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Walker: initial commit of the Walker, Pilot and Copilot Models

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dfaber 2013-12-01 21:47:42 +01:00
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<?xml version="1.0"?>
<PropertyList>
<sim n="0">
<model n="0">
<crew n="0">
<pilot n="0">
<theme-name>Waldo Default</theme-name>
<character>0</character>
<gender>0</gender>
<outfit>0</outfit>
</pilot>
</crew>
</model>
</sim>
</PropertyList>

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<?xml version="1.0"?>
<!-- This is the Walker include file. To add the Walker to your Aircraft
simply replace the <PropertyList> Entry at the top of your -set file with this:
<PropertyList include="Aircraft/Generic/Human/Include/walker-include.xml">
This includes all Properties for the Walker, Key Bindings and a Menubar Entry.
The Keys "a", "A" and "s" have their normal Binding when not in Walk View or
Walker Orbit View.
To have a custom Exit Point add this to your Aircrafts -set file in the <model>
section:
<map>
<default_exit>
<x-offset-m type ="float">1</x-offset-m>
<y-offset-m type ="float">3</y-offset-m>
</default_exit>
</map>
This specifies where the Walker Model appears.
-->
<PropertyList>
<sim n="0">
<model n="0">
<crew>
<cockpit-position type="int">0</cockpit-position>
<pilot>
<chair-back type="int">0</chair-back>
<visible type="bool">true</visible>
</pilot>
<walker>
<visible type="bool">true</visible>
<x-offset-m type="double">-0.8</x-offset-m>
<y-offset-m type="double">1.2</y-offset-m>
<z-offset-m type="double">0.0</z-offset-m>
<head-offset-deg type="double">0.0</head-offset-deg>
</walker>
</crew>
<map>
<default_exit>
<x-offset-m>0.0</x-offset-m>
<y-offset-m>0.0</y-offset-m>
</default_exit>
</map>
<walker n="1">
<animate>
<dialog-position type="int">0</dialog-position>
<enabled-current type="bool">false</enabled-current>
<enabled-triggers type="bool">true</enabled-triggers>
<sequence-selected type="int">0</sequence-selected>
<list>
<sequence n="0" include="Aircraft/Generic/Human/Models/Animations/walker-stand_bored.xml">
</sequence>
<sequence n="1" include="Aircraft/Generic/Human/Models/Animations/walker-walking.xml">
</sequence>
<sequence n="2" include="Aircraft/Generic/Human/Models/Animations/walker-running.xml">
</sequence>
<sequence n="3" include="Aircraft/Generic/Human/Models/Animations/walker-walk_backwards.xml">
</sequence>
<sequence n="4" include="Aircraft/Generic/Human/Models/Animations/walker-falling.xml">
</sequence>
<sequence n="5" include="Aircraft/Generic/Human/Models/Animations/walker-open_parachute.xml">
</sequence>
<sequence n="6" include="Aircraft/Generic/Human/Models/Animations/walker-jumping_jacks.xml">
</sequence>
<sequence n="7" include="Aircraft/Generic/Human/Models/Animations/walker-splat.xml">
</sequence>
<sequence n="8" include="Aircraft/Generic/Human/Models/Animations/walker-stand_still.xml">
</sequence>
</list>
<triggers>
<standing type="int">-1</standing>
<walking type="int">-1</walking>
<running type="int">-1</running>
<backwards type="int">-1</backwards>
<falling type="int">-1</falling>
<open-parachute type="int">-1</open-parachute>
<landing type="int">-1</landing>
<crashing type="int">-1</crashing>
</triggers>
</animate>
<name type="string"></name>
<loop-enabled type="bool">false</loop-enabled>
<loop-to type="int">0</loop-to>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">1.0</transit-sec>
<trigger-upon type="string"></trigger-upon>
<limb n="0">
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<hand-pose>0</hand-pose>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<hand-pose>0</hand-pose>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</walker>
</model>
<walker>
<character>0</character>
<gender>0</gender>
<outfit>0</outfit>
<outside type="bool">false</outside>
<walking type="int">0</walking>
<walking-momentum type="bool">false</walking-momentum>
<speed-mps type="float">0.9</speed-mps>
<latitude-deg type="double">0.0</latitude-deg>
<longitude-deg type="double">0.0</longitude-deg>
<altitude-ft type="double">0.0</altitude-ft>
<heading-deg type="double">0.0</heading-deg>
<pitch-deg type="double">0.0</pitch-deg>
<roll-deg type="double">0.0</roll-deg>
<keep-inside-offset-x type="double">0.0</keep-inside-offset-x>
<keep-inside-offset-y type="double">2.1</keep-inside-offset-y>
<keep-inside-offset-z type="double">9.4</keep-inside-offset-z>
<keep-pitch-offset-deg type="double">0.0</keep-pitch-offset-deg>
<time-of-exit-sec type="double">0.0</time-of-exit-sec>
<altitude-at-exit-ft type="double">0.0</altitude-at-exit-ft>
<starting-lat type="double">0.0</starting-lat>
<starting-lon type="double">0.0</starting-lon>
<starting-trajectory-lat type="double">0.0</starting-trajectory-lat>
<starting-trajectory-lon type="double">0.0</starting-trajectory-lon>
<starting-trajectory-z-mps type="double">0.0</starting-trajectory-z-mps>
<time-to-zero-z-sec type="double">0.0</time-to-zero-z-sec>
<airborne type="bool">false</airborne>
<parachute-opened-altitude-ft type="double">0.0</parachute-opened-altitude-ft>
<parachute-opened-sec type="double">0.0</parachute-opened-sec>
<parachute-equipped type="bool">false</parachute-equipped>
<crashed type="bool">false</crashed>
<key-triggers>
<outside-toggle type="bool">false</outside-toggle>
<forward type="int">0</forward>
<slide type="int">0</slide>
<speed type="float">0</speed>
</key-triggers>
</walker>
<view n="110">
<name>Walk View</name>
<type>lookfrom</type>
<enabled type="bool">false</enabled>
<config>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<eye-alt-ft-path>sim/walker/altitude-ft</eye-alt-ft-path>
<eye-heading-deg-path>sim/walker/heading-deg</eye-heading-deg-path>
<eye-lat-deg-path>sim/walker/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>sim/walker/longitude-deg</eye-lon-deg-path>
<eye-pitch-deg-path>sim/walker/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>sim/walker/roll-deg</eye-roll-deg-path>
<ground-level-nearplane-m type="double">0.5</ground-level-nearplane-m>
<x-offset-m type="double">0.0</x-offset-m>
<y-offset-m type="double">2.1</y-offset-m>
<z-offset-m type="double">9.4</z-offset-m>
<limits>
<enabled type="bool">false</enabled>
</limits>
</config>
</view>
<view n="111">
<name>Walker Orbit View</name>
<type>lookat</type>
<enabled type="bool">false</enabled>
<config>
<from-model type="bool">false</from-model>
<from-model-idx type="int">0</from-model-idx>
<at-model type="bool">false</at-model>
<at-model-idx type="int">100</at-model-idx>
<eye-alt-ft-path>sim/walker/altitude-ft</eye-alt-ft-path>
<eye-heading-deg-path>sim/walker/heading-deg</eye-heading-deg-path>
<eye-lat-deg-path>sim/walker/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>sim/walker/longitude-deg</eye-lon-deg-path>
<eye-pitch-deg-path>sim/walker/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>sim/walker/roll-deg</eye-roll-deg-path>
<target-alt-ft-path>sim/walker/altitude-ft</target-alt-ft-path>
<target-heading-deg-path>sim/walker/heading-deg</target-heading-deg-path>
<target-lat-deg-path>sim/walker/latitude-deg</target-lat-deg-path>
<target-lon-deg-path>sim/walker/longitude-deg</target-lon-deg-path>
<target-pitch-deg-path>sim/walker/pitch-deg</target-pitch-deg-path>
<target-roll-deg-path>sim/walker/roll-deg</target-roll-deg-path>
<target-x-offset-m type="double">0</target-x-offset-m>
<target-y-offset-m type="double">1.5</target-y-offset-m>
<target-z-offset-m type="double">0</target-z-offset-m>
<ground-level-nearplane-m type="double">0.2f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0.7</y-offset-m>
<z-offset-m type="double">5</z-offset-m>
<heading-offset-deg>0</heading-offset-deg>
<pitch-offset-deg>0</pitch-offset-deg>
<roll-offset-deg>0</roll-offset-deg>
<limits>
<enabled type="bool">false</enabled>
</limits>
</config>
</view>
<menubar n="0">
<default n="0">
<menu n="11">
<label>Walker</label>
<enabled type="bool">true</enabled>
<item>
<label>Walker animation dialog [Tab]</label>
<binding>
<command>nasal</command>
<script>walker.sequence.showDialog()</script>
</binding>
</item>
<item>
<label>Select Theme</label>
<binding>
<command>nasal</command>
<script>walk.theme_dialog.toggle()</script>
</binding>
</item>
<item>
<label>Toggle Walker outside</label>
<binding>
<command>property-toggle</command>
<property>sim/walker/key-triggers/outside-toggle</property>
</binding>
</item>
</menu>
</default>
</menubar>
</sim>
<!-- Keys -->
<input n="0">
<keyboard n="0">
<!--
<key n="111">
<name>o</name>
<desc>Toggle walker outside/inside</desc>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>sim/walker/key-triggers/outside-toggle</property>
</binding>
</key>
-->
<key n="106">
<name>j</name>
<desc>open parachute</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>walk.open_chute()</script>
</binding>
</key>
<key n="119">
<name>w</name>
<desc>Walk forward</desc>
<repeatable>false</repeatable>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="87">
<name>W</name>
<desc>Run forward</desc>
<repeatable>false</repeatable>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>property-multiply</command>
<property>sim/walker/key-triggers/speed</property>
<factor>5.0</factor>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="115">
<name>s</name>
<desc>Walk backward</desc>
<repeatable>false</repeatable>
<binding n="0">
<condition>
<or>
<equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</equals>
<equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</equals>
</or>
</condition>
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>-1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<condition>
<and>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
<not-equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</not-equals>
</and>
</condition>
<command>nasal</command>
<script>controls.startEngine(1)</script>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>nasal</command>
<script>controls.startEngine(0)</script>
</binding>
</mod-up>
</key>
<key n="83">
<name>S</name>
<desc>Walk/run backward</desc>
<repeatable>false</repeatable>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>-1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>property-multiply</command>
<property>sim/walker/key-triggers/speed</property>
<factor>2.5</factor>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/forward</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="97">
<name>a</name>
<desc>Slide left</desc>
<repeatable>false</repeatable>
<binding n="0">
<condition>
<equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</equals>
</condition>
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>-1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<condition>
<and>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
<not-equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</not-equals>
</and>
</condition>
<command>nasal</command>
<script>controls.speedup(1);</script>
</binding>
<binding n="3">
<condition>
<equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</equals>
</condition>
<command>property-adjust</command>
<property>/sim/walker/model-heading-deg</property>
<min>0</min>
<max>360</max>
<wrap type="bool">true</wrap>
<step type="int">-10</step>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="65">
<name>A</name>
<desc>Slide left2, override default assignment</desc>
<repeatable>false</repeatable>
<binding n="0">
<condition>
<or>
<equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</equals>
<equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</equals>
</or>
</condition>
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>-1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>property-multiply</command>
<property>sim/walker/key-triggers/speed</property>
<factor>2.5</factor>
</binding>
<binding n="3">
<condition>
<and>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
<not-equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</not-equals>
</and>
</condition>
<command>nasal</command>
<script>controls.speedup(-1);</script>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="100">
<name>d</name>
<desc>Slide right</desc>
<repeatable>false</repeatable>
<binding n="0">
<condition>
<equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</equals>
</condition>
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<condition>
<equals>
<property>sim/current-view/name</property>
<value>Walker Orbit View</value>
</equals>
</condition>
<command>property-adjust</command>
<property>/sim/walker/model-heading-deg</property>
<min>0</min>
<max>360</max>
<wrap type="bool">true</wrap>
<step type="int">10</step>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
<key n="68">
<name>D</name>
<desc>Slide right2</desc>
<repeatable>false</repeatable>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>1</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
<binding n="2">
<command>property-multiply</command>
<property>sim/walker/key-triggers/speed</property>
<factor>2.5</factor>
</binding>
<mod-up>
<binding n="0">
<command>property-assign</command>
<property>sim/walker/key-triggers/slide</property>
<value>0</value>
</binding>
<binding n="1">
<command>property-assign</command>
<property>sim/walker/key-triggers/speed</property>
<property>sim/walker/speed-mps</property>
</binding>
</mod-up>
</key>
</keyboard>
</input>
<nasal n="0">
<walk>
<file>Aircraft/Generic/Human/Nasal/walk.nas</file>
<script>main_loop();</script>
</walk>
<walker>
<file>Aircraft/Generic/Human/Nasal/walker-animate.nas</file>
</walker>
</nasal>
</PropertyList>

