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fgmeta/ws30/calc_tile.py
2021-12-05 20:38:19 +00:00

206 lines
6.3 KiB
Python
Executable file

# -*- coding: utf-8 -*-
"""
shamelessly translated from calc-tile.pl
"""
import logging
from math import floor
import os
from typing import List, Tuple
import unittest
import numpy as np
def bucket_span(lat: float) -> float:
"""Latitude Range -> Tile Width (deg)"""
abs_lat = abs(lat)
if abs_lat >= 89:
return 360
elif abs_lat >= 88:
return 8
elif abs_lat >= 86:
return 4
elif abs_lat >= 83:
return 2
elif abs_lat >= 76:
return 1
elif abs_lat >= 62:
return .5
elif abs_lat >= 22:
return .25
elif abs_lat >= 0:
return .125
return 360
def format_lon(lon):
"""Format longitude as e/w."""
if lon < 0.:
return "w%03d" % int(0. - lon)
else:
return "e%03d" % int(lon)
def format_lat(lat):
"""Format latitude as n/s."""
if lat < 0.:
return "s%02d" % int(0. - lat)
else:
return "n%02d" % int(lat)
def directory_name(lon_lat: Tuple[float, float], separator: str = None) -> str:
"""Generate the directory name for a location."""
(lon, lat) = lon_lat
lon_floor = floor(lon)
lat_floor = floor(lat)
lon_chunk = floor(lon/10.0) * 10
lat_chunk = floor(lat/10.0) * 10
if separator:
return '{}{}{}{}{}'.format(format_lon(lon_chunk), format_lat(lat_chunk), separator,
format_lon(lon_floor), format_lat(lat_floor))
return os.path.join(format_lon(lon_chunk) + format_lat(lat_chunk), format_lon(lon_floor) + format_lat(lat_floor))
def calc_tile_index(lon_lat: Tuple[float, float], x: int = 0, y: int = 0) -> int:
"""See http://wiki.flightgear.org/Tile_Index_Scheme"""
(lon, lat) = lon_lat
if x == 0 and y == 0:
y = calc_y(lat)
x = calc_x(lon, lat)
index = (int(floor(lon)) + 180) << 14
index += (int(floor(lat)) + 90) << 6
index += y << 3
index += x
return index
def calc_tile_location(tile_index: int) -> Tuple[Tuple[float, float], Tuple[float, float]]:
"""The lon/lat as well as x/y tuples for the location of a tile by its index"""
lon = tile_index >> 14
index = tile_index - (lon << 14)
lon = lon - 180
lat = index >> 6
index = index - (lat << 6)
lat = lat - 90
y = index >> 3
index = index - (y << 3)
x = index
return (lon, lat), (x, y)
def log_tile_info(tile_index: int) -> None:
"""logs information about the tile to logging.debug."""
(lon, lat), (x, y) = calc_tile_location(tile_index)
center_lat = lat + y / 8.0 + 0.0625
center_lon = bucket_span(center_lat)
if center_lon >= 1.0:
center_lon = lon + center_lon / 2.0
else:
center_lon = lon + x * center_lon + center_lon / 2.0
tile_info = 'Tile location: {}; lon: {}, lat: {}; x: {}, y: {}; tile span degrees: {}; center lon/lat: {}/{}.'
logging.debug(tile_info.format(tile_index, lon, lat, x, y, bucket_span(lat), center_lon, center_lat))
def construct_path_to_files(base_directory: str, scenery_type: str, center_global: Tuple[float, float]) -> str:
"""Returns the path to the stg-files in a FG scenery directory hierarchy at a given global lat/lon location.
The scenery type is e.g. 'Terrain', 'Object', 'Buildings'."""
return os.path.join(base_directory, scenery_type, directory_name(center_global))
def construct_stg_file_name(center_global: Tuple[float, float]) -> str:
"""Returns the file name of the stg-file at a given global lat/lon location"""
return construct_stg_file_name_from_tile_index(calc_tile_index(center_global))
def construct_stg_file_name_from_tile_index(tile_idx: int) -> str:
return str(tile_idx) + '.stg'
def construct_btg_file_name_from_tile_index(tile_idx: int) -> str:
return str(tile_idx) + '.btg.gz'
def construct_btg_file_name_from_airport_code(airport_code: str) -> str:
return airport_code + '.btg.gz'
def get_north_lat(lat, y):
return float(floor(lat)) + y / 8.0 + .125
def get_south_lat(lat, y):
return float(floor(lat)) + y / 8.0
def get_west_lon(lon, lat, x):
if x == 0:
return float(floor(lon))
else:
return float(floor(lon)) + x * (bucket_span(lat))
def get_east_lon(lon, lat, x):
if x == 0:
return float(floor(lon)) + (bucket_span(lat))
else:
return float(floor(lon)) + x * (bucket_span(lat)) + (bucket_span(lat))
def calc_x(lon: float, lat: float) -> int:
"""
FIXME: is this correct? Also: some returns do not take calculations into account.
"""
epsilon = 0.0000001
span = bucket_span(lat)
if span < epsilon:
lon = 0
return 0
elif span <= 1.0:
return int((lon - floor(lon)) / span)
else:
if lon >= 0:
lon = int(int(lon/span) * span)
else:
lon = int(int((lon+1)/span) * span - span)
if lon < -180:
lon = -180
return 0
def calc_y(lat: float) -> int:
return int((lat - floor(lat)) * 8)
def get_stg_files_in_boundary(boundary_west: float, boundary_south: float, boundary_east: float, boundary_north: float,
path_to_scenery: str, scenery_type: str) -> List[str]:
"""Based on boundary rectangle returns a list of stg-files (incl. full path) to be found within the boundary of
the scenery"""
stg_files = []
for my_lat in np.arange(boundary_south, boundary_north, 0.125): # latitude; 0.125 as there are always 8 tiles
for my_lon in np.arange(boundary_west, boundary_east, bucket_span(my_lat)): # longitude
coords = (my_lon, my_lat)
stg_files.append(os.path.join(construct_path_to_files(path_to_scenery, scenery_type, coords),
construct_stg_file_name(coords)))
return stg_files
# ================ UNITTESTS =======================
class TestCalcTiles(unittest.TestCase):
def test_calc_tiles(self):
self.assertEqual(5760, calc_tile_index((-179.9, 0.1)))
self.assertEqual(5752, calc_tile_index((-179.9, -0.1)))
self.assertEqual(5887623, calc_tile_index((179.9, 0.1)))
self.assertEqual(5887615, calc_tile_index((179.9, -0.1)))
self.assertEqual(2954880, calc_tile_index((0.0, 0.0)))
self.assertEqual(2938495, calc_tile_index((-0.1, -0.1)))
def test_file_name(self):
self.assertEqual("3088961.stg", construct_stg_file_name((8.29, 47.08)))