1999-03-17 23:51:59 +00:00
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// trinodes.cxx -- "Triangle" nodes management class
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//
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// Written by Curtis Olson, started March 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#include "trinodes.hxx"
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// Constructor
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FGTriNodes::FGTriNodes( void ) {
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}
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// Destructor
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FGTriNodes::~FGTriNodes( void ) {
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}
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// Add a point to the point list if it doesn't already exist. Returns
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// the index (starting at zero) of the point in the list.
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int FGTriNodes::unique_add( const Point3D& p ) {
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1999-03-23 22:02:51 +00:00
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point_list_iterator current, last;
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1999-03-17 23:51:59 +00:00
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int counter = 0;
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1999-03-19 00:27:09 +00:00
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// cout << p.x() << "," << p.y() << endl;
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1999-03-17 23:51:59 +00:00
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// see if point already exists
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1999-03-20 02:21:51 +00:00
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current = node_list.begin();
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last = node_list.end();
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1999-03-17 23:51:59 +00:00
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for ( ; current != last; ++current ) {
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if ( close_enough(p, *current) ) {
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1999-03-20 02:21:51 +00:00
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// cout << "found an existing match!" << endl;
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1999-03-17 23:51:59 +00:00
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return counter;
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}
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++counter;
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}
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// add to list
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1999-03-20 02:21:51 +00:00
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node_list.push_back( p );
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1999-03-17 23:51:59 +00:00
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return counter;
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}
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1999-03-22 23:49:01 +00:00
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// Add the point with no uniqueness checking
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int FGTriNodes::simple_add( const Point3D& p ) {
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node_list.push_back( p );
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return node_list.size() - 1;
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}
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1999-03-27 05:30:12 +00:00
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// Add a point to the point list if it doesn't already exist. Returns
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// the index (starting at zero) of the point in the list. Use a
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// course proximity check
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int FGTriNodes::course_add( const Point3D& p ) {
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point_list_iterator current, last;
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int counter = 0;
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// cout << p.x() << "," << p.y() << endl;
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// see if point already exists
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current = node_list.begin();
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last = node_list.end();
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for ( ; current != last; ++current ) {
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if ( course_close_enough(p, *current) ) {
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// cout << "found an existing match!" << endl;
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return counter;
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}
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++counter;
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}
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// add to list
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node_list.push_back( p );
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return counter;
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}
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1999-03-17 23:51:59 +00:00
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// $Log$
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1999-03-27 05:30:12 +00:00
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// Revision 1.6 1999/03/27 05:30:15 curt
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// Handle corner nodes separately from the rest of the fitted nodes.
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// Add fitted nodes in after corners and polygon nodes since the fitted nodes
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// are less important. Subsequent nodes will "snap" to previous nodes if
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// they are "close enough."
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// Need to manually divide segments to prevent "T" intersetions which can
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// confound the triangulator. Hey, I got to use a recursive method!
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// Pass along correct triangle attributes to output file generator.
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// Do fine grained node snapping for corners and polygons, but course grain
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// node snapping for fitted terrain nodes.
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//
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1999-03-23 22:02:51 +00:00
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// Revision 1.5 1999/03/23 22:02:54 curt
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// Refinements in naming and organization.
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//
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1999-03-22 23:49:01 +00:00
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// Revision 1.4 1999/03/22 23:49:04 curt
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// Modifications to facilitate conversion to output format.
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//
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1999-03-20 02:21:51 +00:00
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// Revision 1.3 1999/03/20 02:21:54 curt
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// Continue shaping the code towards triangulation bliss. Added code to
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// calculate some point guaranteed to be inside a polygon.
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//
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1999-03-19 00:27:09 +00:00
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// Revision 1.2 1999/03/19 00:27:12 curt
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// Continued work on triangulation preparation.
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//
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1999-03-17 23:51:59 +00:00
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// Revision 1.1 1999/03/17 23:52:00 curt
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// Initial revision.
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//
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