Emesary is a simple and efficient class based interobject communcation system to allow decoupled disparate parts of a system to function together without knowing about each. It allows decoupling and removal of dependencies by using notifications to cause actions or to query values. Emesary is all about decoupling and removing dependecies, and improving the structure of code. Using Emesary you can more easily define the what rather than the how. By using what is essential an event driven system it is easy to add or remove modules, and also for extra modules to be inserted that the rest of the aircraft knows nothing about (e.g. FGCamera or the Walker). see: http://chateau-logic.com/content/emesary-nasal-implementation-flightgear The AN/SPN-46 is an ACLS implementation using Emesary. ACLS is the Navy's version of ILS.
191 lines
7 KiB
Text
191 lines
7 KiB
Text
#---------------------------------------------------------------------------
|
|
#
|
|
# Title : EMESARY inter-object communication
|
|
#
|
|
# File Type : Implementation File
|
|
#
|
|
# Description : Provides generic inter-object communication. For an object to receive a message it
|
|
# : must first register with an instance of a Transmitter, and provide a Receive method
|
|
#
|
|
# : To send a message use a Transmitter with an object. That's all there is to it.
|
|
#
|
|
# References : http://chateau-logic.com/content/emesary-nasal-implementation-flightgear
|
|
# : http://www.chateau-logic.com/content/class-based-inter-object-communication
|
|
# : http://chateau-logic.com/content/emesary-efficient-inter-object-communication-using-interfaces-and-inheritance
|
|
# : http://chateau-logic.com/content/c-wpf-application-plumbing-using-emesary
|
|
#
|
|
# Author : Richard Harrison (richard@zaretto.com)
|
|
#
|
|
# Creation Date : 29 January 2016
|
|
#
|
|
# Version : 4.8
|
|
#
|
|
# Copyright © 2016 Richard Harrison Released under GPL V2
|
|
#
|
|
#---------------------------------------------------------------------------*/
|
|
|
|
# Transmitters send notifications to all recipients that are registered.
|
|
var Transmitter =
|
|
{
|
|
ReceiptStatus_OK : 0, # Processing completed successfully
|
|
ReceiptStatus_Fail : 1, # Processing resulted in at least one failure
|
|
ReceiptStatus_Abort : 2, # Fatal error, stop processing any further recipieints of this message. Implicitly failed.
|
|
ReceiptStatus_Finished : 3, # Definitive completion - do not send message to any further recipieints
|
|
ReceiptStatus_NotProcessed : 4,# Return value when method doesn't process a message.
|
|
ReceiptStatus_Pending : 5, # Message sent with indeterminate return status as processing underway
|
|
ReceiptStatus_PendingFinished : 6,# Message definitively handled, status indeterminate. The message will not be sent any further
|
|
|
|
# create a new transmitter. shouldn't need many of these
|
|
new: func(_ident)
|
|
{
|
|
var new_class = { parents: [Transmitter]};
|
|
new_class.Recipients = [];
|
|
new_class.Ident = _ident;
|
|
return new_class;
|
|
},
|
|
|
|
# Add a recipient to receive notifications from this transmitter
|
|
Register: func (recipient)
|
|
{
|
|
append(me.Recipients, recipient);
|
|
},
|
|
|
|
# Stops a recipient from receiving notifications from this transmitter.
|
|
DeRegister: func(todelete_recipient)
|
|
{
|
|
var out_idx = 0;
|
|
var element_deleted = 0;
|
|
|
|
for (var idx = 0; idx < size(me.Recipients); idx += 1)
|
|
{
|
|
if (me.Recipients[idx] != todelete_recipient)
|
|
{
|
|
me.Recipients[out_idx] = me.Recipients[idx];
|
|
out_idx = out_idx + 1;
|
|
}
|
|
else
|
|
element_deleted = 1;
|
|
}
|
|
|
|
if (element_deleted)
|
|
pop(me.Recipients);
|
|
},
|
|
|
|
RecipientCount: func
|
|
{
|
|
return size(me.Recipients);
|
|
},
|
|
|
|
PrintRecipients: func
|
|
{
|
|
print("Recpient list");
|
|
for (var idx = 0; idx < size(me.Recipients); idx += 1)
|
|
print("Recpient ",idx," ",me.Recipients[idx].Ident);
