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flightgear/AssemTris/assemtris.cxx

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// assemtris.cxx -- reassemble the pieces produced by splittris
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
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#include <math.h>
#include <stdio.h>
#include <stdlib.h> // for atoi()
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#include <string.h>
#include <sys/stat.h> // for stat()
#include <unistd.h> // for stat()
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#include "assemtris.hxx"
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#include <Include/fg_constants.h>
#include <Bucket/bucketutils.h>
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// #define OFFSET_LON 0.1
// #define OFFSET_LAT 0.1
#define OFFSET_LON 0.0
#define OFFSET_LAT 0.0
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int nodecount = 0;
int excount = 0;
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static double nodes[MAX_NODES][3];
static double exnodes[MAX_NODES][3];
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fgBUCKET my_index;
fgBUCKET ne_index, nw_index, sw_index, se_index;
fgBUCKET north_index, south_index, east_index, west_index;
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// return the file base name ( foo/bar/file.ext = file.ext )
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void extract_file(char *in, char *base) {
int len, i;
len = strlen(in);
i = len - 1;
while ( (i >= 0) && (in[i] != '/') ) {
i--;
}
in += (i + 1);
strcpy(base, in);
}
// return the file path name ( foo/bar/file.ext = foo/bar )
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void extract_path(char *in, char *base) {
int len, i;
len = strlen(in);
strcpy(base, in);
i = len - 1;
while ( (i >= 0) && (in[i] != '/') ) {
i--;
}
base[i] = '\0';
}
// check to see if specified node is in the extra list
int is_extra_node(double *n) {
int i;
for ( i = 1; i <= excount; i++ ) {
// we only check lon/lat in case the height got fooled with
// along the way
if ( (fabs(n[0] - exnodes[i][0]) < FG_EPSILON) &&
(fabs(n[1] - exnodes[i][1]) < FG_EPSILON) ) {
return(i);
}
}
return(0);
}
// Read all the extra nodes. These typically define inner areas to
// exclude from triangulations. There will be a .poly file that
// refers to these by position number which assumes all the extra
// nodes come first in the generated .node file.
void read_extra_nodes(char *exfile) {
FILE *fd;
int i, junk1, junk2, junk3;
// load extra nodes if they exist
excount = 0;
if ( (fd = fopen(exfile, "r")) != NULL ) {
printf("Found and 'extra' node file = %s\n", exfile);
fscanf(fd, "%d %d %d %d", &excount, &junk1, &junk2, &junk3);
if ( excount > MAX_NODES - 1 ) {
printf("Error, too many 'extra' nodes, increase array size\n");
exit(-1);
} else {
printf(" Expecting %d 'extra' nodes\n", excount);
}
for ( i = 1; i <= excount; i++ ) {
fscanf(fd, "%d %lf %lf %lf\n", &junk1,
&exnodes[i][0], &exnodes[i][1], &exnodes[i][2]);
printf("(extra) %d %.2f %.2f %.2f\n",
i, exnodes[i][0], exnodes[i][1], exnodes[i][2]);
}
fclose(fd);
}
}
// check if a file exists
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int file_exists(char *file) {
struct stat stat_buf;
int result;
printf("checking %s ... ", file);
result = stat(file, &stat_buf);
if ( result != 0 ) {
// stat failed, no file
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printf("not found.\n");
return(0);
} else {
// stat succeeded, file exists
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printf("exists.\n");
return(1);
}
}
// check to see if a shared object exists
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int shared_object_exists(char *basepath, char *ext, char *file) {
char scene_path[256];
long int index;
if ( strcmp(ext, ".sw") == 0 ) {
fgBucketGenBasePath(&my_index, scene_path);
index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&west_index, scene_path);
index = fgBucketGenIndex(&west_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&sw_index, scene_path);
index = fgBucketGenIndex(&sw_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&south_index, scene_path);
index = fgBucketGenIndex(&south_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
}
if ( strcmp(ext, ".se") == 0 ) {
fgBucketGenBasePath(&my_index, scene_path);
index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&east_index, scene_path);
index = fgBucketGenIndex(&east_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&se_index, scene_path);
index = fgBucketGenIndex(&se_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&south_index, scene_path);
index = fgBucketGenIndex(&south_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
}
if ( strcmp(ext, ".ne") == 0 ) {
fgBucketGenBasePath(&my_index, scene_path);
index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&east_index, scene_path);
index = fgBucketGenIndex(&east_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&ne_index, scene_path);
index = fgBucketGenIndex(&ne_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&north_index, scene_path);
index = fgBucketGenIndex(&north_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
}
if ( strcmp(ext, ".nw") == 0 ) {
fgBucketGenBasePath(&my_index, scene_path);
index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&west_index, scene_path);