View file

@ -0,0 +1,204 @@
<?xml version="1.0"?>
<!--== walker animation v1.1 ==-->
<PropertyList>
<name type="string">falling</name>
<loop-enabled type="bool">false</loop-enabled>
<loop-to type="int">2</loop-to>
<trigger-upon type="string">Falling</trigger-upon>
<position>
<name type="string">neutral 0</name>
<rest-sec type="double">0.5</rest-sec>
<transit-sec type="double">1.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="1">
<name type="string">spread eagle 1</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">2</transit-sec>
<limb>
<y-deg type="double">-90</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">25</x-deg>
<y-deg type="double">90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">25</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">-10</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">-10</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="2">
<name type="string">spread eagle 2</name>
<rest-sec type="double">59</rest-sec>
<transit-sec type="double">1</transit-sec>
<limb>
<y-deg type="double">-90</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">25</x-deg>
<y-deg type="double">90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">25</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">-10</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">30</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">-10</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">30</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
</PropertyList>

View file

@ -0,0 +1,529 @@
<?xml version="1.0"?>
<!--== walker animation v1.1 ==-->
<PropertyList>
<name type="string">jumping_jacks</name>
<loop-enabled type="bool">true</loop-enabled>
<loop-to type="int">2</loop-to>
<trigger-upon type="string">Landing</trigger-upon>
<position>
<name type="string">standing quiet 0</name>
<rest-sec type="double">2</rest-sec>
<transit-sec type="double">0.1</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="1">
<name type="string">bend knees 1</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.1</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">-0.07625</z-m>
</limb>
<limb n="1">
<y-deg type="double">-7</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">-13</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">-13</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">-20</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">40</y-deg>
</limb>
<limb n="11">
<y-deg type="double">20</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">-20</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">40</y-deg>
</limb>
<limb n="14">
<y-deg type="double">20</y-deg>
</limb>
</position>
<position n="2">
<name type="string">standing 0.2</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.4</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
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</position>
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</position>
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</position>
</PropertyList>

View file

@ -0,0 +1,464 @@
<?xml version="1.0"?>
<!--== walker animation v1.1 ==-->
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<loop-to type="int">6</loop-to>
<trigger-upon type="string">Open-Parachute</trigger-upon>
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</position>
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</position>
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</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
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<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="5">
<name type="string">parachute open 5</name>
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<limb>
<y-deg type="double">5</y-deg>
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</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-70</x-deg>
<y-deg type="double">0</y-deg>
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</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
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</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-70</x-deg>
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</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
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</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
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</limb>
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<x-deg type="double">0</x-deg>
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</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
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<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
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<name type="string">parachute open 6</name>
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<limb n="1">
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</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
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<x-deg type="double">-70</x-deg>
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<y-deg type="double">0</y-deg>
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<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
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<x-deg type="double">-70</x-deg>
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</limb>
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<y-deg type="double">0</y-deg>
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</limb>
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<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
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<x-deg type="double">0</x-deg>
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<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
</PropertyList>

