2001-04-02 03:12:38 +00:00
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
Header: FGFDMExec.h
|
|
|
|
Author: Jon Berndt
|
|
|
|
Date started: 11/17/98
|
|
|
|
|
|
|
|
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it under
|
|
|
|
the terms of the GNU General Public License as published by the Free Software
|
|
|
|
Foundation; either version 2 of the License, or (at your option) any later
|
|
|
|
version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT
|
|
|
|
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
|
|
details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
|
|
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
|
|
|
Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
Further information about the GNU General Public License can also be found on
|
|
|
|
the world wide web at http://www.gnu.org.
|
|
|
|
|
|
|
|
HISTORY
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
11/17/98 JSB Created
|
|
|
|
7/31/99 TP Added RunIC function that runs the sim so that every frame
|
|
|
|
begins with the IC values from the given FGInitialCondition
|
|
|
|
object and dt=0.
|
|
|
|
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
SENTRY
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
|
|
|
|
#ifndef FGFDMEXEC_HEADER_H
|
|
|
|
#define FGFDMEXEC_HEADER_H
|
|
|
|
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
INCLUDES
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
|
|
|
|
#ifdef FGFS
|
|
|
|
# include <simgear/compiler.h>
|
|
|
|
# ifdef FG_HAVE_STD_INCLUDES
|
|
|
|
# include <vector>
|
|
|
|
# else
|
|
|
|
# include <vector.h>
|
|
|
|
# endif
|
|
|
|
#else
|
|
|
|
# include <vector>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "FGModel.h"
|
|
|
|
#include "FGInitialCondition.h"
|
|
|
|
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
DEFINITIONS
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
|
|
|
|
#define ID_FDMEXEC "$Id$"
|
|
|
|
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
FORWARD DECLARATIONS
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
|
|
|
|
class FGState;
|
|
|
|
class FGAtmosphere;
|
|
|
|
class FGFCS;
|
|
|
|
class FGPropulsion;
|
|
|
|
class FGAircraft;
|
|
|
|
class FGTranslation;
|
|
|
|
class FGRotation;
|
|
|
|
class FGPosition;
|
|
|
|
class FGAuxiliary;
|
|
|
|
class FGOutput;
|
|
|
|
class FGInitialCondition;
|
|
|
|
|
|
|
|
struct condition {
|
|
|
|
vector <eParam> TestParam;
|
|
|
|
vector <eParam> SetParam;
|
|
|
|
vector <float> TestValue;
|
|
|
|
vector <float> SetValue;
|
|
|
|
vector <string> Comparison;
|
|
|
|
vector <float> TC;
|
|
|
|
vector <bool> Persistent;
|
|
|
|
vector <eAction> Action;
|
|
|
|
vector <eType> Type;
|
|
|
|
vector <bool> Triggered;
|
|
|
|
vector <float> newValue;
|
|
|
|
vector <float> OriginalValue;
|
|
|
|
vector <float> StartTime;
|
|
|
|
vector <float> EndTime;
|
|
|
|
|
|
|
|
condition() {
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
CLASS DOCUMENTATION
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
|
|
|
|
/** Encapsulates the JSBSim simulation executive.
|
|
|
|
@author Jon S. Berndt
|
|
|
|
@version $Id$
|
|
|
|
|
|
|
|
@doc This class is the interface class through which all other simulation classes
|
|
|
|
are instantiated, initialized, and run. When integrated with FlightGear (or
|
|
|
|
other flight simulator) this class is typically instantiated by an interface
|
|
|
|
class on the simulator side.