index = fgBucketGenIndex(&west_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&nw_index, scene_path);
index = fgBucketGenIndex(&nw_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&north_index, scene_path);
index = fgBucketGenIndex(&north_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
}
if ( strcmp(ext, ".south") == 0 ) {
fgBucketGenBasePath(&my_index, scene_path);
index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&south_index, scene_path);
index = fgBucketGenIndex(&south_index);
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sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
}
if ( strcmp(ext, ".north") == 0 ) {
fgBucketGenBasePath(&my_index, scene_path);
index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&north_index, scene_path);
index = fgBucketGenIndex(&north_index);
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sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
}
if ( strcmp(ext, ".west") == 0 ) {
fgBucketGenBasePath(&my_index, scene_path);
index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&west_index, scene_path);
index = fgBucketGenIndex(&west_index);
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sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
}
if ( strcmp(ext, ".east") == 0 ) {
fgBucketGenBasePath(&my_index, scene_path);
index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
fgBucketGenBasePath(&east_index, scene_path);
index = fgBucketGenIndex(&east_index);
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sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
}
if ( strcmp(ext, ".body") == 0 ) {
fgBucketGenBasePath(&my_index, scene_path);
index = fgBucketGenIndex(&my_index);
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sprintf(file, "%s/%s/%ld.1.body", basepath, scene_path, index);
if ( file_exists(file) ) {
return(1);
}
}
return(0);
}
// my custom file opening routine ... don't open if a shared edge or
// vertex alread exists
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FILE *my_open(char *basename, char *basepath, char *ext) {
FILE *fp;
char filename[256];
// check if a shared object already exists
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if ( shared_object_exists(basepath, ext, filename) ) {
// not an actual file open error, but we've already got the
// shared edge, so we don't want to create another one
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fp = fopen(filename, "r");
printf("Opening %s\n", filename);
return(fp);
} else {
// open the file
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printf("not opening\n");
return(NULL);
}
}
// given a file pointer, read all the gdn (geodetic nodes from it.)
// The specified offset values (in arcsec) are used to overlap the
// edges of the tile slightly to cover gaps induced by floating point
// precision problems. 1 arcsec == about 100 feet so 0.01 arcsec ==
// about 1 foot
void read_nodes(FILE *fp, double offset_lon, double offset_lat) {
double n[3];
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char line[256];
int ex_index;
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offset_lon = offset_lat = 0.0;
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while ( fgets(line, 250, fp) != NULL ) {
if ( strncmp(line, "gdn ", 4) == 0 ) {
sscanf(line, "gdn %lf %lf %lf\n", &n[0], &n[1], &n[2]);
ex_index = is_extra_node(n);
if ( ex_index == 0 ) {
// not an extra node
nodes[nodecount][0] = n[0] + offset_lon;
nodes[nodecount][1] = n[1] + offset_lat;
nodes[nodecount][2] = n[2];
// printf("read_nodes(%d) %.2f %.2f %.2f %s", nodecount,
// nodes[nodecount][0], nodes[nodecount][1],
// nodes[nodecount][2], line);
nodecount++;
} else {
// is an extra node
printf("found extra node %.2f %.2f %.2f\n", n[0], n[1], n[2]);
// preserve the DEM altitude for now
exnodes[ex_index][2] = n[2];
}
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}
}
}
// load in nodes from the various split and shared pieces to
// reconstruct a tile
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void build_node_list(char *basename, char *basepath) {
char exfile[256];
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FILE *ne, *nw, *se, *sw, *north, *south, *east, *west, *body;
// load extra nodes if they exist
strcpy(exfile, basename);
strcat(exfile, ".node.ex");
read_extra_nodes(exfile);
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ne = my_open(basename, basepath, ".ne");
read_nodes(ne, OFFSET_LON, OFFSET_LAT);
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fclose(ne);
nw = my_open(basename, basepath, ".nw");
read_nodes(nw, -1.0 * OFFSET_LON, OFFSET_LAT);
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fclose(nw);
se = my_open(basename, basepath, ".se");
read_nodes(se, OFFSET_LON, -1.0 * OFFSET_LAT);
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fclose(se);
sw = my_open(basename, basepath, ".sw");
read_nodes(sw, -1.0 * OFFSET_LON, -1.0 * OFFSET_LAT);
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fclose(sw);
north = my_open(basename, basepath, ".north");
read_nodes(north, 0.0, OFFSET_LAT);
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fclose(north);
south = my_open(basename, basepath, ".south");
read_nodes(south, 0.0, -1.0 * OFFSET_LAT);
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fclose(south);