View file

@ -0,0 +1,529 @@
<?xml version="1.0"?>
<!--== walker animation v1.1 ==-->
<PropertyList>
<name type="string">running</name>
<loop-enabled type="bool">true</loop-enabled>
<loop-to type="int">2</loop-to>
<trigger-upon type="string">Running</trigger-upon>
<position>
<name type="string">neutral 0</name>
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<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
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</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="1">
<name type="string">lean forward 1</name>
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<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">-14</y-deg>
<z-deg type="double">2</z-deg>
</limb>
<limb n="2">
<y-deg type="double">14</y-deg>
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<x-deg type="double">-80</x-deg>
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<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
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<x-deg type="double">-80</x-deg>
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</limb>
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<y-deg type="double">0</y-deg>
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<x-deg type="double">0</x-deg>
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<x-deg type="double">0</x-deg>
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</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
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<limb n="11">
<y-deg type="double">15</y-deg>
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<x-deg type="double">0</x-deg>
<y-deg type="double">-25</y-deg>
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<limb n="13">
<y-deg type="double">30</y-deg>
</limb>
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<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="2">
<name type="string">left 2</name>
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<limb>
<y-deg type="double">0</y-deg>
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</limb>
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<y-deg type="double">-21</y-deg>
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<y-deg type="double">20</y-deg>
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<x-deg type="double">-80</x-deg>
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<y-deg type="double">0</y-deg>
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</limb>
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<x-deg type="double">0</x-deg>
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</limb>
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<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">-50</z-deg>
</limb>
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<y-deg type="double">0</y-deg>
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<x-deg type="double">0</x-deg>
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<x-deg type="double">0</x-deg>
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</limb>
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<y-deg type="double">0</y-deg>
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<y-deg type="double">30</y-deg>
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<x-deg type="double">0</x-deg>
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</limb>
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<y-deg type="double">50</y-deg>
</limb>
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<y-deg type="double">25</y-deg>
</limb>
</position>
<position n="3">
<name type="string">left extended 3</name>
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<y-deg type="double">-21</y-deg>
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</limb>
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<y-deg type="double">20</y-deg>
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<x-deg type="double">-80</x-deg>
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<y-deg type="double">0</y-deg>
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<x-deg type="double">0</x-deg>
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<x-deg type="double">-80</x-deg>
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<y-deg type="double">0</y-deg>
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</limb>
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<x-deg type="double">0</x-deg>
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<x-deg type="double">0</x-deg>
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</limb>
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<y-deg type="double">0</y-deg>
</limb>
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<y-deg type="double">-8</y-deg>
</limb>
</position>
<position n="4">
<name type="string">left to right 4</name>
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<y-deg type="double">20</y-deg>
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<x-deg type="double">0</x-deg>
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<y-deg type="double">90</y-deg>
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</limb>
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</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="5">
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<limb>
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<y-deg type="double">20</y-deg>
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<x-deg type="double">-80</x-deg>
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</limb>
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</limb>
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<x-deg type="double">-80</x-deg>
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</limb>
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<x-deg type="double">0</x-deg>
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</limb>
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</limb>
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<y-deg type="double">50</y-deg>
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</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">30</y-deg>
</limb>
</position>
<position n="6">
<name type="string">right extended 6</name>
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<limb>
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<y-deg type="double">20</y-deg>
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</limb>
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</limb>
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</limb>
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<y-deg type="double">56</y-deg>
</limb>
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<y-deg type="double">-4</y-deg>
</limb>
</position>
<position n="7">
<name type="string">right to left 7</name>
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<limb>
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<y-deg type="double">20</y-deg>
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</limb>
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<x-deg type="double">-80</x-deg>
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</limb>
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<x-deg type="double">-80</x-deg>
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</limb>
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<y-deg type="double">0</y-deg>
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<x-deg type="double">0</x-deg>
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</limb>
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</limb>
<limb n="13">
<y-deg type="double">90</y-deg>
</limb>
<limb n="14">
<y-deg type="double">-4</y-deg>
</limb>
</position>
</PropertyList>

View file

@ -0,0 +1,269 @@
<?xml version="1.0"?>
<!--== walker animation v1.11 ==-->
<PropertyList>
<name type="string">crash_landing</name>
<loop-enabled type="bool">true</loop-enabled>
<loop-to type="int">0</loop-to>
<trigger-upon type="string">Crashing</trigger-upon>
<position>
<name type="string">splat 0</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">1</transit-sec>
<limb>
<y-deg type="double">-90</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">-10</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">0</x-deg>
<y-deg type="double">90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">0</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">-8</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">-5</y-deg>
</limb>
<limb n="11">
<y-deg type="double">-45</y-deg>
</limb>
<limb n="12">
<x-deg type="double">-8</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">-5</y-deg>
</limb>
<limb n="14">
<y-deg type="double">-45</y-deg>
</limb>
</position>
<position n="1">
<name type="string">splat 1</name>
<rest-sec type="double">8</rest-sec>
<transit-sec type="double">2</transit-sec>
<limb>
<y-deg type="double">-90</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">-10</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">4</x-deg>
<y-deg type="double">90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">0</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">-8</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">-5</y-deg>
</limb>
<limb n="11">
<y-deg type="double">-45</y-deg>
</limb>
<limb n="12">
<x-deg type="double">-8</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">-5</y-deg>
</limb>
<limb n="14">
<y-deg type="double">-45</y-deg>
</limb>
</position>
<position n="2">
<name type="string">splat 2</name>
<rest-sec type="double">10</rest-sec>
<transit-sec type="double">1</transit-sec>
<limb>
<y-deg type="double">-90</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">15</x-deg>
<y-deg type="double">90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">0</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">-8</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">-5</y-deg>
</limb>
<limb n="11">
<y-deg type="double">-45</y-deg>
</limb>
<limb n="12">
<x-deg type="double">-8</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">-5</y-deg>
</limb>
<limb n="14">
<y-deg type="double">-45</y-deg>
</limb>
</position>
<position n="3">
<name type="string">splat 3</name>
<rest-sec type="double">7</rest-sec>
<transit-sec type="double">2</transit-sec>
<limb>
<y-deg type="double">-90</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">-10</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">5</x-deg>
<y-deg type="double">90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">29</x-deg>
<y-deg type="double">-90</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">-8</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">-5</y-deg>
</limb>
<limb n="11">
<y-deg type="double">-45</y-deg>
</limb>
<limb n="12">
<x-deg type="double">-8</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">-5</y-deg>
</limb>
<limb n="14">
<y-deg type="double">-45</y-deg>
</limb>
</position>
</PropertyList>

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@ -0,0 +1,139 @@
<?xml version="1.0"?>
<!--== walker animation v1.12 ==-->
<PropertyList>
<name type="string">stand_still</name>
<loop-enabled type="bool">false</loop-enabled>
<loop-to type="int">0</loop-to>
<trigger-upon type="string">Disabled</trigger-upon>
<position>
<name type="string">stand still</name>
<rest-sec type="double">1</rest-sec>
<transit-sec type="double">1</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="1">
<name type="string">stand still</name>
<rest-sec type="double">1</rest-sec>
<transit-sec type="double">1</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
</PropertyList>

View file

@ -0,0 +1,334 @@
<?xml version="1.0"?>
<!--== walker animation v1.1 ==-->
<PropertyList>
<name type="string">walking_backwards</name>
<loop-enabled type="bool">true</loop-enabled>
<loop-to type="int">1</loop-to>
<trigger-upon type="string">Backwards</trigger-upon>
<position>
<name type="string">neutral</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="1">
<name type="string">right up and back</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">-10</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">-60</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">-21</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">55</y-deg>
</limb>
<limb n="11">
<y-deg type="double">15</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">-5</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">-5</y-deg>
</limb>
</position>
<position n="2">
<name type="string">left forward</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">-15</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">-55</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">-25</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">25</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">25</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">16</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">-25</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">-8</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="3">
<name type="string">left up and back</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">-10</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">-60</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">-5</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">-5</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">-20</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">55</y-deg>
</limb>
<limb n="14">
<y-deg type="double">16</y-deg>
</limb>
</position>
<position n="4">
<name type="string">right forward</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">-5</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">-65</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">25</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">-25</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">-25</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">-8</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">25</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">16</y-deg>
</limb>
</position>
</PropertyList>

View file

@ -0,0 +1,399 @@
<?xml version="1.0"?>
<!--== walker animation v1.1 ==-->
<PropertyList>
<name type="string">walking</name>
<loop-enabled type="bool">true</loop-enabled>
<loop-to type="int">2</loop-to>
<trigger-upon type="string">Walking</trigger-upon>
<position>
<name type="string">neutral</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.12</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="1">
<name type="string">right leg forward</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.12</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">2.5</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">-2.5</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">12.5</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">-12.5</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">-22</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">35</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">12.5</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">8</y-deg>
</limb>
</position>
<position n="2">
<name type="string">right forward</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">5</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">-5</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">25</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">-25</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">-25</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">-8</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">25</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">16</y-deg>
</limb>
</position>
<position n="3">
<name type="string">right down</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">0</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">-20</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">55</y-deg>
</limb>
<limb n="14">
<y-deg type="double">16</y-deg>
</limb>
</position>
<position n="4">
<name type="string">left forward</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">-5</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">5</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">-25</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">25</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">25</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">0</y-deg>
</limb>
<limb n="11">
<y-deg type="double">16</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">-25</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">-8</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
<position n="5">
<name type="string">left down</name>
<rest-sec type="double">0</rest-sec>
<transit-sec type="double">0.25</transit-sec>
<limb>
<y-deg type="double">0</y-deg>
<z-m type="double">0</z-m>
</limb>
<limb n="1">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="2">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="3">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="4">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="5">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="6">
<x-deg type="double">-80</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="7">
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="8">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
</limb>
<limb n="9">
<x-deg type="double">0</x-deg>
<y-deg type="double">-21</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="10">
<y-deg type="double">55</y-deg>
</limb>
<limb n="11">
<y-deg type="double">15</y-deg>
</limb>
<limb n="12">
<x-deg type="double">0</x-deg>
<y-deg type="double">0</y-deg>
<z-deg type="double">0</z-deg>
</limb>
<limb n="13">
<y-deg type="double">0</y-deg>
</limb>
<limb n="14">
<y-deg type="double">0</y-deg>
</limb>
</position>
</PropertyList>

View file

@ -0,0 +1,16 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<model>
<crew>
<pilot>
<theme-name>Amelia Airline Pilot</theme-name>
<character>0</character>
<gender>1</gender>
<outfit>2</outfit>
</pilot>
</crew>
</model>
</sim>
</PropertyList>

