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flightgear/src/FDM/JSBSim/FGFDMExec.h

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGFDMExec.h
Author: Jon Berndt
Date started: 11/17/98
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
11/17/98 JSB Created
7/31/99 TP Added RunIC function that runs the sim so that every frame
begins with the IC values from the given FGInitialCondition
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object and dt=0.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGFDMEXEC_HEADER_H
#define FGFDMEXEC_HEADER_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGModel.h"
#include "FGTrim.h"
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#include "FGInitialCondition.h"
#include "FGJSBBase.h"
#include "FGPropertyManager.h"
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#include <vector>
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_FDMEXEC "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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namespace JSBSim {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** Encapsulates the JSBSim simulation executive.
This class is the interface class through which all other simulation classes
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are instantiated, initialized, and run. When integrated with FlightGear (or
other flight simulator) this class is typically instantiated by an interface
class on the simulator side.
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When an aircraft model is loaded the config file is parsed and for each of the
sections of the config file (propulsion, flight control, etc.) the
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corresponding "ReadXXX()" method is called. From within this method the
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"Load()" method of that system is called (e.g. LoadFCS).
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<h4>JSBSim Debugging Directives</h4>
This describes to any interested entity the debug level
requested by setting the JSBSIM_DEBUG environment variable.
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The bitmasked value choices are as follows:
- <b>unset</b>: In this case (the default) JSBSim would only print
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out the normally expected messages, essentially echoing
the config files as they are read. If the environment
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variable is not set, debug_lvl is set to 1 internally
- <b>0</b>: This requests JSBSim not to output any messages
whatsoever
- <b>1</b>: This value explicity requests the normal JSBSim
startup messages
- <b>2</b>: This value asks for a message to be printed out when
a class is instantiated
- <b>4</b>: When this value is set, a message is displayed when a
FGModel object executes its Run() method
- <b>8</b>: When this value is set, various runtime state variables
are printed out periodically
- <b>16</b>: When set various parameters are sanity checked and
a message is printed out when they go out of bounds
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@author Jon S. Berndt
@version $Id$
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*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGFDMExec : public FGJSBBase
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{
public:
/// Default constructor
FGFDMExec(FGPropertyManager* root = 0);
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/// Default destructor
~FGFDMExec();
/** This routine places a model into the runlist at the specified rate. The
"rate" is not really a clock rate. It represents how many calls to the
FGFDMExec::Run() method must be made before the model is executed. A
value of 1 means that the model will be executed for each call to the
exec's Run() method. A value of 5 means that the model will only be
executed every 5th call to the exec's Run() method.
@param model A pointer to the model being scheduled.
@param rate The rate at which to execute the model as described above.
@return Currently returns 0 always. */
int Schedule(FGModel* model, int rate);
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/** This executes each scheduled model in succession.
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@return true if successful, false if sim should be ended */
bool Run(void);
/** Initializes the sim from the initial condition object and executes
each scheduled model without integrating i.e. dt=0.
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@return true if successful
*/
bool RunIC(void);
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/// Freezes the sim
void Freeze(void) {frozen = true;}
/// Resumes the sim
void Resume(void) {frozen = false;}
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/** Loads an aircraft model.
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@param AircraftPath path to the aircraft directory. For instance:
"aircraft". Under aircraft, then, would be directories for various
modeled aircraft such as C172/, x15/, etc.
@param EnginePath path to the directory under which engine config
files are kept, for instance "engine"
@param model the name of the aircraft model itself. This file will
be looked for in the directory specified in the AircraftPath variable,
and in turn under the directory with the same name as the model. For
instance: "aircraft/x15/x15.xml"
@return true if successful*/
bool LoadModel(string AircraftPath, string EnginePath, string model);
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/** Loads an aircraft model. The paths to the aircraft and engine
config file directories must be set prior to calling this. See
below.
@param model the name of the aircraft model itself. This file will
be looked for in the directory specified in the AircraftPath variable,
and in turn under the directory with the same name as the model. For
instance: "aircraft/x15/x15.xml"
@return true if successful*/
bool LoadModel(string model);
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/** Sets the path to the engine config file directories.
@param path path to the directory under which engine config
files are kept, for instance "engine"
*/
bool SetEnginePath(string path) { EnginePath = path; return true; }
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/** Sets the path to the aircraft config file directories.