|
|
|
|
|
|
|
|
<h4>Scripting support provided in the Executive</h4>
|
|
|
|
|
|
|
|
<p>There is simple scripting support provided in the FGFDMExec
|
|
|
|
class. Commands are specified using the <u>Simple Scripting
|
|
|
|
Directives for JSBSim</u> (SSDJ). The script file is in XML
|
|
|
|
format. A test condition (or conditions) can be set up in the
|
|
|
|
script and when the condition evaluates to true, the specified
|
|
|
|
action[s] is/are taken. A test condition can be <em>persistent</em>,
|
|
|
|
meaning that if a test condition evaluates to true, then passes
|
|
|
|
and evaluates to false, the condition is reset and may again be
|
|
|
|
triggered. When the set of tests evaluates to true for a given
|
|
|
|
condition, an item may be set to another value. This value might
|
|
|
|
be a boolean, a value, or a delta value, and the change from the
|
|
|
|
current value to the new value can be either via a step function,
|
|
|
|
a ramp, or an exponential approach. The speed of a ramp or
|
|
|
|
approach is specified via the time constant. Here is the format
|
|
|
|
of the script file:</p>
|
|
|
|
|
|
|
|
<pre><strong><?xml version="1.0"?>
|
|
|
|
<runscript name="C172-01A">
|
|
|
|
|
|
|
|
<!--
|
|
|
|
This run is for testing C172 runs
|
|
|
|
-->
|
|
|
|
|
|
|
|
<use aircraft="c172">
|
|
|
|
<use initialize="reset00">
|
|
|
|
|
|
|
|
<run start="0.0" end="4.5" dt="0.05">
|
|
|
|
<when>
|
|
|
|
<parameter name="FG_TIME" comparison="ge" value="0.25">
|
|
|
|
<parameter name="FG_TIME" comparison="le" value="0.50">
|
|
|
|
<set name="FG_AILERON_CMD" type="FG_VALUE" value="0.25"
|
|
|
|
action="FG_STEP" persistent="false" tc ="0.25">
|
|
|
|
</when>
|
|
|
|
<when>
|
|
|
|
<parameter name="FG_TIME" comparison="ge" value="0.5">
|
|
|
|
<parameter name="FG_TIME" comparison="le" value="1.5">
|
|
|
|
<set name="FG_AILERON_CMD" type="FG_DELTA" value="0.5"
|
|
|
|
action="FG_EXP" persistent="false" tc ="0.5">
|
|
|
|
</when>
|
|
|
|
<when>
|
|
|
|
<parameter name="FG_TIME" comparison="ge" value="1.5">
|
|
|
|
<parameter name="FG_TIME" comparison="le" value="2.5">
|
|
|
|
<set name="FG_RUDDER_CMD" type="FG_DELTA" value="0.5"
|
|
|
|
action="FG_RAMP" persistent="false" tc ="0.5">
|
|
|
|
</when>
|
|
|
|
</run>
|
|
|
|
|
|
|
|
</runscript></strong></pre>
|
|
|
|
|
|
|
|
<p>The first line must always be present. The second line
|
|
|
|
identifies this file as a script file, and gives a descriptive
|
|
|
|
name to the script file. Comments are next, delineated by the
|
|
|
|
<!-- and --> symbols. The aircraft and initialization files
|
|
|
|
to be used are specified in the "use" lines. Next,
|
|
|
|
comes the "run" section, where the conditions are
|
|
|
|
described in "when" clauses.</p>
|
|
|
|
|
|
|
|
<h4>JSBSim Debugging Directives</h4>
|
|
|
|
|
|
|
|
This describes to any interested entity the debug level
|
|
|
|
requested by setting the JSBSIM_DEBUG environment variable.
|
|
|
|
The bitmasked value choices are as follows:<ol>
|
|
|
|
<li><b>unset</b>: In this case (the default) JSBSim would only print
|
|
|
|
out the normally expected messages, essentially echoing
|
|
|
|
the config files as they are read. If the environment
|
|
|
|
variable is not set, debug_lvl is set to 1 internally</li>
|
|
|
|
<li><b>0</b>: This requests JSBSim not to output any messages
|
|
|
|
whatsoever.</li>
|
|
|
|
<li><b>1</b>: This value explicity requests the normal JSBSim
|
|
|
|
startup messages</li>
|
|
|
|
<li><b>2</b>: This value asks for a message to be printed out when
|
|
|
|
a class is instantiated</li>
|
|
|
|
<li><b>4</b>: When this value is set, a message is displayed when a
|
|
|
|
FGModel object executes its Run() method</li>
|
|
|
|
<li><b>8</b>: When this value is set, various runtime state variables
|
|
|
|
are printed out periodically</li>
|
|
|
|
</ol>
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
CLASS DECLARATION
|
|
|
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
|
|
|
|
|
|
|
class FGFDMExec
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/// Default constructor
|
|
|
|
FGFDMExec(void);
|
|
|
|
|
|
|
|
/// Default destructor
|
|
|
|
~FGFDMExec();
|
|
|
|
|
|
|
|
/** This routine places a model into the runlist at the specified rate. The
|
|
|
|
"rate" is not really a clock rate. It represents how many calls to the
|
|
|
|
FGFDMExec::Run() method must be made before the model is executed. A
|
|
|
|
value of 1 means that the model will be executed for each call to the
|
|
|
|
exec's Run() method. A value of 5 means that the model will only be
|
|
|
|
executed every 5th call to the exec's Run() method.
|
|
|
|
@param model A pointer to the model being scheduled.
|
|
|
|
@param rate The rate at which to execute the model as described above.
|
|
|
|
@return Currently returns 0 always. */
|
|
|
|
int Schedule(FGModel* model, int rate);
|
|
|
|
|
|
|
|
/** This executes each scheduled model in succession, as well as running any
|
|
|
|
scripts which are loaded.
|
|
|
|
@return true if successful, false if sim should be ended */
|
|
|
|
bool Run(void);
|
|
|
|
|
|
|
|
/** Initializes the sim with a set of initial conditions.
|
|
|
|
@param fgic A pointer to a filled out initial conditions class which
|
|
|
|
describes the desired initial conditions.
|
|
|
|
@return true if successful
|
|
|
|
*/
|
|
|
|
bool RunIC(FGInitialCondition *fgic);
|
|
|
|
|
|
|
|
/// Freezes the sim
|
|
|
|
void Freeze(void) {frozen = true;}
|
|
|
|
|
|
|
|
/// Resumes the sim
|
|
|
|
void Resume(void) {frozen = false;}
|
|
|
|
|
|
|
|
/** Loads an aircraft model.
