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flightgear/src/MultiPlayer/mpmessages.hxx

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2003-03-26 14:06:51 +00:00
// mpmessages.hxx -- Message definitions for multiplayer communications
// within a multiplayer Flightgear
//
// Written by Duncan McCreanor, started February 2003.
// duncan.mccreanor@airservicesaustralia.com
//
// With minor additions be Vivian Meazza, January 2006
//
2003-03-26 14:06:51 +00:00
// Copyright (C) 2003 Airservices Australia
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
#ifndef MPMESSAGES_H
#define MPMESSAGES_H
#define MPMESSAGES_HID "$Id$"
/****************************************************************
* @version $Id$
*
* Description: Each message used for multiplayer communications
* consists of a header and optionally a block of data. The combined
* header and data is sent as one IP packet.
*
******************************************************************/
#include <plib/sg.h>
#include <simgear/compiler.h>
#include "tiny_xdr.hxx"
// magic value for messages
const uint32_t MSG_MAGIC = 0x46474653; // "FGFS"
// protocoll version
const uint32_t PROTO_VER = 0x00010001; // 1.1
// Message identifiers
#define CHAT_MSG_ID 1
#define UNUSABLE_POS_DATA_ID 2
#define OLD_POS_DATA_ID 3
#define POS_DATA_ID 4
#define PROP_MSG_ID 5
// XDR demands 4 byte alignment, but some compilers use8 byte alignment
// so it's safe to let the overall size of a network message be a
// multiple of 8!
#define MAX_CALLSIGN_LEN 8
#define MAX_CHAT_MSG_LEN 256
#define MAX_MODEL_NAME_LEN 96
#define MAX_PROPERTY_LEN 52
/** Aircraft position message */
typedef xdr_data2_t xdrPosition[3];
typedef xdr_data_t xdrOrientation[4];
// Header for use with all messages sent
class T_MsgHdr {
public:
xdr_data_t Magic; // Magic Value
xdr_data_t Version; // Protocoll version
xdr_data_t MsgId; // Message identifier
xdr_data_t MsgLen; // absolute length of message
xdr_data_t ReplyAddress; // (player's receiver address
xdr_data_t ReplyPort; // player's receiver port
char Callsign[MAX_CALLSIGN_LEN]; // Callsign used by the player
};
// Chat message
class T_ChatMsg {
public:
char Text[MAX_CHAT_MSG_LEN]; // Text of chat message
};
// Position message
class T_PositionMsg {
public:
char Model[MAX_MODEL_NAME_LEN]; // Name of the aircraft model
xdr_data_t time; // Time when this packet was generated
xdr_data_t timeusec; // Microsecs when this packet was generated
xdr_data2_t lat; // Position, orientation, speed
xdr_data2_t lon; // ...
xdr_data2_t alt; // ...
xdr_data2_t hdg; // ...
xdr_data2_t roll; // ...
xdr_data2_t pitch; // ...
xdr_data2_t speedN; // ...
xdr_data2_t speedE; // ...
xdr_data2_t speedD; // ...
xdr_data_t accN; // acceleration N
xdr_data_t accE; // acceleration E
xdr_data_t accD; // acceleration D
xdr_data_t left_aileron; // control positions
xdr_data_t right_aileron; // control positions
xdr_data_t elevator; // ...
xdr_data_t rudder; // ...
// xdr_data_t rpms[6]; // RPMs of all of the motors
xdr_data_t rateH; // Rate of change of heading
xdr_data_t rateR; // roll
xdr_data_t rateP; // and pitch
// xdr_data_t dummy; // pad message length
};
// Property message
class T_PropertyMsg {
public:
char property[MAX_PROPERTY_LEN]; // the property name
xdr_data_t type; // the type
xdr_data2_t val; // and value
// xdr_data2_t dummy; // pad message length
};
#endif