@param path path to the aircraft directory. For instance:
"aircraft". Under aircraft, then, would be directories for various
modeled aircraft such as C172/, x15/, etc.
*/
bool SetAircraftPath(string path) { AircraftPath = path; return true; }
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/** Sets the path to the autopilot config file directories.
@param path path to the control directory. For instance:
"control".
*/
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// bool SetControlPath(string path) { ControlPath = path; return true; }
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/// @name Top-level executive State and Model retrieval mechanism
//@{
/// Returns the FGState pointer.
inline FGState* GetState(void) {return State;}
/// Returns the FGAtmosphere pointer.
inline FGAtmosphere* GetAtmosphere(void) {return Atmosphere;}
/// Returns the FGFCS pointer.
inline FGFCS* GetFCS(void) {return FCS;}
/// Returns the FGPropulsion pointer.
inline FGPropulsion* GetPropulsion(void) {return Propulsion;}
/// Returns the FGAircraft pointer.
inline FGMassBalance* GetMassBalance(void) {return MassBalance;}
/// Returns the FGAerodynamics pointer
inline FGAerodynamics* GetAerodynamics(void){return Aerodynamics;}
/// Returns the FGInertial pointer.
inline FGInertial* GetInertial(void) {return Inertial;}
/// Returns the FGGroundReactions pointer.
inline FGGroundReactions* GetGroundReactions(void) {return GroundReactions;}
/// Returns the FGAircraft pointer.
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inline FGAircraft* GetAircraft(void) {return Aircraft;}
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/// Returns the FGPropagate pointer.
inline FGPropagate* GetPropagate(void) {return Propagate;}
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/// Returns the FGAuxiliary pointer.
inline FGAuxiliary* GetAuxiliary(void) {return Auxiliary;}
/// Returns the FGOutput pointer.
inline FGOutput* GetOutput(void) {return Output;}
// Returns a pointer to the FGInitialCondition object
inline FGInitialCondition* GetIC(void) {return IC;}
// Returns a pointer to the FGTrim object
FGTrim* GetTrim(void);
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//@}
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/// Retrieves the engine path.
inline string GetEnginePath(void) {return EnginePath;}
/// Retrieves the aircraft path.
inline string GetAircraftPath(void) {return AircraftPath;}
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// /// Retrieves the control path.
// inline string GetControlPath(void) {return ControlPath;}
string GetModelName(void) { return modelName; }
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FGPropertyManager* GetPropertyManager(void);
vector <string> EnumerateFDMs(void);
void SetSlave(void) {IsSlave = true;}
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private:
FGModel* FirstModel;
bool frozen;
bool terminate;
int Error;
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unsigned int Frame;
unsigned int IdFDM;
static unsigned int FDMctr;
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bool modelLoaded;
string modelName;
bool IsSlave;
static FGPropertyManager *master;
FGPropertyManager *instance;
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struct slaveData {
FGFDMExec* exec;
string info;
double x, y, z;
double roll, pitch, yaw;
bool mated;
slaveData(void) {
info = "";
x = y = z = 0.0;
roll = pitch = yaw = 0.0;
mated = true;
}
~slaveData(void) {
delete exec;
}
};
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string AircraftPath;
string EnginePath;
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// string ControlPath;
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string CFGVersion;
string Release;
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FGState* State;
FGAtmosphere* Atmosphere;
FGFCS* FCS;
FGPropulsion* Propulsion;
FGMassBalance* MassBalance;
FGAerodynamics* Aerodynamics;
FGInertial* Inertial;
FGGroundReactions* GroundReactions;
FGAircraft* Aircraft;
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FGPropagate* Propagate;
FGAuxiliary* Auxiliary;
FGOutput* Output;
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FGInitialCondition* IC;
FGTrim *Trim;
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vector <slaveData*> SlaveFDMList;
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bool ReadMetrics(FGConfigFile*);
bool ReadSlave(FGConfigFile*);
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bool ReadPropulsion(FGConfigFile*);
bool ReadFlightControls(FGConfigFile*);
bool ReadAerodynamics(FGConfigFile*);
bool ReadUndercarriage(FGConfigFile*);
bool ReadPrologue(FGConfigFile*);
bool ReadOutput(FGConfigFile*);
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bool Allocate(void);
bool DeAllocate(void);
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void Debug(int from);
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};
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif