192 lines
7 KiB
Text
192 lines
7 KiB
Text
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#---------------------------------------------------------------------------
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#
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# Title : EMESARY inter-object communication
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#
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# File Type : Implementation File
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#
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# Description : Provides generic inter-object communication. For an object to receive a message it
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# : must first register with an instance of a Transmitter, and provide a Receive method
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#
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# : To send a message use a Transmitter with an object. That's all there is to it.
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#
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# References : http://chateau-logic.com/content/emesary-nasal-implementation-flightgear
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# : http://www.chateau-logic.com/content/class-based-inter-object-communication
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# : http://chateau-logic.com/content/emesary-efficient-inter-object-communication-using-interfaces-and-inheritance
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# : http://chateau-logic.com/content/c-wpf-application-plumbing-using-emesary
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#
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# Author : Richard Harrison (richard@zaretto.com)
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#
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# Creation Date : 29 January 2016
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#
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# Version : 4.8
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#
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# Copyright <20> 2016 Richard Harrison Released under GPL V2
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#
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#---------------------------------------------------------------------------*/
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# Transmitters send notifications to all recipients that are registered.
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var Transmitter =
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{
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ReceiptStatus_OK : 0, # Processing completed successfully
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ReceiptStatus_Fail : 1, # Processing resulted in at least one failure
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ReceiptStatus_Abort : 2, # Fatal error, stop processing any further recipieints of this message. Implicitly failed.
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ReceiptStatus_Finished : 3, # Definitive completion - do not send message to any further recipieints
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ReceiptStatus_NotProcessed : 4,# Return value when method doesn't process a message.
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ReceiptStatus_Pending : 5, # Message sent with indeterminate return status as processing underway
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ReceiptStatus_PendingFinished : 6,# Message definitively handled, status indeterminate. The message will not be sent any further
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# create a new transmitter. shouldn't need many of these
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new: func(_ident)
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{
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var new_class = { parents: [Transmitter]};
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new_class.Recipients = [];
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new_class.Ident = _ident;
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return new_class;
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},
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# Add a recipient to receive notifications from this transmitter
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Register: func (recipient)
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{
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append(me.Recipients, recipient);
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},
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# Stops a recipient from receiving notifications from this transmitter.
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DeRegister: func(todelete_recipient)
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{
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var out_idx = 0;
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var element_deleted = 0;
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for (var idx = 0; idx < size(me.Recipients); idx += 1)
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{
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if (me.Recipients[idx] != todelete_recipient)
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{
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me.Recipients[out_idx] = me.Recipients[idx];
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out_idx = out_idx + 1;
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}
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else
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element_deleted = 1;
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}
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if (element_deleted)
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pop(me.Recipients);
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},
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RecipientCount: func
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{
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return size(me.Recipients);
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},
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PrintRecipients: func
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{
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print("Recpient list");
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for (var idx = 0; idx < size(me.Recipients); idx += 1)
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print("Recpient ",idx," ",me.Recipients[idx].Ident);
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},
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# Notify all registered recipients. Stop when receipt status of abort or finished are received.
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# The receipt status from this method will be
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# - OK > message handled
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# - Fail > message not handled. A status of Abort from a recipient will result in our status
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# being fail as Abort means that the message was not and cannot be handled, and
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# allows for usages such as access controls.
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NotifyAll: func(message)
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{
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var return_status = Transmitter.ReceiptStatus_NotProcessed;
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foreach (var recipient; me.Recipients)
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{
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if (recipient.Active)
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{
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var rstat = recipient.Receive(message);
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if(rstat == Transmitter.ReceiptStatus_Fail)
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{
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return_status = Transmitter.ReceiptStatus_Fail;
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}
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elsif(rstat == Transmitter.ReceiptStatus_Pending)
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{
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return_status = Transmitter.ReceiptStatus_Pending;
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}
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elsif(rstat == Transmitter.ReceiptStatus_PendingFinished)
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{
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return rstat;
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}
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# elsif(rstat == Transmitter.ReceiptStatus_NotProcessed)
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# {
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# ;
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# }
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elsif(rstat == Transmitter.ReceiptStatus_OK)
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{
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if (return_status == Transmitter.ReceiptStatus_NotProcessed)
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return_status = rstat;
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}
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elsif(rstat == Transmitter.ReceiptStatus_Abort)
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{
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return Transmitter.ReceiptStatus_Abort;
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}
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elsif(rstat == Transmitter.ReceiptStatus_Finished)
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{
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return Transmitter.ReceiptStatus_OK;
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}
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}
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}
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return return_status;
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},
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# Returns true if a return value from NotifyAll is to be considered a failure.
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IsFailed: func(receiptStatus)
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{
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# Failed is either Fail or Abort.
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# NotProcessed isn't a failure because it hasn't been processed.
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if (receiptStatus == Transmitter.ReceiptStatus_Fail or receiptStatus == Transmitter.ReceiptStatus_Abort)
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return 1;
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return 0;
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}
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};
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#
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#
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# Base class for Notifications. By convention a Notification has a type and a value.
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# SubClasses can add extra properties or methods.
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var Notification =
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{
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new: func(_type, _value)
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{
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var new_class = { parents: [Notification]};
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new_class.Value = _value;
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new_class.Type = _type;
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return new_class;
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},
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};
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# Inherit or implement class with the same signatures to receive messages.
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var Recipient =
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{
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new: func(_ident)
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{
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var new_class = { parents: [Recipient]};
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if (_ident == nil or _ident == "")
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{
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_ident = id(new_class);
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print("ERROR: Ident required when creating a recipient, defaulting to ",_ident);
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}
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Recipient.construct(_ident, new_class);
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},
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construct: func(_ident, new_class)
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{
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new_class.Ident = _ident;
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new_class.Active = 1;
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new_class.Receive = func(notification)
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{
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# warning if required function not
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print("Emesary Error: Receive function not implemented in recipient ",me.Ident);
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return Transmitter.ReceiptStatus_NotProcessed;
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};
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return new_class;
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},
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};
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#
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# Instantiate a Global Transmitter, this is a convenience and a known starting point. Generally most classes will
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# use this transmitters, however other transmitters can be created and merely use the global transmitter to discover each other
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var GlobalTransmitter = Transmitter.new("GlobalTransmitter");
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