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flightgear/Triangulate/trinodes.cxx

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1999-03-17 23:51:59 +00:00
// trinodes.cxx -- "Triangle" nodes management class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#include "trinodes.hxx"
// Constructor
FGTriNodes::FGTriNodes( void ) {
}
// Destructor
FGTriNodes::~FGTriNodes( void ) {
}
// Add a point to the point list if it doesn't already exist. Returns
// the index (starting at zero) of the point in the list.
int FGTriNodes::unique_add( const Point3D& p ) {
point_list_iterator current, last;
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int counter = 0;
// cout << p.x() << "," << p.y() << endl;
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// see if point already exists
current = node_list.begin();
last = node_list.end();
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for ( ; current != last; ++current ) {
if ( close_enough(p, *current) ) {
// cout << "found an existing match!" << endl;
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return counter;
}
++counter;
}
// add to list
node_list.push_back( p );
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return counter;
}
// Add the point with no uniqueness checking
int FGTriNodes::simple_add( const Point3D& p ) {
node_list.push_back( p );
return node_list.size() - 1;
}
// Add a point to the point list if it doesn't already exist. Returns
// the index (starting at zero) of the point in the list. Use a
// course proximity check
int FGTriNodes::course_add( const Point3D& p ) {
point_list_iterator current, last;
int counter = 0;
// cout << p.x() << "," << p.y() << endl;
// see if point already exists
current = node_list.begin();
last = node_list.end();
for ( ; current != last; ++current ) {
if ( course_close_enough(p, *current) ) {
// cout << "found an existing match!" << endl;
return counter;
}
++counter;
}
// add to list
node_list.push_back( p );
return counter;
}
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// $Log$
// Revision 1.6 1999/03/27 05:30:15 curt
// Handle corner nodes separately from the rest of the fitted nodes.
// Add fitted nodes in after corners and polygon nodes since the fitted nodes
// are less important. Subsequent nodes will "snap" to previous nodes if
// they are "close enough."
// Need to manually divide segments to prevent "T" intersetions which can
// confound the triangulator. Hey, I got to use a recursive method!
// Pass along correct triangle attributes to output file generator.
// Do fine grained node snapping for corners and polygons, but course grain
// node snapping for fitted terrain nodes.
//
// Revision 1.5 1999/03/23 22:02:54 curt
// Refinements in naming and organization.
//
// Revision 1.4 1999/03/22 23:49:04 curt
// Modifications to facilitate conversion to output format.
//
// Revision 1.3 1999/03/20 02:21:54 curt
// Continue shaping the code towards triangulation bliss. Added code to
// calculate some point guaranteed to be inside a polygon.
//
// Revision 1.2 1999/03/19 00:27:12 curt
// Continued work on triangulation preparation.
//
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// Revision 1.1 1999/03/17 23:52:00 curt
// Initial revision.
//