View file

@ -0,0 +1,16 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<model>
<crew>
<pilot>
<theme-name>Amelia Default</theme-name>
<character>0</character>
<gender>1</gender>
<outfit>0</outfit>
</pilot>
</crew>
</model>
</sim>
</PropertyList>

View file

@ -0,0 +1,16 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<model>
<crew>
<pilot>
<theme-name>Amelia Scifi</theme-name>
<character>0</character>
<gender>1</gender>
<outfit>1</outfit>
</pilot>
</crew>
</model>
</sim>
</PropertyList>

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@ -0,0 +1,18 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<model>
<crew>
<pilot>
<theme-name>Waldo Airliner Pilot</theme-name>
<character>0</character>
<gender>0</gender>
<outfit>2</outfit>
</pilot>
</crew>
</model>
</sim>
</PropertyList>

View file

@ -0,0 +1,17 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<model>
<crew>
<pilot>
<theme-name>Waldo Default</theme-name>
<character>0</character>
<gender>0</gender>
<outfit>0</outfit>
</pilot>
</crew>
</model>
</sim>
</PropertyList>

View file

@ -0,0 +1,17 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<model>
<crew>
<pilot>
<theme-name>Waldo Scifi</theme-name>
<character>0</character>
<gender>0</gender>
<outfit>1</outfit>
</pilot>
</crew>
</model>
</sim>
</PropertyList>

View file

@ -0,0 +1,13 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<walker>
<theme-name>Amelia Airline Pilot</theme-name>
<character>0</character>
<gender>1</gender>
<outfit>2</outfit>
</walker>
</sim>
</PropertyList>

View file

@ -0,0 +1,13 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<walker>
<theme-name>Amelia Default</theme-name>
<character>0</character>
<gender>1</gender>
<outfit>0</outfit>
</walker>
</sim>
</PropertyList>

View file

@ -0,0 +1,13 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<walker>
<theme-name>Amelia Flightsuit</theme-name>
<character>0</character>
<gender>1</gender>
<outfit>1</outfit>
</walker>
</sim>
</PropertyList>

View file

@ -0,0 +1,14 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<walker>
<theme-name>Waldo Airliner Pilot</theme-name>
<character>0</character>
<gender>0</gender>
<outfit>2</outfit>
</walker>
</sim>
</PropertyList>

View file

@ -0,0 +1,14 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<walker>
<theme-name>Waldo Default</theme-name>
<character>0</character>
<gender>0</gender>
<outfit>0</outfit>
</walker>
</sim>
</PropertyList>

View file

@ -0,0 +1,14 @@
<?xml version="1.0"?>
<PropertyList>
<sim>
<walker>
<theme-name>Waldo Flightsuit</theme-name>
<character>0</character>
<gender>0</gender>
<outfit>1</outfit>
</walker>
</sim>
</PropertyList>

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@ -0,0 +1,11 @@
<?xml version="1.0"?>
<PropertyList>
<path>amelia.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>

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@ -0,0 +1,34 @@
<?xml version="1.0"?>
<!--== walker animation v1.2 for FlightGear versions 1.0 and 1.9 OSG ==-->
<PropertyList>
<path>backpack.ac</path>
<animation>
<type>select</type>
<object-name>Backpack</object-name>
<condition>
<and>
<property>sim/walker/airborne</property>
<property>sim/walker/parachute-equipped</property>
</and>
</condition>
</animation>
<animation>
<type>rotate</type>
<object-name>Backpack</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[1]/y-deg</property>
<center>
<x-m>-0.015</x-m>
<y-m>0.0</y-m>
<z-m>0.212</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
</PropertyList>

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@ -0,0 +1,58 @@
<?xml version="1.0"?>
<!--== walker animation v1.1 for FlightGear versions 1.0 and 1.9 OSG ==-->
<PropertyList>
<path>chute.ac</path>
<animation>
<type>select</type>
<object-name>Chute</object-name>
<condition>
<and>
<greater-than>
<property>sim/walker/parachute-opened-sec</property>
<value>0</value>
</greater-than>
<greater-than>
<property>sim/walker/parachute-opened-altitude-ft</property>
<value>0</value>
</greater-than>
</and>
</condition>
</animation>
<animation>
<type>rotate</type>
<object-name>Chute</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[0]/y-deg</property>
<center>
<x-m>-0.015</x-m>
<y-m>0.0</y-m>
<z-m>0.212</z-m>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>scale</type>
<object-name>Chute</object-name>
<property>sim/walker/parachute-opened-sec</property>
<x-factor>0.3</x-factor>
<y-factor>0.25</y-factor>
<z-factor>0.3</z-factor>
<x-offset>0.2</x-offset>
<y-offset>0</y-offset>
<z-offset>0.2</z-offset>
<x-min>0.2</x-min>
<y-min>0.1</y-min>
<z-min>0.2</z-min>
<x-max>1.0</x-max>
<y-max>1.0</y-max>
<z-max>1.0</z-max>
</animation>
</PropertyList>

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@ -0,0 +1,56 @@
<?xml version="1.0"?>
<PropertyList>
<animation>
<type>select</type>
<condition>
<not-equals>
<property>sim/model/crew/pilot[1]/enabled</property>
<value>0</value>
</not-equals>
</condition>
</animation>
<model>
<name>male</name>
<path>Aircraft/Generic/Human/Models/male-copilot.xml</path>
</model>
<animation>
<type>select</type>
<object-name>male</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/gender</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<name>female</name>
<path>Aircraft/Generic/Human/Models/female-copilot.xml</path>
</model>
<animation>
<type>select</type>
<object-name>female</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot[1]/gender</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>scale</type>
<object-name>female</object-name>
<x-offset>1.05</x-offset>
<y-offset>1.05</y-offset>
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<!-- right arm -->
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<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[5]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!-- left arm -->
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!--right leg -->
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[10]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-r"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[11]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-r"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- left leg -->
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[13]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-l"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[14]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-l"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- parachute -->
<model>
<name>parachute backpack</name>
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>parachute</name>
<path>Aircraft/Generic/Human/Models/chute.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
</PropertyList>

View file

@ -0,0 +1,820 @@
<?xml version="1.0"?>
<PropertyList>
<offsets>
<z-m>0.96</z-m>
</offsets>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<!-- Character -->
<model>
<name>Amelia</name>
<path>Aircraft/Generic/Human/Models/amelia.xml</path>
</model>
<animation>
<type>select</type>
<object-name>Amelia</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/character</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- Outfits -->
<model>
<path>Aircraft/Generic/Human/Models/outfit/default-f.xml</path>
<name>Default</name>
</model>
<animation>
<type>select</type>
<object-name>Default</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/airliner-f.xml</path>
<name>airliner</name>
</model>
<animation>
<type>select</type>
<object-name>airliner</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>2</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/flightsuit-f.xml</path>
<name>Flightsuit</name>
</model>
<animation>
<type>select</type>
<object-name>Flightsuit</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>1</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/equipment/headset-f.xml</path>
<name>Headset I</name>
</model>
<animation>
<type>select</type>
<object-name>Headset I</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/equipment</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- limbs center coordinates, in order of appearence -->
<limbs>
<chest-x>-0.01056</chest-x>
<chest-y>0.0</chest-y>
<chest-z>0.08656</chest-z>
<head-x>0.02345</head-x>
<head-y>0.0</head-y>
<head-z>0.4697</head-z>
<shoulder-x>0.03012</shoulder-x>
<shoulder-y-l>-0.1427</shoulder-y-l>
<shoulder-y-r>0.1427</shoulder-y-r>
<shoulder-z>0.3939</shoulder-z>
<elbow-x>0.05092</elbow-x>
<elbow-y-l>-0.4107</elbow-y-l>
<elbow-y-r>0.4107</elbow-y-r>
<elbow-z>0.3905</elbow-z>
<hand-x>0.03064</hand-x>
<hand-y-l>-0.6403</hand-y-l>
<hand-y-r>0.6403</hand-y-r>
<hand-z>0.3856</hand-z>
<leg-x>-0.03409</leg-x>
<leg-y-l>-0.04934</leg-y-l>
<leg-y-r>0.04934</leg-y-r>
<leg-z>-0.04984</leg-z>
<knee-x>0.005411</knee-x>
<knee-y-r>0.08289</knee-y-r>
<knee-y-l>-0.08289</knee-y-l>
<knee-z>-0.4229</knee-z>
<foot-x>0.07534</foot-x>
<foot-y-l>-0.1031</foot-y-l>
<foot-y-r>0.1031</foot-y-r>
<foot-z>-0.8852</foot-z>
</limbs>
<animation>
<type>select</type>
<object-name>head</object-name>
<object-name>hair</object-name>
<object-name>eyes</object-name>
<condition>
<not-equals>
<property>sim/current-view/name</property>
<value>Cockpit View</value>
</not-equals>
</condition>
</animation>
<!-- hip -->
<animation>
<type>rotate</type>
<property>sim/model/crew/pilot/pose/position/limb[0]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<property>sim/model/crew/pilot/pose/position/limb[0]/z-m</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- chest -->
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[1]/y-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[1]/z-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- head -->
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[2]/y-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[2]/z-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- right arm -->
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[4]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[4]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[5]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[5]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!-- left arm -->
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!--right leg -->
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[10]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-r"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[11]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-r"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- left leg -->
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[13]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-l"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[14]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-l"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- parachute -->
<model>
<name>parachute backpack</name>
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>parachute</name>
<path>Aircraft/Generic/Human/Models/chute.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
</PropertyList>

