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flightgear/src/FDM/JSBSim/FGColumnVector4.h

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2001-10-05 20:16:16 +00:00
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGMatrix33.h
Author: Originally by Tony Peden [formatted and adapted here by Jon Berndt]
Date started: Unknown
HISTORY
--------------------------------------------------------------------------------
??/??/?? TP Created
03/16/2000 JSB Added exception throwing
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGCOLUMNVECTOR4_H
#define FGCOLUMNVECTOR4_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include <stdlib.h>
#ifdef FGFS
# include <math.h>
# include <simgear/compiler.h>
# include STL_STRING
# include STL_FSTREAM
# include STL_IOSTREAM
SG_USING_STD(string);
# if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(ostream);
SG_USING_STD(istream);
SG_USING_STD(cerr);
SG_USING_STD(cout);
SG_USING_STD(endl);
# endif
#else
# include <string>
# if defined (sgi) && !defined(__GNUC__)
# include <fstream.h>
# include <math.h>
# include <iostream.h>
# else
# include <fstream>
# include <cmath>
# include <iostream>
using std::ostream;
using std::istream;
using std::cerr;
using std::cout;
using std::endl;
# endif
using std::string;
#endif
#include "FGJSBBase.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_COLUMNVECTOR4 "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DECLARATION: FGColumnVector4
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGColumnVector4 : public FGJSBBase
{
public:
FGColumnVector4(void);
FGColumnVector4(int m);
FGColumnVector4(const FGColumnVector4& b);
~FGColumnVector4(void);
FGColumnVector4 operator=(const FGColumnVector4& b);
FGColumnVector4 operator*(const double scalar);
//FGColumnVector4 operator*(const FGColumnVector4& V); // Cross product operator
FGColumnVector4 operator/(const double scalar);
FGColumnVector4 operator+(const FGColumnVector4& B); // must not return reference
FGColumnVector4 operator-(const FGColumnVector4& B);
void operator-=(const FGColumnVector4 &B);
void operator+=(const FGColumnVector4 &B);
//void operator*=(const FGColumnVector4 &B);
void operator*=(const double scalar);
void operator/=(const double scalar);
inline double& operator()(int m) const { return data[m]; }
FGColumnVector4& operator<<(const float ff);
inline void InitMatrix(void) { data[1]=0; data[2]=0; data[3]=0; }
inline void InitMatrix(float ff) { data[1]=ff; data[2]=ff; data[3]=ff; }
float Magnitude(void);
FGColumnVector4 Normalize(void);
friend FGColumnVector4 operator*(const double scalar, const FGColumnVector4& A);
friend ostream& operator<<(ostream& os, FGColumnVector4& col);
FGColumnVector4 multElementWise(const FGColumnVector4& V);
private:
double *data;
int rowCtr;
void Debug(void);
};
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif