2004-03-03 20:26:06 +00:00
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// FGAIThermal - FGAIBase-derived class creates an AI thermal
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//
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2009-04-20 18:32:41 +00:00
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// Copyright (C) 2004 David P. Culp - davidculp2@comcast.net
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2004-03-03 20:26:06 +00:00
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//
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2009-04-20 14:20:05 +00:00
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// An attempt to refine the thermal shape and behaviour by WooT 2009
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//
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// Copyright (C) 2009 Patrice Poly ( WooT )
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2004-03-03 20:26:06 +00:00
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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2006-02-21 01:16:04 +00:00
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2004-03-03 20:26:06 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <string>
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#include <math.h>
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2008-07-27 16:25:13 +00:00
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using std::string;
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2004-03-03 20:26:06 +00:00
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#include "AIThermal.hxx"
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2006-02-11 13:16:56 +00:00
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FGAIThermal::FGAIThermal() : FGAIBase(otThermal) {
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David Culp:
I added some things to the AI stuff to improve the AIThermal processing.
Before, all the thermals were processed in order, and the last one overwrote
the prior one. Now, only the data from the nearest thermal is kept. This
way a tile can be populated with many thermals, and (as long as they have the
same diameter) the one nearest the airplane correctly takes effect. This
will make us ready for the next step, "auto-thermaling", where FlightGear's
tile manager can cover a tile with thermals, and set the thermal strength
based on land-use type.
I moved the enumerated object_type to the base class. When an AI object is
created it now sets the _otype variable in the base class. This lets the AI
manager find out what kind of AI object it is dealing with, using the base
pointer. I also added a function isa() to the base class, so the manager can
process objects differently based on their type.
The AI manager now sends AIThermal processing to a different function, where
only the data from the nearest thermal is kept. After the manager processes
all the AI objects, then the results from the nearest thermal are applied to
wind-from-down.
2004-03-07 12:08:46 +00:00
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max_strength = 6.0;
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2004-03-03 20:26:06 +00:00
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diameter = 0.5;
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David Culp:
I added some things to the AI stuff to improve the AIThermal processing.
Before, all the thermals were processed in order, and the last one overwrote
the prior one. Now, only the data from the nearest thermal is kept. This
way a tile can be populated with many thermals, and (as long as they have the
same diameter) the one nearest the airplane correctly takes effect. This
will make us ready for the next step, "auto-thermaling", where FlightGear's
tile manager can cover a tile with thermals, and set the thermal strength
based on land-use type.
I moved the enumerated object_type to the base class. When an AI object is
created it now sets the _otype variable in the base class. This lets the AI
manager find out what kind of AI object it is dealing with, using the base
pointer. I also added a function isa() to the base class, so the manager can
process objects differently based on their type.
The AI manager now sends AIThermal processing to a different function, where
only the data from the nearest thermal is kept. After the manager processes
all the AI objects, then the results from the nearest thermal are applied to
wind-from-down.
2004-03-07 12:08:46 +00:00
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strength = factor = 0.0;
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2009-04-20 14:20:05 +00:00
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cycle_timer = 60*(rand()%31); // some random in the birth time
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ground_elev_ft = 0.0;
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dt_count=0.9;
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alt=0.0;
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2004-03-03 20:26:06 +00:00
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}
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FGAIThermal::~FGAIThermal() {
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}
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2006-02-11 13:16:56 +00:00
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void FGAIThermal::readFromScenario(SGPropertyNode* scFileNode) {
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if (!scFileNode)
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return;
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FGAIBase::readFromScenario(scFileNode);
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setMaxStrength(scFileNode->getDoubleValue("strength-fps", 8.0));
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2009-04-20 14:20:05 +00:00
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setDiameter(scFileNode->getDoubleValue("diameter-ft", 0.0)/6076.11549);
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setHeight(scFileNode->getDoubleValue("height-msl", 5000.0));
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2006-02-11 13:16:56 +00:00
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}
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2004-03-03 20:26:06 +00:00
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2007-01-13 16:04:28 +00:00
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bool FGAIThermal::init(bool search_in_AI_path) {
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David Culp:
I added some things to the AI stuff to improve the AIThermal processing.
Before, all the thermals were processed in order, and the last one overwrote
the prior one. Now, only the data from the nearest thermal is kept. This
way a tile can be populated with many thermals, and (as long as they have the
same diameter) the one nearest the airplane correctly takes effect. This
will make us ready for the next step, "auto-thermaling", where FlightGear's
tile manager can cover a tile with thermals, and set the thermal strength
based on land-use type.
I moved the enumerated object_type to the base class. When an AI object is
created it now sets the _otype variable in the base class. This lets the AI
manager find out what kind of AI object it is dealing with, using the base
pointer. I also added a function isa() to the base class, so the manager can
process objects differently based on their type.
The AI manager now sends AIThermal processing to a different function, where
only the data from the nearest thermal is kept. After the manager processes
all the AI objects, then the results from the nearest thermal are applied to
wind-from-down.
2004-03-07 12:08:46 +00:00
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factor = 8.0 * max_strength / (diameter * diameter * diameter);
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2006-05-02 01:19:02 +00:00
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setAltitude( height );
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2009-04-20 14:20:05 +00:00
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_surface_wind_from_deg_node =
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fgGetNode("/environment/config/boundary/entry[0]/wind-from-heading-deg", true);
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_surface_wind_speed_node =
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fgGetNode("/environment/config/boundary/entry[0]/wind-speed-kt", true);
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_aloft_wind_from_deg_node =
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fgGetNode("/environment/config/aloft/entry[2]/wind-from-heading-deg", true);
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_aloft_wind_speed_node =
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fgGetNode("/environment/config/aloft/entry[2]/wind-speed-kt", true);
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do_agl_calc = 1;
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2007-01-13 16:04:28 +00:00
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return FGAIBase::init(search_in_AI_path);
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2004-03-03 20:26:06 +00:00
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}
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void FGAIThermal::bind() {
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2009-04-20 14:20:05 +00:00
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props->tie("position/altitude-agl-ft", // for debug and tweak
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SGRawValuePointer<double>(&altitude_agl_ft));
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props->tie("alt-rel", // for debug and tweak
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SGRawValuePointer<double>(&alt_rel));
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props->tie("time", // for debug and tweak
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SGRawValuePointer<double>(&time));
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props->tie("xx", // for debug and tweak
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SGRawValuePointer<double>(&xx));
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props->tie("is-forming", // for debug abd tweak
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SGRawValuePointer<bool>(&is_forming));
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props->tie("is-formed", // for debug abd tweak
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SGRawValuePointer<bool>(&is_formed));
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props->tie("is-dying", // for debug abd tweak
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SGRawValuePointer<bool>(&is_dying));
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props->tie("is-dead", // for debug abd tweak
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SGRawValuePointer<bool>(&is_dead));
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2004-03-03 20:26:06 +00:00
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FGAIBase::bind();
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}
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void FGAIThermal::unbind() {
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2009-04-20 14:20:05 +00:00
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props->untie("position/altitude-agl-ft");
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props->untie("alt-rel");
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props->untie("time");
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props->untie("is-forming");
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props->untie("is-formed");
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props->untie("is-dying");
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props->untie("is-dead");
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props->untie("xx");
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2004-03-03 20:26:06 +00:00
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FGAIBase::unbind();
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}
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void FGAIThermal::update(double dt) {
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2004-06-11 13:49:07 +00:00
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FGAIBase::update(dt);
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2004-03-03 20:26:06 +00:00
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Run(dt);
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Transform();
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}
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2009-04-20 14:20:05 +00:00
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//the formula to get the available portion of VUpMax depending on altitude
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//returns a double between 0 and 1
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double FGAIThermal::get_strength_fac(double alt_frac) {
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double PI = 4.0 * atan(1.0);
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2009-05-16 09:39:10 +00:00
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double fac = 0.0;
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2009-04-20 14:20:05 +00:00
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if ( alt_frac <=0.0 ) { // do submarines get thermals ?
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fac = 0.0;
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}
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else if ( ( alt_frac>0.0 ) && (alt_frac<=0.1) ) { // ground layer
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fac = ( 0.1*( pow( (10.0*alt_frac),10.0) ) );
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}
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else if ( ( alt_frac>0.1 ) && (alt_frac<=1.0) ) { // main body of the thermal
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fac = 0.4175 - 0.5825* ( cos ( PI* (1.0-sqrt(alt_frac) ) +PI) ) ;
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}
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else if ( ( alt_frac >1.0 ) && (alt_frac < 1.1 ) ) { //above the ceiling, but not above the cloud
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fac = (0.5 * ( 1.0 + cos ( PI*( (-2.0*alt_frac)*5.0 ) ) ) );
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}
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else if ( alt_frac >= 1.1 ) { //above the cloud
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fac = 0.0;
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}
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2009-05-16 09:39:10 +00:00
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return fac;
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2009-04-20 14:20:05 +00:00
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}
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2004-03-03 20:26:06 +00:00
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void FGAIThermal::Run(double dt) {
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2009-04-20 14:20:05 +00:00
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// *****************************************
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// the thermal characteristics and variables
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// *****************************************
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cycle_timer += dt ;
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// time
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// the time needed for the thermal to be completely formed
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double tmin1 = 5.0 ;
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// the time when the thermal begins to die
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double tmin2 = 20.0 ;
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// the time when the thermal is completely dead
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double tmin3 = 25.0;
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double alive_cycle_time = tmin3*60.0;
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//the time of the complete cycle, including a period of inactivity
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double tmin4 = 30.0;
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// some times expressed in a fraction of tmin3;
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double t1 = tmin1/tmin3 ;
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double t2 = tmin2/tmin3 ;
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double t3 = 1.0 ;
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double t4 = tmin4/tmin3;
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// the time elapsed since the thermal was born, in a 0-1 fraction of tmin3
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time = cycle_timer/alive_cycle_time;
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//comment above and
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//uncomment below to freeze the time cycle
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time=0.5;
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if ( time >= t4) {
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cycle_timer = 60*(rand()%31);
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}
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//the position of the thermal 'top'
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double thermal_foot_lat = (pos.getLatitudeDeg());
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double thermal_foot_lon = (pos.getLongitudeDeg());
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//the max updraft one can expect in this thermal
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double MaxUpdraft=max_strength;
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//the max sink one can expect in this thermal, this is a negative number
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double MinUpdraft=-max_strength*0.25;
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//the fraction of MaxUpdraft one can expect at our height and time
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double maxstrengthavail;
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//max updraft at the user altitude and time
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double v_up_max;
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//min updraft at the user altitude and time, this is a negative number
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double v_up_min;
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double wind_speed;
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//max radius of the the thermal, including the sink area
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double Rmax = diameter/2.0;
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// 'shaping' of the thermal, the higher, the more conical the thermal- between 0 and 1
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double shaping=0.8;
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//the radius of the thermal at our altitude in FT, including sink
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double Rsink;
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//the relative radius of the thermal where we have updraft, between 0 an 1
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double r_up_frac=0.9;
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//radius of the thermal where we have updraft, in FT
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double Rup;
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//how far are we from the thermal center at our altitude in FEET
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double dist_center;
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//the position of the center of the thermal slice at our altitude
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double slice_center_lon;
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double slice_center_lat;
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// **************************************
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// various variables relative to the user
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// **************************************
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double user_latitude = manager->get_user_latitude();
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double user_longitude = manager->get_user_longitude();
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double user_altitude = manager->get_user_altitude(); // MSL
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//we need to know the thermal foot AGL altitude
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//we could do this only once, as thermal don't move
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//but then agl info is lost on user reset
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//so we only do this every 10 seconds to save cpu
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dt_count += dt;
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if (dt_count >= 10.0 ) {
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//double alt;
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2009-08-10 05:21:44 +00:00
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if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0)) {
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2009-04-20 14:20:05 +00:00
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ground_elev_ft = alt * SG_METER_TO_FEET;
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do_agl_calc = 0;
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altitude_agl_ft = height - ground_elev_ft ;
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dt_count = 0.0;
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}
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2004-03-03 20:26:06 +00:00
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}
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2009-04-20 14:20:05 +00:00
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//user altitude relative to the thermal height, seen AGL from the thermal foot
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if ( user_altitude < 1.0 ) { user_altitude = 1.0 ;}; // an ugly way to avoid NaNs for users at alt 0
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double user_altitude_agl= ( user_altitude - ground_elev_ft ) ;
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alt_rel = user_altitude_agl / altitude_agl_ft;
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//the updraft user feels !
