.. |
3dcloud-ALS-detailed.frag
|
|
|
3dcloud-ALS-detailed.vert
|
|
|
3dcloud-ALS.frag
|
|
|
3dcloud-ALS.vert
|
|
|
3dcloud.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
3dcloud.vert
|
|
|
agriculture-ALS.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
airfield-ALS.frag
|
Implement a simple snow shader for the low quality levels
|
2021-01-19 11:10:44 +01:00 |
birds-ALS.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
birds-ALS.vert
|
|
|
bowwave-ALS.frag
|
|
|
building-ALS.vert
|
Fix random buildings shader errors
|
2021-04-16 07:46:35 +02:00 |
building-default.vert
|
Fix random buildings shader errors
|
2021-04-16 07:46:35 +02:00 |
building-model-ALS-ultra.vert
|
Fix shader-based buildings on AMD/macOS
|
2021-01-22 20:59:34 +00:00 |
chute-ALS.vert
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
cliffs-ALS.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
cloud-impostor-ALS.vert
|
|
|
cloud-noctilucent-ALS.vert
|
|
|
cloud-shadowfunc.frag
|
Some fixes for the ALS overlay shader
|
2017-09-18 12:47:21 +03:00 |
cloud-static-ALS-detailed.frag
|
|
|
cloud-static-ALS-detailed.vert
|
ALS: Detailed scattering model for light on Cirrus clouds
|
2018-09-01 09:42:34 +03:00 |
cloud-static-ALS.frag
|
|
|
cloud-static-ALS.vert
|
|
|
cloud-static.frag
|
|
|
cloud-static.vert
|
|
|
clouds-box.frag
|
Add missing shader version tags for the other shaders too
|
2016-08-03 09:59:29 +02:00 |
clouds-box.vert
|
|
|
clouds-layered.frag
|
|
|
clouds-layered.vert
|
|
|
clouds-test.frag
|
|
|
clouds-test.vert
|
|
|
clouds-thick.frag
|
|
|
clouds-thick.vert
|
|
|
clouds-thin.frag
|
|
|
clouds-thin.vert
|
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
|
2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
|
|
|
clouds-thinlayer.vert
|
|
|
clustered-include.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
color_temperature.frag
|
|
|
default.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
default.vert
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
drunway-ALS.frag
|
Implement a simple snow shader for the low quality levels
|
2021-01-19 11:10:44 +01:00 |
filters-ALS.frag
|
|
|
filters-ALS.vert
|
ALS - begin infrastructure for moonlight perception filtering
|
2017-06-18 10:08:39 +03:00 |
flutter-ALS.vert
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
generic-ALS-base.vert
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
glass-ALS.frag
|
Fix incorrect lightmap intensity with lightmap-multi=0
|
2021-04-15 11:12:07 +02:00 |
glass-ALS.vert
|
|
|
grass-ALS.frag
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
grass-ALS.geom
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
grass-ALS.vert
|
|
|
hazes.frag
|
|
|
hud-ALS.frag
|
Fix incorrect lightmap intensity with lightmap-multi=0
|
2021-04-15 11:12:07 +02:00 |
hud-ALS.vert
|
|
|
include_fog.frag
|
|
|
include_fog.vert
|
|
|
light-ALS.frag
|
|
|
light-ALS.vert
|
|
|
lightspot-ALS.frag
|
|
|
model-ALS-base.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
model-ALS-ultra.frag
|
Fix incorrect lightmap intensity with lightmap-multi=0
|
2021-04-15 11:12:07 +02:00 |
model-ALS-ultra.vert
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
model-ALS-wingflex.vert
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
model-interior-ALS-base.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
model-interior-ALS-base.vert
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
model-interior-ALS-detailed.frag
|
Fix incorrect lightmap intensity with lightmap-multi=0
|
2021-04-15 11:12:07 +02:00 |
model-interior-ALS-detailed.vert
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
model-interior-display-ALS.frag
|
Fix incorrect lightmap intensity with lightmap-multi=0
|
2021-04-15 11:12:07 +02:00 |
night-vision.frag
|
|
|
noise.frag
|
|
|
planet-aurora.frag
|
|
|
planet-aurora.vert
|
|
|
planet-cloudlayer.frag
|
|
|
planet-high.frag
|
|
|
planet.frag
|
|
|
planet.vert
|
|
|
rain-layer-ALS.frag
|
|
|
rain-layer-ALS.vert
|
|
|
rain-layer.frag
|
|
|
rain-layer.vert
|
SHADERS:fix "unified" fog function.