View file

@ -0,0 +1,818 @@
<?xml version="1.0"?>
<PropertyList>
<offsets>
<z-m>0.96</z-m>
</offsets>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<!-- Character -->
<model>
<name>Amelia</name>
<path>Aircraft/Generic/Human/Models/amelia.xml</path>
</model>
<animation>
<type>select</type>
<object-name>Amelia</object-name>
<condition>
<equals>
<property>sim/walker/character</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- Outfits -->
<model>
<path>Aircraft/Generic/Human/Models/outfit/default-f.xml</path>
<name>Default</name>
</model>
<animation>
<type>select</type>
<object-name>Default</object-name>
<condition>
<equals>
<property>sim/walker/outfit</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/airliner-f.xml</path>
<name>airliner</name>
</model>
<animation>
<type>select</type>
<object-name>airliner</object-name>
<condition>
<equals>
<property>sim/walker/outfit</property>
<value>2</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/flightsuit-f.xml</path>
<name>Flightsuit</name>
</model>
<animation>
<type>select</type>
<object-name>Flightsuit</object-name>
<condition>
<equals>
<property>sim/walker/outfit</property>
<value>1</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/equipment/headset-f.xml</path>
<name>Headset I</name>
</model>
<animation>
<type>select</type>
<object-name>Headset I</object-name>
<condition>
<equals>
<property>sim/walker/equipment</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- limbs center coordinates, in order of appearence -->
<limbs>
<chest-x>-0.01056</chest-x>
<chest-y>0.0</chest-y>
<chest-z>0.08656</chest-z>
<head-x>0.02345</head-x>
<head-y>0.0</head-y>
<head-z>0.4697</head-z>
<shoulder-x>0.03012</shoulder-x>
<shoulder-y-l>-0.1427</shoulder-y-l>
<shoulder-y-r>0.1427</shoulder-y-r>
<shoulder-z>0.3939</shoulder-z>
<elbow-x>0.05092</elbow-x>
<elbow-y-l>-0.4107</elbow-y-l>
<elbow-y-r>0.4107</elbow-y-r>
<elbow-z>0.3905</elbow-z>
<hand-x>0.03064</hand-x>
<hand-y-l>-0.6403</hand-y-l>
<hand-y-r>0.6403</hand-y-r>
<hand-z>0.3856</hand-z>
<leg-x>-0.03409</leg-x>
<leg-y-l>-0.04934</leg-y-l>
<leg-y-r>0.04934</leg-y-r>
<leg-z>-0.04984</leg-z>
<knee-x>0.005411</knee-x>
<knee-y-r>0.08289</knee-y-r>
<knee-y-l>-0.08289</knee-y-l>
<knee-z>-0.4229</knee-z>
<foot-x>0.07534</foot-x>
<foot-y-l>-0.1031</foot-y-l>
<foot-y-r>0.1031</foot-y-r>
<foot-z>-0.8852</foot-z>
</limbs>
<animation>
<type>select</type>
<object-name>head</object-name>
<object-name>hair</object-name>
<object-name>eyes</object-name>
<condition>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
</condition>
</animation>
<!-- hip -->
<animation>
<type>rotate</type>
<property>sim/model/walker[1]/limb[0]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<property>sim/model/walker[1]/limb[0]/z-m</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- chest -->
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[1]/y-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[1]/z-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- head -->
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[2]/y-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[2]/z-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- right arm -->
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/walker[1]/limb[3]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/walker[1]/limb[3]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/walker[1]/limb[3]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/walker[1]/limb[4]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/walker[1]/limb[4]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/walker[1]/limb[5]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/walker[1]/limb[5]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!-- left arm -->
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/walker[1]/limb[6]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/walker[1]/limb[6]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/walker[1]/limb[6]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/walker[1]/limb[7]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/walker[1]/limb[7]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/walker[1]/limb[8]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/walker[1]/limb[8]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!--right leg -->
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/walker[1]/limb[9]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/walker[1]/limb[9]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/walker[1]/limb[9]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.R</object-name>
<property>sim/model/walker[1]/limb[10]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-r"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.R</object-name>
<property>sim/model/walker[1]/limb[11]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-r"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- left leg -->
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/walker[1]/limb[12]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/walker[1]/limb[12]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/walker[1]/limb[12]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.L</object-name>
<property>sim/model/walker[1]/limb[13]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-l"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.L</object-name>
<property>sim/model/walker[1]/limb[14]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-l"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- parachute -->
<model>
<name>parachute backpack</name>
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>parachute</name>
<path>Aircraft/Generic/Human/Models/chute.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
</PropertyList>

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@ -0,0 +1,817 @@
<?xml version="1.0"?>
<PropertyList>
<offsets>
<z-m>0.96</z-m>
</offsets>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<!-- Character -->
<model>
<name>Waldo</name>
<path>Aircraft/Generic/Human/Models/waldo-p.xml</path>
</model>
<animation>
<type>select</type>
<object-name>Waldo</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/character</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- Outfits -->
<model>
<path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path>
<name>Default</name>
</model>
<animation>
<type>select</type>
<object-name>Default</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path>
<name>airliner</name>
</model>
<animation>
<type>select</type>
<object-name>airliner</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>2</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/flightsuit-m.xml</path>
<name>Flightsuit</name>
</model>
<animation>
<type>select</type>
<object-name>Flightsuit</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>1</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path>
<name>Headset I</name>
</model>
<animation>
<type>select</type>
<object-name>Headset I</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/equipment</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- limbs center coordinates, in order of appearence -->
<limbs>
<chest-x>0.002584</chest-x>
<chest-y>0.0</chest-y>
<chest-z>0.1333</chest-z>
<head-x>0.019</head-x>
<head-y>0.0</head-y>
<head-z>0.586</head-z>
<shoulder-x>0.07</shoulder-x>
<shoulder-y-l>-0.16</shoulder-y-l>
<shoulder-y-r>0.16</shoulder-y-r>
<shoulder-z>0.47</shoulder-z>
<elbow-x>0.07046</elbow-x>
<elbow-y-l>-0.4310</elbow-y-l>
<elbow-y-r>0.4310</elbow-y-r>
<elbow-z>0.08939</elbow-z>
<hand-x>0.05601</hand-x>
<hand-y-l>-0.6904</hand-y-l>
<hand-y-r>0.6904</hand-y-r>
<hand-z>0.4981</hand-z>
<leg-x>-0.01813</leg-x>
<leg-y-l>-0.05154</leg-y-l>
<leg-y-r>0.05154</leg-y-r>
<leg-z>-0.04</leg-z>
<knee-x>0.02617</knee-x>
<knee-y-r>0.1008</knee-y-r>
<knee-y-l>-0.1008</knee-y-l>
<knee-z>-0.3636</knee-z>
<foot-x>0.09349</foot-x>
<foot-y-r>-0.1218</foot-y-r>
<foot-y-r>0.1218</foot-y-r>
<foot-z>-0.8861</foot-z>
</limbs>
<animation>
<type>select</type>
<object-name>head</object-name>
<object-name>hair</object-name>
<object-name>eyes</object-name>
<condition>
<not-equals>
<property>sim/current-view/name</property>
<value>Copilot View</value>
</not-equals>
</condition>
</animation>
<!-- hip -->
<animation>
<type>rotate</type>
<property>sim/model/crew/pilot/pose/position/limb[0]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<property>sim/model/crew/pilot/pose/position/limb[0]/z-m</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- chest -->
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[1]/y-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[1]/z-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- head -->
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[2]/y-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[2]/z-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- right arm -->
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[4]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[4]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[5]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[5]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!-- left arm -->
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!--right leg -->
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[10]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-r"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[11]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-r"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- left leg -->
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[13]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-l"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[14]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-l"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- parachute -->
<model>
<name>parachute backpack</name>
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>parachute</name>
<path>Aircraft/Generic/Human/Models/chute.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
</PropertyList>

