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fgdata/Shaders
2021-05-07 15:14:56 +02:00
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3dcloud-ALS-detailed.frag
3dcloud-ALS-detailed.vert
3dcloud-ALS.frag
3dcloud-ALS.vert
3dcloud.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud.vert
agriculture-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
airfield-ALS.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
birds-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
birds-ALS.vert
bowwave-ALS.frag
building-ALS.vert Fix random buildings shader errors 2021-04-16 07:46:35 +02:00
building-default.vert Fix random buildings shader errors 2021-04-16 07:46:35 +02:00
building-model-ALS-ultra.vert Fix shader-based buildings on AMD/macOS 2021-01-22 20:59:34 +00:00
chute-ALS.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cliffs-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert
cloud-shadowfunc.frag Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
cloud-static-ALS-detailed.frag
cloud-static-ALS-detailed.vert ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud-static-ALS.frag
cloud-static-ALS.vert
cloud-static.frag
cloud-static.vert
clouds-box.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
clouds-thinlayer.vert
clustered-include.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
color_temperature.frag
default.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
default.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
drunway-ALS.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
filters-ALS.frag
filters-ALS.vert ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
flutter-ALS.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
generic-ALS-base.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
glass-ALS.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
glass-ALS.vert
grass-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.vert
hazes.frag
hud-ALS.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
hud-ALS.vert
include_fog.frag
include_fog.vert
light-ALS.frag
light-ALS.vert
lightspot-ALS.frag
model-ALS-base.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-ALS-ultra.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
model-ALS-ultra.vert Make Compositor default 2020-11-16 13:46:30 +01:00
model-ALS-wingflex.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-base.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-base.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-ALS-detailed.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
model-interior-ALS-detailed.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
model-interior-display-ALS.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
night-vision.frag
noise.frag
planet-aurora.frag
planet-aurora.vert
planet-cloudlayer.frag
planet-high.frag
planet.frag
planet.vert
rain-layer-ALS.frag
rain-layer-ALS.vert
rain-layer.frag
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
road-ALS-ultra.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
rock-ALS.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
runway-ALS.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
secondary_lights.frag
shadows-include.frag Tweak shadow offset parameters and cascade ranges 2021-01-05 11:24:19 +01:00
shadows-include.vert Tweak shadow offset parameters and cascade ranges 2021-01-05 11:24:19 +01:00
skydome-ALS.frag
skydome-ALS.vert ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?) 2018-02-13 15:00:21 +02:00
space-ALS-base.frag
space-ALS-base.vert
space-ALS-ultra.frag Fix incorrect lightmap intensity with lightmap-multi=0 2021-04-15 11:12:07 +02:00
space-ALS-ultra.vert
surface-light-ALS.frag
surface-light-ALS.vert
terrain-ALS-base.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
terrain-ALS-detailed.frag Implement a simple snow shader for the low quality levels 2021-01-19 11:10:44 +01:00
terrain-ALS-detailed.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
terrain-ALS-ultra.frag Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
terrain-ALS-ultra.vert Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
terrain-nocolor.frag
terrain-overlay-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-overlay-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag
thrustflame-ALS.vert Improvements to flame effect 2015-05-22 10:51:54 +03:00
tree-ALS-shadow.frag
tree-ALS-shadow.vert
tree-ALS.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS.vert
tree.frag
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag
trivial.vert
wake-ALS.vert
water-ALS-base.frag Enable filtering for ALS lower quality terrain, water and model shaders 2016-03-27 20:27:32 +03:00
water-ALS-high.frag Use a Gray-Alpha texture for water depth information and use the globe-colors.jpg texture for water color. 2021-05-07 15:14:56 +02:00
water-ALS.vert
ws30-ALS.frag WS30: Add Texture rotation to ALS shader 2021-02-02 15:24:41 +00:00
ws30-ALS.vert WS30: Add basic shaders 2021-01-23 17:15:12 +00:00
ws30-q1.frag WS30: Use perlin texture to reduce tiling 2021-01-26 20:17:17 +00:00
ws30.frag WS30: Use perlin texture to reduce tiling 2021-01-26 20:17:17 +00:00
ws30.vert WS30: Add basic shaders 2021-01-23 17:15:12 +00:00