east = my_open(basename, basepath, ".east");
read_nodes(east, OFFSET_LON, 0.0);
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fclose(east);
west = my_open(basename, basepath, ".west");
read_nodes(west, -1.0 * OFFSET_LON, 0.0);
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fclose(west);
body = my_open(basename, basepath, ".body");
read_nodes(body, 0.0, 0.0);
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fclose(body);
}
// dump in WaveFront .obj format
void dump_nodes(char *basename) {
char file[256];
FILE *fd;
int i;
// generate output file name
strcpy(file, basename);
// len = strlen(file);
// file[len-2] = '\0';
strcat(file, ".node");
// dump vertices
printf("Creating node file: %s\n", file);
printf(" writing vertices in .node format.\n");
fd = fopen(file, "w");
fprintf(fd, "%d 2 1 0\n", excount + nodecount);
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// now write out extra node data
for ( i = 1; i <= excount; i++ ) {
fprintf(fd, "%d %.2f %.2f %.2f 0\n",
i, exnodes[i][0], exnodes[i][1], exnodes[i][2]);
}
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// now write out actual node data
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for ( i = 0; i < nodecount; i++ ) {
fprintf(fd, "%d %.2f %.2f %.2f 0\n", excount + i + 1,
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nodes[i][0], nodes[i][1], nodes[i][2]);
}
fclose(fd);
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}
int main(int argc, char **argv) {
char basename[256], basepath[256], temp[256];
long int tmp_index;
int len;
// derive base name
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strcpy(basename, argv[1]);
len = strlen(basename);
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// find the base path of the file
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extract_path(basename, basepath);
extract_path(basepath, basepath);
extract_path(basepath, basepath);
printf("%s\n", basepath);
// find the index of the current file
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extract_file(basename, temp);
// len = strlen(temp);
// if ( len >= 2 ) {
// temp[len-2] = '\0';
// }
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tmp_index = atoi(temp);
printf("%ld\n", tmp_index);
fgBucketParseIndex(tmp_index, &my_index);
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printf("bucket = %d %d %d %d\n",
my_index.lon, my_index.lat, my_index.x, my_index.y);
// generate the indexes of the neighbors
fgBucketOffset(&my_index, &ne_index, 1, 1);
fgBucketOffset(&my_index, &nw_index, -1, 1);
fgBucketOffset(&my_index, &se_index, 1, -1);
fgBucketOffset(&my_index, &sw_index, -1, -1);
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fgBucketOffset(&my_index, &north_index, 0, 1);
fgBucketOffset(&my_index, &south_index, 0, -1);
fgBucketOffset(&my_index, &east_index, 1, 0);
fgBucketOffset(&my_index, &west_index, -1, 0);
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// printf("Corner indexes = %ld %ld %ld %ld\n",
// ne_index, nw_index, sw_index, se_index);
// printf("Edge indexes = %ld %ld %ld %ld\n",
// north_index, south_index, east_index, west_index);
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// load the input data files
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build_node_list(basename, basepath);
// dump in WaveFront .obj format
dump_nodes(basename);
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return(0);
}
// $Log$
// Revision 1.3 1998/11/02 18:25:40 curt
// Check for __CYGWIN__ (b20) as well as __CYGWIN32__ (pre b20 compilers)
// Other misc. tweaks.
//
// Revision 1.2 1998/09/25 19:38:01 curt
// Minor tweaks so that this actually compiles.
//
// Revision 1.1 1998/09/25 19:35:29 curt
// Renamed assemtris.[ch] to assemtris.[ch]xx
//
// Revision 1.13 1998/09/21 20:56:30 curt
// Changes to avoid setting airport area nodes back to their original
// elevations if they have been changed.
//
//
// Revision 1.12 1998/09/09 16:24:51 curt
// Fixed a bug in the handling of exclude files which was causing
// a crash by calling fclose() on an invalid file handle.
// Removed overlapping offsets.
//
// Revision 1.11 1998/08/06 12:47:59 curt
// Removed overlap in tiles as a test.
//
// Revision 1.10 1998/07/21 04:34:20 curt
// Mods to handle extra nodes (i.e. preserve cutouts).
//
// Revision 1.9 1998/07/04 00:55:39 curt
// typedef'd struct fgBUCKET.
//
// Revision 1.8 1998/06/01 17:58:19 curt
// Added a slight border overlap to try to minimize pixel wide gaps between
// tiles due to round off error. This is not a perfect solution, but helps.
//
// Revision 1.7 1998/04/14 02:26:00 curt
// Code reorganizations. Added a Lib/ directory for more general libraries.
//
// Revision 1.6 1998/04/08 22:54:58 curt
// Adopted Gnu automake/autoconf system.
//
// Revision 1.5 1998/03/03 16:00:52 curt
// More c++ compile tweaks.
//
// Revision 1.4 1998/01/31 00:41:23 curt
// Made a few changes converting floats to doubles.
//
// Revision 1.3 1998/01/27 18:37:00 curt
// Lots of updates to get back in sync with changes made over in .../Src/
//
// Revision 1.2 1998/01/15 21:33:36 curt
// Assembling triangles and building a new .node file with the proper shared
// vertices now works. Now we just have to use the shared normals and we'll
// be all set.
//
// Revision 1.1 1998/01/15 02:45:26 curt
// Initial revision.
//