View file

@ -0,0 +1,817 @@
<?xml version="1.0"?>
<PropertyList>
<offsets>
<z-m>0.96</z-m>
</offsets>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<!-- Character -->
<model>
<name>Waldo</name>
<path>Aircraft/Generic/Human/Models/waldo-p.xml</path>
</model>
<animation>
<type>select</type>
<object-name>Waldo</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/character</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- Outfits -->
<model>
<path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path>
<name>Default</name>
</model>
<animation>
<type>select</type>
<object-name>Default</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path>
<name>airliner</name>
</model>
<animation>
<type>select</type>
<object-name>airliner</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>2</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/flightsuit-m.xml</path>
<name>Flightsuit</name>
</model>
<animation>
<type>select</type>
<object-name>Flightsuit</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/outfit</property>
<value>1</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path>
<name>Headset I</name>
</model>
<animation>
<type>select</type>
<object-name>Headset I</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/equipment</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- limbs center coordinates, in order of appearence -->
<limbs>
<chest-x>0.002584</chest-x>
<chest-y>0.0</chest-y>
<chest-z>0.1333</chest-z>
<head-x>0.019</head-x>
<head-y>0.0</head-y>
<head-z>0.586</head-z>
<shoulder-x>0.07</shoulder-x>
<shoulder-y-l>-0.16</shoulder-y-l>
<shoulder-y-r>0.16</shoulder-y-r>
<shoulder-z>0.47</shoulder-z>
<elbow-x>0.07046</elbow-x>
<elbow-y-l>-0.4310</elbow-y-l>
<elbow-y-r>0.4310</elbow-y-r>
<elbow-z>0.08939</elbow-z>
<hand-x>0.05601</hand-x>
<hand-y-l>-0.6904</hand-y-l>
<hand-y-r>0.6904</hand-y-r>
<hand-z>0.4981</hand-z>
<leg-x>-0.01813</leg-x>
<leg-y-l>-0.05154</leg-y-l>
<leg-y-r>0.05154</leg-y-r>
<leg-z>-0.04</leg-z>
<knee-x>0.02617</knee-x>
<knee-y-r>0.1008</knee-y-r>
<knee-y-l>-0.1008</knee-y-l>
<knee-z>-0.3636</knee-z>
<foot-x>0.09349</foot-x>
<foot-y-r>-0.1218</foot-y-r>
<foot-y-r>0.1218</foot-y-r>
<foot-z>-0.8861</foot-z>
</limbs>
<animation>
<type>select</type>
<object-name>head</object-name>
<object-name>hair</object-name>
<object-name>eyes</object-name>
<condition>
<not-equals>
<property>sim/current-view/name</property>
<value>Cockpit View</value>
</not-equals>
</condition>
</animation>
<!-- hip -->
<animation>
<type>rotate</type>
<property>sim/model/crew/pilot/pose/position/limb[0]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<property>sim/model/crew/pilot/pose/position/limb[0]/z-m</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- chest -->
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[1]/y-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[1]/z-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- head -->
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[2]/y-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/crew/pilot/pose/position/limb[2]/z-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- right arm -->
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[3]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[4]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[4]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[5]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[5]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.R</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[5]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!-- left arm -->
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[6]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[7]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[8]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.L</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/pose/position/limb[8]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!--right leg -->
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[9]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[10]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-r"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.R</object-name>
<property>sim/model/crew/pilot/pose/position/limb[11]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-r"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- left leg -->
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[12]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[13]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-l"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.L</object-name>
<property>sim/model/crew/pilot/pose/position/limb[14]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-l"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- parachute -->
<model>
<name>parachute backpack</name>
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>parachute</name>
<path>Aircraft/Generic/Human/Models/chute.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
</PropertyList>

View file

@ -0,0 +1,847 @@
<?xml version="1.0"?>
<PropertyList>
<offsets>
<z-m>0.96</z-m>
</offsets>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<!-- Character -->
<model>
<name>Waldo</name>
<path>Aircraft/Generic/Human/Models/waldo.xml</path>
</model>
<animation>
<type>select</type>
<object-name>Waldo</object-name>
<condition>
<equals>
<property>sim/walker/character</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- Outfits -->
<model>
<path>Aircraft/Generic/Human/Models/outfit/default-m.xml</path>
<name>Default</name>
</model>
<animation>
<type>select</type>
<object-name>Default</object-name>
<condition>
<equals>
<property>sim/walker/outfit</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/airliner-m.xml</path>
<name>airliner</name>
</model>
<animation>
<type>select</type>
<object-name>airliner</object-name>
<condition>
<equals>
<property>sim/walker/outfit</property>
<value>2</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/outfit/flightsuit-m.xml</path>
<name>Flightsuit</name>
</model>
<animation>
<type>select</type>
<object-name>Flightsuit</object-name>
<condition>
<equals>
<property>sim/walker/outfit</property>
<value>1</value>
</equals>
</condition>
</animation>
<model>
<path>Aircraft/Generic/Human/Models/equipment/headset-m.xml</path>
<name>Headset I</name>
</model>
<animation>
<type>select</type>
<object-name>Headset I</object-name>
<condition>
<equals>
<property>sim/walker/equipment</property>
<value>0</value>
</equals>
</condition>
</animation>
<!-- limbs center coordinates, in order of appearence -->
<limbs>
<chest-x>0.002584</chest-x>
<chest-y>0.0</chest-y>
<chest-z>0.1333</chest-z>
<head-x>0.019</head-x>
<head-y>0.0</head-y>
<head-z>0.586</head-z>
<shoulder-x>0.07</shoulder-x>
<shoulder-y-l>-0.16</shoulder-y-l>
<shoulder-y-r>0.16</shoulder-y-r>
<shoulder-z>0.47</shoulder-z>
<elbow-x>0.07046</elbow-x>
<elbow-y-l>-0.4310</elbow-y-l>
<elbow-y-r>0.4310</elbow-y-r>
<elbow-z>0.08939</elbow-z>
<hand-x>0.05601</hand-x>
<hand-y-l>-0.6904</hand-y-l>
<hand-y-r>0.6904</hand-y-r>
<hand-z>0.4981</hand-z>
<leg-x>-0.01813</leg-x>
<leg-y-l>-0.05154</leg-y-l>
<leg-y-r>0.05154</leg-y-r>
<leg-z>-0.04</leg-z>
<knee-x>0.02617</knee-x>
<knee-y-r>0.1008</knee-y-r>
<knee-y-l>-0.1008</knee-y-l>
<knee-z>-0.3636</knee-z>
<foot-x>0.09349</foot-x>
<foot-y-r>-0.1218</foot-y-r>
<foot-y-r>0.1218</foot-y-r>
<foot-z>-0.8861</foot-z>
</limbs>
<animation>
<type>select</type>
<object-name>head</object-name>
<object-name>hair</object-name>
<object-name>eyes</object-name>
<condition>
<not-equals>
<property>sim/current-view/name</property>
<value>Walk View</value>
</not-equals>
</condition>
</animation>
<!-- hip -->
<animation>
<type>rotate</type>
<property>sim/model/walker[1]/limb[0]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<property>sim/model/walker[1]/limb[0]/z-m</property>
<offset-deg>0</offset-deg>
<center>
<x-m>0.01</x-m>
<y-m>0.0</y-m>
<z-m>0.1</z-m>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<!-- chest -->
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[1]/y-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>chest</object-name>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[1]/z-deg</property>
<center>
<x-m alias="../../../limbs/chest-x"/>
<y-m alias="../../../limbs/chest-y"/>
<z-m alias="../../../limbs/chest-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- head -->
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[2]/y-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>head</object-name>
<offset-deg>0</offset-deg>
<property>sim/model/walker[1]/limb[2]/z-deg</property>
<center>
<x-m alias="../../../limbs/head-x"/>
<y-m alias="../../../limbs/head-y"/>
<z-m alias="../../../limbs/head-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<!-- right arm -->
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/walker[1]/limb[3]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/walker[1]/limb[3]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.R</object-name>
<property>sim/model/walker[1]/limb[3]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-r"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/walker[1]/limb[4]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.R</object-name>
<property>sim/model/walker[1]/limb[4]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-r"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<object-name>grip.R</object-name>
<object-name>fist.R</object-name>
<object-name>point.R</object-name>
<object-name>handedge.R</object-name>
<object-name>victory.R</object-name>
<object-name>thumbsup.R</object-name>
<property>sim/model/walker[1]/limb[5]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.R</object-name>
<object-name>grip.R</object-name>
<object-name>fist.R</object-name>
<object-name>point.R</object-name>
<object-name>handedge.R</object-name>
<object-name>victory.R</object-name>
<object-name>thumbsup.R</object-name>
<property>sim/model/walker[1]/limb[5]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-r"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.R</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[5]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!-- left arm -->
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/walker[1]/limb[6]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/walker[1]/limb[6]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm1.L</object-name>
<property>sim/model/walker[1]/limb[6]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/shoulder-x"/>
<y-m alias="../../../limbs/shoulder-y-l"/>
<z-m alias="../../../limbs/shoulder-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/walker[1]/limb[7]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>arm2.L</object-name>
<property>sim/model/walker[1]/limb[7]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/elbow-x"/>
<y-m alias="../../../limbs/elbow-y-l"/>
<z-m alias="../../../limbs/elbow-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<object-name>grip.L</object-name>
<object-name>fist.L</object-name>
<object-name>point.L</object-name>
<object-name>handedge.L</object-name>
<object-name>victory.L</object-name>
<object-name>thumbsup.L</object-name>
<property>sim/model/walker[1]/limb[8]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>hand.L</object-name>
<object-name>grip.L</object-name>
<object-name>fist.L</object-name>
<object-name>point.L</object-name>
<object-name>handedge.L</object-name>
<object-name>victory.L</object-name>
<object-name>thumbsup.L</object-name>
<property>sim/model/walker[1]/limb[8]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/hand-x"/>
<y-m alias="../../../limbs/hand-y-l"/>
<z-m alias="../../../limbs/hand-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- Hand Poses -->
<animation>
<type>select</type>
<object-name>hand.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>0</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>grip.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>fist.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>2</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>point.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>3</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>handedge.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>4</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>victory.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>5</value>
</equals>
</condition>
</animation>
<animation>
<type>select</type>
<object-name>thumbsup.L</object-name>
<condition>
<equals>
<property>sim/model/walker[1]/limb[8]/hand-pose</property>
<value>6</value>
</equals>
</condition>
</animation>
<!--right leg -->
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/walker[1]/limb[9]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>-1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/walker[1]/limb[9]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.R</object-name>
<property>sim/model/walker[1]/limb[9]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-r"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.R</object-name>
<property>sim/model/walker[1]/limb[10]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-r"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.R</object-name>
<property>sim/model/walker[1]/limb[11]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-r"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- left leg -->
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/walker[1]/limb[12]/x-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>1.0</x>
<y>0.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/walker[1]/limb[12]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg1.L</object-name>
<property>sim/model/walker[1]/limb[12]/z-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/leg-x"/>
<y-m alias="../../../limbs/leg-y-l"/>
<z-m alias="../../../limbs/leg-z"/>
</center>
<axis>
<x>0.0</x>
<y>0.0</y>
<z>-1.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>leg2.L</object-name>
<property>sim/model/walker[1]/limb[13]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/knee-x"/>
<y-m alias="../../../limbs/knee-y-l"/>
<z-m alias="../../../limbs/knee-z"/>
</center>
<axis>
<x>0.0</x>
<y>-1.0</y>
<z>0.0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>foot.L</object-name>
<property>sim/model/walker[1]/limb[14]/y-deg</property>
<offset-deg>0</offset-deg>
<center>
<x-m alias="../../../limbs/foot-x"/>
<y-m alias="../../../limbs/foot-y-l"/>
<z-m alias="../../../limbs/foot-z"/>
</center>
<axis>
<x>0.0</x>
<y>1.0</y>
<z>0.0</z>
</axis>
</animation>
<!-- parachute -->
<model>
<name>parachute backpack</name>
<path>Aircraft/Generic/Human/Models/backpack.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
<model>
<name>parachute</name>
<path>Aircraft/Generic/Human/Models/chute.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>airliner-f.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>airliner-m.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>default-f.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>default-m.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>flightsuit-f.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>flightsuit-m.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>flightsuit.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<animation>
<type>select</type>
<condition>
<not-equals>
<property>sim/model/crew/pilot/enabled</property>
<value>0</value>
</not-equals>
</condition>
</animation>
<model>
<name>male</name>
<path>Aircraft/Generic/Human/Models/male-pilot.xml</path>
</model>
<animation>
<type>select</type>
<object-name>male</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/gender</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<name>female</name>
<path>Aircraft/Generic/Human/Models/female-pilot.xml</path>
</model>
<animation>
<type>select</type>
<object-name>female</object-name>
<condition>
<equals>
<property>sim/model/crew/pilot/gender</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>scale</type>
<object-name>female</object-name>
<x-offset>1.05</x-offset>
<y-offset>1.05</y-offset>
<z-offset>1.05</z-offset>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>waldo.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
<animation>
<type>select</type>
<object-name>head</object-name>
<object-name>hair</object-name>
<object-name>eyes</object-name>
<condition>
<not-equals>
<property>sim/current-view/name</property>
<value>Cockpit View</value>
</not-equals>
</condition>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<path>waldo.ac</path>
<animation>
<enable-hot type="bool">false</enable-hot>
</animation>
</PropertyList>

