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flightgear/src/GUI/FGColor.hxx

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#ifndef FG_GUI_COLOR_HXX
#define FG_GUI_COLOR_HXX
// forward decls
class SGPropertyNode;
class FGColor {
public:
FGColor() { clear(); }
FGColor(float r, float g, float b, float a = 1.0f) { set(r, g, b, a); }
FGColor(const SGPropertyNode *prop) { set(prop); }
FGColor(FGColor *c) {
if (c) set(c->_red, c->_green, c->_blue, c->_alpha);
}
inline void clear() { _red = _green = _blue = _alpha = -1.0f; }
// merges in non-negative components from property with children <red> etc.
bool merge(const SGPropertyNode *prop);
bool merge(const FGColor *color);
bool set(const SGPropertyNode *prop) { clear(); return merge(prop); };
bool set(const FGColor *color) { clear(); return merge(color); }
bool set(float r, float g, float b, float a = 1.0f) {
_red = r, _green = g, _blue = b, _alpha = a;
return true;
}
bool isValid() const {
return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0;
}
void print() const;
inline void setRed(float red) { _red = red; }
inline void setGreen(float green) { _green = green; }
inline void setBlue(float blue) { _blue = blue; }
inline void setAlpha(float alpha) { _alpha = alpha; }
inline float red() const { return clamp(_red); }
inline float green() const { return clamp(_green); }
inline float blue() const { return clamp(_blue); }
inline float alpha() const { return _alpha < 0.0 ? 1.0f : clamp(_alpha); }
protected:
float _red, _green, _blue, _alpha;
private:
float clamp(float f) const { return f < 0.0 ? 0.0f : f > 1.0 ? 1.0f : f; }
};
#endif