|
2012-02-14 18:39:58 +02:00 |
road-ALS-ultra.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
rock-ALS.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
runway-ALS.frag
|
Implement a simple snow shader for the low quality levels
|
2021-01-19 11:10:44 +01:00 |
secondary_lights.frag
|
|
|
shadows-include.frag
|
Tweak shadow offset parameters and cascade ranges
|
2021-01-05 11:24:19 +01:00 |
shadows-include.vert
|
Tweak shadow offset parameters and cascade ranges
|
2021-01-05 11:24:19 +01:00 |
skydome-ALS.frag
|
|
|
skydome-ALS.vert
|
ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?)
|
2018-02-13 15:00:21 +02:00 |
space-ALS-base.frag
|
|
|
space-ALS-base.vert
|
|
|
space-ALS-ultra.frag
|
Fix incorrect lightmap intensity with lightmap-multi=0
|
2021-04-15 11:12:07 +02:00 |
space-ALS-ultra.vert
|
|
|
surface-light-ALS.frag
|
|
|
surface-light-ALS.vert
|
|
|
terrain-ALS-base.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
terrain-ALS-detailed.frag
|
Implement a simple snow shader for the low quality levels
|
2021-01-19 11:10:44 +01:00 |
terrain-ALS-detailed.vert
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
terrain-ALS-ultra.frag
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
terrain-ALS-ultra.vert
|
Add clustered shading support to most Effects and shaders
|
2020-12-23 11:10:34 +01:00 |
terrain-nocolor.frag
|
|
|
terrain-overlay-ALS.frag
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
terrain-overlay-ALS.geom
|
Make Compositor default
|
2020-11-16 13:46:30 +01:00 |
thrustflame-ALS-detailed.frag
|
|
|
thrustflame-ALS.frag
|
|
|
thrustflame-ALS.vert
|
Improvements to flame effect
|
2015-05-22 10:51:54 +03:00 |
tree-ALS-shadow.frag
|
|
|
tree-ALS-shadow.vert
|
|
|
tree-ALS.frag
|
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
|
2018-02-09 14:08:01 +02:00 |
tree-ALS.vert
|
|
|
tree.frag
|
|
|
tree.vert
|
Speculative fix for shader cast issue on Mac.
|
2013-05-31 19:50:57 +01:00 |
trivial.frag
|
|
|
trivial.vert
|
|
|
wake-ALS.vert
|
|
|
water-ALS-base.frag
|
Enable filtering for ALS lower quality terrain, water and model shaders
|
2016-03-27 20:27:32 +03:00 |
water-ALS-high.frag
|
Use a Gray-Alpha texture for water depth information and use the globe-colors.jpg texture for water color.
|
2021-05-07 15:14:56 +02:00 |
water-ALS.vert
|
|
|
ws30-ALS.frag
|
WS30: Add Texture rotation to ALS shader
|
2021-02-02 15:24:41 +00:00 |
ws30-ALS.vert
|
WS30: Add basic shaders
|
2021-01-23 17:15:12 +00:00 |
ws30-q1.frag
|
WS30: Use perlin texture to reduce tiling
|
2021-01-26 20:17:17 +00:00 |
ws30.frag
|
WS30: Use perlin texture to reduce tiling
|
2021-01-26 20:17:17 +00:00 |
ws30.vert
|
WS30: Add basic shaders
|
2021-01-23 17:15:12 +00:00 |