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double Vup;
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// *********************
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// environment variables
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// *********************
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// the wind heading at the user alt
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double wind_heading_rad;
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// the "ambient" sink outside thermals
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double global_sink = -1.0;
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// **************
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// some constants
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// **************
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double PI = 4.0 * atan(1.0);
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// ******************
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// thermal main cycle
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// ******************
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//we get the max strenght proportion we can expect at the time and altitude, formuled between 0 and 1
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//double xx;
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if (time <= t1) {
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xx= ( time / t1 );
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maxstrengthavail = xx* get_strength_fac ( alt_rel / xx );
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is_forming=1;is_formed=0;is_dying=0;is_dead=0;
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}
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else if ( (time > t1) && (time <= t2) ) {
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maxstrengthavail = get_strength_fac ( (alt_rel) );
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is_forming=0;is_formed=1;is_dying=0;is_dead=0;
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}
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else if ( (time > t2) && (time <= t3) ) {
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xx= ( ( time - t2) / (1.0 - t2) ) ;
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maxstrengthavail = get_strength_fac ( alt_rel - xx );
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is_forming=0;is_formed=0;is_dying=1;is_dead=0;
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}
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else {
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maxstrengthavail = 0.0;
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is_forming=0;is_formed=0;is_dying=0;is_dead=1;
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}
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//we get the diameter of the thermal slice at the user altitude
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//the thermal has a slight conic shape
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if ( (alt_rel >= 0.0) && (alt_rel < 1.0 ) ) {
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Rsink = ( shaping*Rmax ) + ( ( (1.0-shaping)*Rmax*alt_rel ) / altitude_agl_ft ); // in the main thermal body
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}
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else if ( (alt_rel >=1.0) && (alt_rel < 1.1) ) {
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Rsink = (Rmax/2.0) * ( 1.0+ cos ( (10.0*PI*alt_rel)-(2.0*PI) ) ); // above the ceiling
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}
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else {
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Rsink = 0.0; // above the cloud
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}
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//we get the portion of the diameter that produces lift
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Rup = r_up_frac * Rsink ;
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//we now determine v_up_max and VupMin depending on our altitude
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v_up_max = maxstrengthavail * MaxUpdraft;
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v_up_min = maxstrengthavail * MinUpdraft;
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// Now we know, for current t and alt, v_up_max, VupMin, Rup, Rsink.
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// We still need to know how far we are from the thermal center
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// To determine the thermal inclinaison in the wind, we use a ugly approximation,
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// in which we say the thermal bends 20° (0.34906 rad ) for 10 kts wind.
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// We move the thermal foot upwind, to keep the cloud model over the "center" at ceiling level.