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<?xml version="1.0"?>
<PropertyList>
<nasal>
<load>
update.add("Aircraft/Generic/Human/Models/Themes", "sim/multiplay/generic/string[10]");
</load>
<unload>
livery_update.stop();
</unload>
</nasal>
<model>
<name>male</name>
<path>Aircraft/Generic/Human/Models/male.xml</path>
</model>
<animation>
<type>select</type>
<object-name>male</object-name>
<condition>
<equals>
<property>sim/walker/gender</property>
<value>0</value>
</equals>
</condition>
</animation>
<model>
<name>female</name>
<path>Aircraft/Generic/Human/Models/female.xml</path>
</model>
<animation>
<type>select</type>
<object-name>female</object-name>
<condition>
<equals>
<property>sim/walker/gender</property>
<value>1</value>
</equals>
</condition>
</animation>
<animation>
<type>scale</type>
<object-name>female</object-name>
<x-offset>1.05</x-offset>
<y-offset>1.05</y-offset>
<z-offset>1.05</z-offset>
</animation>
</PropertyList>

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# Basic Control for the Pilot and Copilot Model
var looptime = 0.05;
var gload = props.globals.getNode("accelerations/pilot-g");
var aileron = props.globals.getNode("controls/flight/aileron");
var elevator = props.globals.getNode("controls/flight/elevator");
var idle_z = 0;
var idle_y = 0;
var init = func {
print ("Pilot movement initialized");
var idle_z = getprop (head_z);
settimer(main_loop, looptime);
}
var main_loop = func {
var h_z = idle_z + aileron.getValue()*30;
setprop (head_z, h_z);
var h_y = idle_y + elevator.getValue()*15;
setprop (head_y, h_y);
settimer(main_loop, looptime);
}
setlistener("/sim/signals/fdm-initialized",init);
#var pilot_theme_dialog = gui.OverlaySelector.new("Select Theme", "Aircraft/Generic/Human/Models/Themes", "sim/model/crew/" ~ num ~ "/theme-name", nil, "sim/multiplay/generic/string[11]");

