
} else {
((FGPiston*)Engines[ActiveEngine])->SetMagnetos(setting);
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}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::SetStarter(int setting)
{
if (ActiveEngine < 0) {
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for (unsigned i=0; i<Engines.size(); i++) {
if (setting == 0)
Engines[i]->SetStarter(false);
else
Engines[i]->SetStarter(true);
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}
} else {
if (setting == 0)
Engines[ActiveEngine]->SetStarter(false);
else
Engines[ActiveEngine]->SetStarter(true);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::SetCutoff(int setting)
{
if (ActiveEngine < 0) {
for (unsigned i=0; i<Engines.size(); i++) {
if (setting == 0)
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((FGTurbine*)Engines[i])->SetCutoff(false);
else
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((FGTurbine*)Engines[i])->SetCutoff(true);
}
} else {
if (setting == 0)
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((FGTurbine*)Engines[ActiveEngine])->SetCutoff(false);
else
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((FGTurbine*)Engines[ActiveEngine])->SetCutoff(true);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::SetActiveEngine(int engine)
{
if (engine >= Engines.size() || engine < 0)
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ActiveEngine = -1;
else
ActiveEngine = engine;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGPropulsion::Transfer(int source, int target, double amount)
{
double shortage, overage;
if (source == -1) {
shortage = 0.0;
} else {
shortage = Tanks[source]->Drain(amount);
}
if (target == -1) {
overage = 0.0;
} else {
overage = Tanks[target]->Fill(amount - shortage);
}
return overage;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::DoRefuel(double time_slice)
{
double fillrate = 100 * time_slice; // 100 lbs/sec = 6000 lbs/min
int TanksNotFull = 0;
for (unsigned int i=0; i<numTanks; i++) {
if (Tanks[i]->GetPctFull() < 99.99) ++TanksNotFull;
}
if (TanksNotFull) {
for (unsigned int i=0; i<numTanks; i++) {
if (Tanks[i]->GetPctFull() < 99.99)
Transfer(-1, i, fillrate/TanksNotFull);
}
}
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropulsion::bind(void)
{
typedef double (FGPropulsion::*PMF)(int) const;
typedef int (FGPropulsion::*iPMF)(void) const;
PropertyManager->Tie("propulsion/magneto_cmd", this,
(iPMF)0, &FGPropulsion::SetMagnetos, true);
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PropertyManager->Tie("propulsion/starter_cmd", this,
(iPMF)0, &FGPropulsion::SetStarter, true);
PropertyManager->Tie("propulsion/cutoff_cmd", this,
(iPMF)0, &FGPropulsion::SetCutoff, true);
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PropertyManager->Tie("forces/fbx-prop-lbs", this,1,
(PMF)&FGPropulsion::GetForces);
PropertyManager->Tie("forces/fby-prop-lbs", this,2,
(PMF)&FGPropulsion::GetForces);
PropertyManager->Tie("forces/fbz-prop-lbs", this,3,
(PMF)&FGPropulsion::GetForces);
PropertyManager->Tie("moments/l-prop-lbsft", this,1,
(PMF)&FGPropulsion::GetMoments);
PropertyManager->Tie("moments/m-prop-lbsft", this,2,
(PMF)&FGPropulsion::GetMoments);
PropertyManager->Tie("moments/n-prop-lbsft", this,3,
(PMF)&FGPropulsion::GetMoments);
PropertyManager->Tie("propulsion/active_engine", this,
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(iPMF)&FGPropulsion::GetActiveEngine, &FGPropulsion::SetActiveEngine, true);
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}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropulsion::unbind(void)
{
PropertyManager->Untie("propulsion/magneto_cmd");
PropertyManager->Untie("propulsion/starter_cmd");
PropertyManager->Untie("propulsion/cutoff_cmd");
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PropertyManager->Untie("propulsion/active_engine");
PropertyManager->Untie("forces/fbx-prop-lbs");
PropertyManager->Untie("forces/fby-prop-lbs");
PropertyManager->Untie("forces/fbz-prop-lbs");
PropertyManager->Untie("moments/l-prop-lbsft");
PropertyManager->Untie("moments/m-prop-lbsft");
PropertyManager->Untie("moments/n-prop-lbsft");
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGPropulsion::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGPropulsion" << endl;
if (from == 1) cout << "Destroyed: FGPropulsion" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
}