1
0
Fork 0
fgdata/Aircraft/Generic/Human/Models/male.xml

847 lines
18 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<offsets>
<z-m>0.96</z-m>
</offsets>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<!-- Character -->
<model>
<name>Waldo</name>
<path>Aircraft/Generic/Human/Models/waldo.xml</path>
</model>
<animation>
<type>select</type>
<object-name>Waldo</object-name>
<condition>
<equals>
<property>sim/walker/character</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- Outfits -->
<model>
<path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path>
<name>Default</name>
</model>
<animation>
<type>select</type>
<object-name>Default</object-name>
<condition>
<equals>
<property>sim/walker/outfit</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path>
<name>airliner</name>
</model>
<animation>
<type>select</type>
<object-name>airliner</object-name>
<condition>
<equals>
<property>sim/walker/outfit</property>
<value>2</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/flightsuit-m.xml</path>
<name>Flightsuit</name>
</model>
<animation>
<type>select</type>
<object-name>Flightsuit</object-name>
<condition>
<equals>
<property>sim/walker/outfit</property>
<value>1</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path>
<name>Headset I</name>
</model>
<animation>
<type>select</type>
<object-name>Headset I</object-name>
<condition>
<equals>
<property>sim/walker/equipment</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- limbs center coordinates, in order of appearence -->
<limbs>
<chest-x>0.002584</chest-x>
<chest-y>0.0</chest-y>
<chest-z>0.1333</chest-z>
<head-x>0.019</head-x>
<head-y>0.0</head-y>
<head-z>0.586</head-z>
<shoulder-x>0.07</shoulder-x>
<shoulder-y-l>-0.16</shoulder-y-l>
<shoulder-y-r>0.16</shoulder-y-r>
<shoulder-z>0.47</shoulder-z>
<elbow-x>0.07046</elbow-x>
<elbow-y-l>-0.4310</elbow-y-l>
<elbow-y-r>0.4310</elbow-y-r>
<elbow-z>0.08939</elbow-z>
<hand-x>0.05601</hand-x>
<hand-y-l>-0.6904</hand-y-l>
<hand-y-r>0.6904</hand-y-r>
<hand-z>0.4981</hand-z>
<leg-x>-0.01813</leg-x>
<leg-y-l>-0.05154</leg-y-l>
<leg-y-r>0.05154</leg-y-r>
<leg-z>-0.04</leg-z>
<knee-x>0.02617</knee-x>
<knee-y-r>0.1008</knee-y-r>
<knee-y-l>-0.1008</knee-y-l>
<knee-z>-0.3636</knee-z>
<foot-x>0.09349</foot-x>
<foot-y-r>-0.1218</foot-y-r>
<foot-y-r>0.1218</foot-y-r>
<foot-z>-0.8861</foot-z>
</limbs>
<animation>
<type>select</type>
<object-name>head</object-name>
<object-name>hair</object-name>
<object-name>eyes</object-name>
<condition>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
</condition>
</animation>
<!-- hip -->
<animation>
<type>rotate</type>
<property>sim/model/walker[1]/limb[0]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<property>sim/model/walker[1]/limb[0]/z-m</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- chest -->
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[1]/y-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[1]/z-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- head -->
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[2]/y-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[2]/z-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- right arm -->
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/walker[1]/limb[3]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/walker[1]/limb[3]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/walker[1]/limb[3]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/walker[1]/limb[4]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/walker[1]/limb[4]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<object-name>grip.R</object-name>
<object-name>fist.R</object-name>
<object-name>point.R</object-name>
<object-name>handedge.R</object-name>
<object-name>victory.R</object-name>
<object-name>thumbsup.R</object-name>
<property>sim/model/walker[1]/limb[5]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<object-name>grip.R</object-name>
<object-name>fist.R</object-name>
<object-name>point.R</object-name>
<object-name>handedge.R</object-name>
<object-name>victory.R</object-name>
<object-name>thumbsup.R</object-name>
<property>sim/model/walker[1]/limb[5]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!-- left arm -->
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/walker[1]/limb[6]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/walker[1]/limb[6]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/walker[1]/limb[6]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/walker[1]/limb[7]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/walker[1]/limb[7]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<object-name>grip.L</object-name>
<object-name>fist.L</object-name>
<object-name>point.L</object-name>
<object-name>handedge.L</object-name>
<object-name>victory.L</object-name>
<object-name>thumbsup.L</object-name>
<property>sim/model/walker[1]/limb[8]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<object-name>grip.L</object-name>
<object-name>fist.L</object-name>
<object-name>point.L</object-name>
<object-name>handedge.L</object-name>
<object-name>victory.L</object-name>
<object-name>thumbsup.L</object-name>
<property>sim/model/walker[1]/limb[8]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!--right leg -->
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/walker[1]/limb[9]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/walker[1]/limb[9]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/walker[1]/limb[9]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.R</object-name>
<property>sim/model/walker[1]/limb[10]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-r"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.R</object-name>
<property>sim/model/walker[1]/limb[11]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-r"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- left leg -->
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/walker[1]/limb[12]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/walker[1]/limb[12]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/walker[1]/limb[12]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.L</object-name>
<property>sim/model/walker[1]/limb[13]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-l"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.L</object-name>
<property>sim/model/walker[1]/limb[14]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-l"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- parachute -->
<model>
<name>parachute backpack</name>
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>parachute</name>
<path>Aircraft/Generic/Human/Models/chute.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
</PropertyList>