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flightgear/src/AIModel/AIStatic.cxx

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// FGAIStatic - FGAIBase-derived class creates an AI static object
//
// Written by David Culp, started Jun 2005.
//
// Copyright (C) 2005 David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
2006-02-21 01:16:04 +00:00
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <string>
#include <math.h>
using std::string;
#include "AIStatic.hxx"
FGAIStatic::FGAIStatic() : FGAIBase(otStatic, false) {
}
FGAIStatic::~FGAIStatic() {
}
bool FGAIStatic::init(bool search_in_AI_path) {
return FGAIBase::init(search_in_AI_path);
}
void FGAIStatic::bind() {
FGAIBase::bind();
}
void FGAIStatic::unbind() {
FGAIBase::unbind();
}
void FGAIStatic::update(double dt) {
FGAIBase::update(dt);
Transform();
}