|
|
},
|
|
|
|
# Notify all registered recipients. Stop when receipt status of abort or finished are received.
|
|
# The receipt status from this method will be
|
|
# - OK > message handled
|
|
# - Fail > message not handled. A status of Abort from a recipient will result in our status
|
|
# being fail as Abort means that the message was not and cannot be handled, and
|
|
# allows for usages such as access controls.
|
|
NotifyAll: func(message)
|
|
{
|
|
var return_status = Transmitter.ReceiptStatus_NotProcessed;
|
|
foreach (var recipient; me.Recipients)
|
|
{
|
|
if (recipient.Active)
|
|
{
|
|
var rstat = recipient.Receive(message);
|
|
|
|
if(rstat == Transmitter.ReceiptStatus_Fail)
|
|
{
|
|
return_status = Transmitter.ReceiptStatus_Fail;
|
|
}
|
|
elsif(rstat == Transmitter.ReceiptStatus_Pending)
|
|
{
|
|
return_status = Transmitter.ReceiptStatus_Pending;
|
|
}
|
|
elsif(rstat == Transmitter.ReceiptStatus_PendingFinished)
|
|
{
|
|
return rstat;
|
|
}
|
|
# elsif(rstat == Transmitter.ReceiptStatus_NotProcessed)
|
|
# {
|
|
# ;
|
|
# }
|
|
elsif(rstat == Transmitter.ReceiptStatus_OK)
|
|
{
|
|
if (return_status == Transmitter.ReceiptStatus_NotProcessed)
|
|
return_status = rstat;
|
|
}
|
|
elsif(rstat == Transmitter.ReceiptStatus_Abort)
|
|
{
|
|
return Transmitter.ReceiptStatus_Abort;
|
|
}
|
|
elsif(rstat == Transmitter.ReceiptStatus_Finished)
|
|
{
|
|
return Transmitter.ReceiptStatus_OK;
|
|
}
|
|
}
|
|
}
|
|
return return_status;
|
|
},
|
|
|
|
# Returns true if a return value from NotifyAll is to be considered a failure.
|
|
IsFailed: func(receiptStatus)
|
|
{
|
|
# Failed is either Fail or Abort.
|
|
# NotProcessed isn't a failure because it hasn't been processed.
|
|
if (receiptStatus == Transmitter.ReceiptStatus_Fail or receiptStatus == Transmitter.ReceiptStatus_Abort)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
#
|
|
#
|
|
# Base class for Notifications. By convention a Notification has a type and a value.
|
|
# SubClasses can add extra properties or methods.
|
|
var Notification =
|
|
{
|
|
new: func(_type, _value)
|
|
{
|
|
var new_class = { parents: [Notification]};
|
|
new_class.Value = _value;
|
|
new_class.Type = _type;
|
|
return new_class;
|
|
},
|
|
};
|
|
|
|
# Inherit or implement class with the same signatures to receive messages.
|
|
var Recipient =
|
|
{
|
|
new: func(_ident)
|
|
{
|
|
var new_class = { parents: [Recipient]};
|
|
if (_ident == nil or _ident == "")
|
|
{
|
|
_ident = id(new_class);
|
|
print("ERROR: Ident required when creating a recipient, defaulting to ",_ident);
|
|
}
|
|
Recipient.construct(_ident, new_class);
|
|
},
|
|
construct: func(_ident, new_class)
|
|
{
|
|
new_class.Ident = _ident;
|
|
new_class.Active = 1;
|
|
new_class.Receive = func(notification)
|
|
{
|
|
# warning if required function not
|
|
print("Emesary Error: Receive function not implemented in recipient ",me.Ident);
|
|
return Transmitter.ReceiptStatus_NotProcessed;
|
|
};
|
|
return new_class;
|
|
},
|
|
};
|
|
|
|
#
|
|
# Instantiate a Global Transmitter, this is a convenience and a known starting point. Generally most classes will
|
|
# use this transmitters, however other transmitters can be created and merely use the global transmitter to discover each other
|
|
var GlobalTransmitter = Transmitter.new("GlobalTransmitter");
|