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flightgear/src/Cockpit/od_gauge.hxx

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// Owner Drawn Gauge helper class
//
// Moved to SimGear by Thomas Geymayer - October 2012
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
2006-02-21 01:16:04 +00:00
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifndef _OD_GAUGE_HXX
#define _OD_GAUGE_HXX
#include <simgear/canvas/ODGauge.hxx>
#include <simgear/canvas/CanvasPlacement.hxx>
class SGPropertyNode;
/**
* Owner Drawn Gauge helper class
*/
class FGODGauge:
public simgear::canvas::ODGauge
{
public:
FGODGauge();
2009-05-06 18:55:20 +00:00
virtual ~FGODGauge();
/**
* Replace an opengl texture name inside a given branch of the scene graph.
* This is to replace a static texture by a dynamic one
*
* @param branch Scene graph branch to use for search
* @param name texture filename
* @param new_texture dynamic texture to replace the old one
* @return A list of groups which override the given texture
*/
static
simgear::canvas::Placements set_texture( osg::Node* branch,
const char * name,
osg::Texture2D* new_texture );
/**
* Replace an opengl texture name inside the aircraft scene graph.
* This is to replace a static texture by a dynamic one
*
* @param branch Scene graph branch to search for matching
* @param name texture filename
* @param new_texture dynamic texture to replace the old one
* @return A list of groups which override the given texture
*/
static
simgear::canvas::Placements
set_aircraft_texture( const char * name,
osg::Texture2D* new_texture );
/**
* Replace an opengl texture name inside a given branch of the scene graph.
* This is to replace a static texture by a dynamic one. The replacement
* is base on certain filtering criteria which have to be stored in string
* value childs of the placement node. Recognized nodes are:
* - texture Match the name of the texture
* - node Match the name of the object
* - parent Match any of the object parents names (all the tree upwards)
*
* @param placement the node containing the replacement criteria
* @param new_texture dynamic texture to replace the old one
* @param an optional cull callback which will be installed on any matching
* object
* @return A list of groups which override the given texture
*/
static
simgear::canvas::Placements
set_texture( osg::Node* branch,
SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback = 0,
const simgear::canvas::CanvasWeakPtr& canvas =
simgear::canvas::CanvasWeakPtr() );
/**
* Replace an opengl texture name inside the aircraft scene graph.
*
* @param placement the node containing the replacement criteria
* @param new_texture dynamic texture to replace the old one
* @param an optional cull callback which will be installed on any matching
* object
* @return A list of groups which override the given texture
*/
static
simgear::canvas::Placements
set_aircraft_texture( SGPropertyNode* placement,
osg::Texture2D* new_texture,
osg::NodeCallback* cull_callback = 0,
const simgear::canvas::CanvasWeakPtr& canvas =
simgear::canvas::CanvasWeakPtr() );
};
#endif // _OD_GAUGE_HXX