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// the displacement distance of the center of the thermal slice, at user altitude,
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// and relative to a hipothetical vertical thermal, would be:
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// get surface and 9000 ft wind
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double ground_wind_from_deg = _surface_wind_from_deg_node->getDoubleValue();
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double ground_wind_speed_kts = _surface_wind_speed_node->getDoubleValue();
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double aloft_wind_from_deg = _aloft_wind_from_deg_node->getDoubleValue();
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double aloft_wind_speed_kts = _aloft_wind_speed_node->getDoubleValue();
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double ground_wind_from_rad = (PI/2.0) - PI*( ground_wind_from_deg/180.0);
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double aloft_wind_from_rad = (PI/2.0) - PI*( aloft_wind_from_deg/180.0);
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wind_heading_rad= PI+ 0.5*( ground_wind_from_rad + aloft_wind_from_rad );
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wind_speed = ground_wind_speed_kts + user_altitude * ( (aloft_wind_speed_kts -ground_wind_speed_kts ) / 9000.0 );
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double dt_center_alt = -(tan (0.034906*wind_speed)) * ( altitude_agl_ft-user_altitude_agl );
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// now, lets find how far we are from this shifted slice
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double dt_slice_lon_FT = ( dt_center_alt * cos ( wind_heading_rad ));
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double dt_slice_lat_FT = ( dt_center_alt * sin ( wind_heading_rad ));
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double dt_slice_lon = dt_slice_lon_FT / ft_per_deg_lon;
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double dt_slice_lat = dt_slice_lat_FT / ft_per_deg_lat;
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slice_center_lon = thermal_foot_lon + dt_slice_lon;
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slice_center_lat = thermal_foot_lat + dt_slice_lat;
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double dist_center_lon = fabs(slice_center_lon - user_longitude)* ft_per_deg_lon;
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double dist_center_lat = fabs(slice_center_lat - user_latitude)* ft_per_deg_lat;
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double dist_center_FT = sqrt ( dist_center_lon*dist_center_lon + dist_center_lat*dist_center_lat ); // feet
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dist_center = dist_center_FT/ 6076.11549; //nautic miles
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// Now we can calculate Vup
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if ( max_strength >=0.0 ) { // this is a thermal
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if ( ( dist_center >= 0.0 ) && ( dist_center < Rup ) ) { //user is in the updraft area
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Vup = v_up_max * cos ( dist_center* PI/(2.0*Rup) );
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}
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else if ( ( dist_center > Rup ) && ( dist_center <= ((Rup+Rsink)/2.0) ) ) { //user in the 1st half of the sink area
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Vup = v_up_min * cos (( dist_center - ( Rup+Rsink)/2.0 ) * PI / ( 2.0* ( ( Rup+Rsink)/2.0 -Rup )));
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}
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else if ( ( dist_center > ((Rup+Rsink)/2.0) ) && dist_center <= Rsink ) { // user in the 2nd half of the sink area
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Vup = ( global_sink + v_up_min )/2.0 + ( global_sink - v_up_min )/2.0 *cos ( (dist_center-Rsink) *PI/ ( (Rsink-Rup )/2.0) );
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}
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else { // outside the thermal
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Vup = global_sink;
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}
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}
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else { // this is a sink, we don't want updraft on the sides, nor do we want to feel sink near or above ceiling and ground
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if ( alt_rel <=1.1 ) {
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double fac = ( 1.0 - ( 1.0 - 1.815*alt_rel)*( 1.0 - 1.815*alt_rel) );
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Vup = fac * (global_sink + ( ( v_up_max - global_sink )/2.0 ) * ( 1.0+cos ( dist_center* PI / Rmax ) )) ;
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}
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else { Vup = global_sink; }
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}
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//correct for no global sink above clouds and outside thermals
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if ( ( (alt_rel > 1.0) && (alt_rel <1.1)) && ( dist_center > Rsink ) ) {
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Vup = global_sink * ( 11.0 -10.0 * alt_rel );
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}
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if ( alt_rel >= 1.1 ) {
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Vup = 0.0;
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}
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strength = Vup;
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range = dist_center;
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}
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