|
|
|
|
@param AircraftPath path to the aircraft directory. For instance:
|
|
|
|
"aircraft". Under aircraft, then, would be directories for various
|
|
|
|
modeled aircraft such as C172/, x15/, etc.
|
|
|
|
@param EnginePath path to the directory under which engine config
|
|
|
|
files are kept, for instance "engine"
|
|
|
|
@param model the name of the aircraft model itself. This file will
|
|
|
|
be looked for in the directory specified in the AircraftPath variable,
|
|
|
|
and in turn under the directory with the same name as the model. For
|
|
|
|
instance: "aircraft/x15/x15.xml"
|
|
|
|
@return true if successful*/
|
|
|
|
bool LoadModel(string AircraftPath, string EnginePath, string model);
|
|
|
|
|
|
|
|
/** Loads a script to drive JSBSim (usually in standalone mode).
|
|
|
|
The language is the Simple Script Directives for JSBSim (SSDJ).
|
|
|
|
@param script the filename (including path name, if any) for the script.
|
|
|
|
@return true if successful */
|
|
|
|
bool LoadScript(string script);
|
|
|
|
|
|
|
|
/** This function is called each pass through the executive Run() method IF
|
|
|
|
scripting is enabled. */
|
|
|
|
void RunScript(void);
|
|
|
|
|
|
|
|
bool SetEnginePath(string path) {EnginePath = path; return true;}
|
|
|
|
bool SetAircraftPath(string path) {AircraftPath = path; return true;}
|
|
|
|
bool SetScriptPath(string path) {ScriptPath = path; return true;}
|
|
|
|
|
|
|
|
/// @name Top-level executive State and Model retrieval mechanism
|
|
|
|
//@{
|
|
|
|
/// Returns the FGState pointer.
|
|
|
|
inline FGState* GetState(void) {return State;}
|
|
|
|
/// Returns the FGAtmosphere pointer.
|
|
|
|
inline FGAtmosphere* GetAtmosphere(void) {return Atmosphere;}
|
|
|
|
/// Returns the FGFCS pointer.
|
|
|
|
inline FGFCS* GetFCS(void) {return FCS;}
|
|
|
|
/// Returns the FGPropulsion pointer.
|
|
|
|
inline FGPropulsion* GetPropulsion(void) {return Propulsion;}
|
|
|
|
/// Returns the FGAircraft pointer.
|
|
|
|
inline FGAircraft* GetAircraft(void) {return Aircraft;}
|
|
|
|
/// Returns the FGTranslation pointer.
|
|
|
|
inline FGTranslation* GetTranslation(void) {return Translation;}
|
|
|
|
/// Returns the FGRotation pointer.
|
|
|
|
inline FGRotation* GetRotation(void) {return Rotation;}
|
|
|
|
/// Returns the FGPosition pointer.
|
|
|
|
inline FGPosition* GetPosition(void) {return Position;}
|
|
|
|
/// Returns the FGAuxiliary pointer.
|
|
|
|
inline FGAuxiliary* GetAuxiliary(void) {return Auxiliary;}
|
|
|
|
/// Returns the FGOutput pointer.
|
|
|
|
inline FGOutput* GetOutput(void) {return Output;}
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/// Retrieves the engine path.
|
|
|
|
inline string GetEnginePath(void) {return EnginePath;}
|
|
|
|
/// Retrieves the aircraft path.
|
|
|
|
inline string GetAircraftPath(void) {return AircraftPath;}
|
|
|
|
|
|
|
|
private:
|
|
|
|
FGModel* FirstModel;
|
|
|
|
|
|
|
|
bool frozen;
|
|
|
|
bool terminate;
|
|
|
|
int Error;
|
|
|
|
int Frame;
|
|
|
|
bool modelLoaded;
|
|
|
|
bool Scripted;
|
|
|
|
|
|
|
|
string AircraftPath;
|
|
|
|
string EnginePath;
|
|
|
|
string ScriptPath;
|
|
|
|
string ScriptName;
|
|
|
|
float StartTime;
|
|
|
|
float EndTime;
|
|
|
|
vector <struct condition> Conditions;
|
|
|
|
|
|
|
|
FGState* State;
|
|
|
|
FGAtmosphere* Atmosphere;
|
|
|
|
FGFCS* FCS;
|
|
|
|
FGPropulsion* Propulsion;
|
|
|
|
FGAircraft* Aircraft;
|
|
|
|
FGTranslation* Translation;
|
|
|
|
FGRotation* Rotation;
|
|
|
|
FGPosition* Position;
|
|
|
|
FGAuxiliary* Auxiliary;
|
|
|
|
FGOutput* Output;
|
|
|
|
|
|
|
|
bool Allocate(void);
|
|
|
|
bool DeAllocate(void);
|
|
|
|
void Debug(void);
|
|
|
|
};
|
|
|
|
|
|
|
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
|
|
|
#endif
|
|
|
|
|