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flightgear/src/Sound/fg_fx.hxx

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// fg_fx.hxx -- Sound effect management class
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//
// Started by David Megginson, October 2001
// (Reuses some code from main.cxx, probably by Curtis Olson)
//
// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef __FGFX_HXX
#define __FGFX_HXX 1
#include <simgear/structure/subsystem_mgr.hxx>
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class SGXmlSound;
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/**
* Generator for FlightGear sound effects.
*
* This module uses FGSoundMgr to generate sound effects based
* on current flight conditions. The sound manager must be initialized
* before this object is.
*/
class FGFX : public SGSubsystem
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{
public:
FGFX ();
virtual ~FGFX ();
virtual void init ();
virtual void reinit ();
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virtual void bind ();
virtual void unbind ();
virtual void update (double dt);
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private:
vector<SGXmlSound *> _sound;
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};
#endif
// end of fg_fx.hxx