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# == walking functions v4.3 for FlightGear version 1.9-2.0 OSG ==
# == plus coordinates for Bluebird Explorer Hovercraft 10.4 ==
# aircraft specific section:
var hatch_specs = {
z_opening_ft: 6.0,
z_floor_ft: 0, # z-axis offset for walker exit from aircraft origin
# generally floor z-axis converted to ft.
rear_hatch_loc: 5,
out_locations: func (loc) {
if (loc == 0) { # exit but not by hatch
var new_coord = xy2LatLonZ(getprop ("sim/model/map/default_exit/x-offset-m"),getprop ("sim/model/map/default_exit/y-offset-m")); # get default exit coordinates from set file
} elsif (loc == 1) {
var new_coord = xy2LatLonZ(getprop("sim/model/bluebird/crew/walker/x-offset-m"),-4.9);
} elsif (loc == 2) {
var new_coord = xy2LatLonZ(getprop("sim/model/bluebird/crew/walker/x-offset-m"),4.9);
} elsif (loc == 5) {
var new_coord = xy2LatLonZ(11.0,getprop("sim/model/bluebird/crew/walker/y-offset-m"));
} else {
var new_coord = xy2LatLonZ(xViewNode.getValue(),yViewNode.getValue());
}
return new_coord;
}
};
# end aircraft specific
var sin = func(a) { math.sin(a * math.pi / 180.0) } # degrees
var cos = func(a) { math.cos(a * math.pi / 180.0) }
var asin = func(y) { math.atan2(y, math.sqrt(1-y*y)) } # radians
var ERAD = 6378138.12; # Earth radius (m)
var ERAD_deg = 180 / (ERAD * math.pi);
var DEG2RAD = math.pi / 180;
var xViewNode = props.globals.getNode("sim/current-view/z-offset-m", 1);
var yViewNode = props.globals.getNode("sim/current-view/x-offset-m", 1);
var zViewNode = props.globals.getNode("sim/current-view/y-offset-m", 1);
var fps_node = props.globals.getNode("sim/frame-rate", 1);
var falling = 0; # 0/1 = false/true
var last_altitude = 0; # remember last position to detect falling from ground
var exit_time_sec = 0.0;
var parachute_ft = 0.0;
var parachute_deployed_sec = 0.0;
var elapsed_chute_sec = 0.0;
var lat_vector = 0.0;
var lon_vector = 0.0;
var z_vector_mps = 0.0;
var time_to_top_sec = 0.0;
var starting_lat = 0.0;
var starting_lon = 0.0;
var walk_heading = 0;
var walk_watch = 0;
var walk_factor = 1.0;
# debug section
var measure_main_count = 0;
var measure_walk_count = 0; # momentum_walk loops
var measure_extmov_count = 0;
var measure_sec = 0;
var measure_alt = 0;
var last_elapsed_sec = 0;
# ===== functions ======
var normheading = func (a) {
while (a >= 360)
a -= 360;
while (a < 0)
a += 360;
return a;
}
var distFromCraft = func (lat,lon) {
var c_lat = getprop("position/latitude-deg");
var c_lon = getprop("position/longitude-deg");
var a = sin((lat - c_lat) * 0.5);
var b = sin((lon - c_lon) * 0.5);
return 2.0 * ERAD * asin(math.sqrt(a * a + cos(lat) * cos(c_lat) * b * b));
}
var xy2LatLonZ = func (x,y) {
# given the x,y offsets of the cockpit view when walking (in meters)
# or the hatch location upon exit
# translate into lat,lon,z-offset-m for transfer to outside walker
var c_head_rad = getprop("orientation/heading-deg") * DEG2RAD;
var c_lat = getprop("position/latitude-deg");
var c_lon = getprop("position/longitude-deg");
# var c_gnd_pitch = getprop("orientation/ground-pitch");
var c_pitch = getprop("orientation/pitch-deg");
var c_roll = getprop("orientation/roll-deg");
var xZ_factor = math.cos(c_pitch * DEG2RAD);
var x_Zadjust = x * xZ_factor; # adjusted for pitch
var y_Zadjust = y * math.cos(c_roll * DEG2RAD); # adjusted for roll
# print(sprintf("W.xy2 x= %10.6f xZ= %10.6f y= %10.6f yZ= %10.6f",x,x_Zadjust,y,y_Zadjust));
var xy_hyp = math.sqrt((x_Zadjust * x_Zadjust) + (y_Zadjust * y_Zadjust));
var a = (xy_hyp == 0 ? 0 : asin(y_Zadjust / xy_hyp));
if (x > 0) {
a = math.pi - a;
}
var xy_head_rad = c_head_rad + a;
# print(sprintf ("W.xy2 c_head= %6.2f a= %6.2f xy_head= %6.2f",(c_head_rad*180/math.pi),(a*180/math.pi),(xy_head_rad*180/math.pi)));
var xy_lat_m = xy_hyp * math.cos(xy_head_rad);
var xy_lon_m = xy_hyp * math.sin(xy_head_rad);
# print(sprintf ("W.xy2 x= %9.8f y= %9.8f xy_lat_m= %9.8f xy_lon_m= %9.8f",x_Zadjust,y_Zadjust,xy_lat_m,xy_lon_m));
var xy_lat = xy_lat_m * ERAD_deg;
var xy_lon = xy_lon_m * ERAD_deg / cos(c_lat);
# print(sprintf ("W.xy2 position/lat= %9.8f lon= %9.8f xy_lat= %9.8f xy_lon= %9.8f",c_lat,c_lon,xy_lat,xy_lon));
var zxZ_m = -(x * math.sin(c_pitch * DEG2RAD));
var zyZ_m = -(y * math.sin(c_roll * DEG2RAD) * xZ_factor); # goes to zero as pitch to 90
# MARK-pre-10.4: not Perfect yet: z of hatch and height of walker (1.67m) is not adjusted for at angle.
# print (sprintf ("W.xy2 zxZ= %10.6f zyZ= %10.6f z= %10.6f",zxZ_m,zyZ_m,(zxZ_m + zyZ_m)));
return [(c_lat + xy_lat) , (c_lon + xy_lon) , (zxZ_m + zyZ_m)];
}
var calc_heading = func {
var w_forward = getprop("sim/walker/key-triggers/forward");
var w_left = getprop("sim/walker/key-triggers/slide");
var new_head = -999;
var new_walking = 0;
if (w_forward > 0) {
new_walking = 1;
if (w_left < 0) {
new_head = 45;
} elsif (w_left > 0) {
new_head = -45;
} else {
new_head = 0;
}
} elsif (w_forward < 0) {
new_walking = -1;
if (w_left < 0) {
new_head = 135;
} elsif (w_left > 0) {
new_head = -135;
} else {
new_head = 180;
}
} else {
if (w_left < 0) {
new_walking = 4;
new_head = 90;
} elsif (w_left > 0) {
new_walking = 6;
new_head = -90;
} else {
setprop ("sim/walker/walking", 0);
return 0;
}
}
walk_heading = new_head;
setprop ("sim/walker/walking", new_walking);
}
var momentum_walk = func {
measure_walk_count += 1;
if (walk_watch >= 3) {
if (walk_factor < 2.0) { # speed up when holding down key
walk_factor += 0.025;
}
setprop ("sim/walker/walking-momentum", 1);
} elsif (walk_watch >= 2) {
setprop ("sim/walker/walking-momentum", 1);
walk_watch -= 1;
} else {
walk_factor = ((walk_factor - 1.0) * 0.5) + 1.0;
if (walk_factor < 1.1) {
walk_factor = 1.0;
walk_watch = 0;
} else {
setprop ("sim/walker/walking-momentum", 1);
}
}
if (walk_watch) {
settimer(momentum_walk,0.05);
} else {
setprop ("sim/walker/walking-momentum", 0);
}
}
var main_loop = func {
measure_main_count += 1;
var c_view = getprop ("sim/current-view/view-number");
var moved = 0;
if (c_view == 0 and getprop("sim/walker/walking-momentum")) {
# inside aircraft
# bluebird.walk_about_cabin(0.1, walk_heading);
moved = 1;
}
if (getprop("sim/walker/outside")) {
if (falling or getprop("sim/walker/walking-momentum")) {
ext_mov(moved);
}
# check for proximity to hatches for entry after 0.75 sec.
var elapsed_sec = getprop("sim/time/elapsed-sec");
var elapsed_fall_sec = elapsed_sec - exit_time_sec;
if (elapsed_fall_sec > 0.75) {
if (abs(getprop("sim/walker/altitude-ft") - getprop("position/altitude-ft") + hatch_specs.z_opening_ft) < 7) {
# must be within (opening) ft vertically to climb in
var posy = getprop("sim/walker/latitude-deg");
var posx = getprop("sim/walker/longitude-deg");
# the following section is aircraft specific for locations of entry hatches and doors
# if (getprop("sim/model/bluebird/doors/door[0]/position-norm") > 0.73) {
# var door0_ll = xy2LatLonZ(-2.6,-3.42);
# var a0 = sin((door0_ll[0] - posy) * 0.5);
# var b0 = sin((door0_ll[1] - posx) * 0.5);
# doesn't actually check z-axis, mis-alignments in rare orientations
# var d0 = 2.0 * ERAD * asin(math.sqrt(a0 * a0 + cos(door0_ll[0]) * cos(posy) * b0 * b0));
# if (d0 < 1.2) {
# get_in(1);
# }
# }
# if (getprop("sim/model/bluebird/doors/door[1]/position-norm") > 0.73) {
# var door1_ll = xy2LatLonZ(-2.6,3.42);
# var a1 = sin((door1_ll[0] - posy) * 0.5);
# var b1 = sin((door1_ll[1] - posx) * 0.5);
# var d1 = 2.0 * ERAD * asin(math.sqrt(a1 * a1 + cos(door1_ll[0]) * cos(posy) * b1 * b1));
# if (d1 < 1.2) {
# get_in(2);
# }
# }
# if (getprop("sim/model/bluebird/doors/door[5]/position-norm") > 0.78) {
# var door5_ll = xy2LatLonZ(9.0,0);
# var a5 = sin((door5_ll[0] - posy) * 0.5);
# var b5 = sin((door5_ll[1] - posx) * 0.5);
# var d5 = 2.0 * ERAD * asin(math.sqrt(a5 * a5 + cos(door5_ll[0]) * cos(posy) * b5 * b5));
# if (d5 < 1.9) {
# get_in(5);
# }
# }
# end aircraft specific
}
}
} elsif (!moved and getprop("sim/walker/walking-momentum")) {
# bluebird.walk_about_cabin(0.1, walk_heading);
}
if (getprop("logging/walker-debug") and getprop("sim/walker/outside")) {
var elapsed_sec = getprop("sim/time/elapsed-sec");
var t = elapsed_sec - measure_sec;
if (t >= 0.991) {
var posz1 = getprop("sim/walker/altitude-ft");
print(sprintf("========= at %6.2f : %3i %3i %3i : Z-axis %6.2f ft / %6.4f sec = %6.2f mps",elapsed_sec,measure_main_count,measure_walk_count,measure_extmov_count,(measure_alt-posz1),t,((measure_alt-posz1)*0.3028/t)));
measure_alt = posz1;
measure_sec = elapsed_sec;
measure_main_count = 0;
measure_walk_count = 0;
measure_extmov_count = 0;
}
}
settimer(main_loop, 0.01)
}
var walker_model = {
add: func {
if (getprop("sim/model/crew/walker/visible")) {
if (getprop("logging/walker-position")) {
print("walker_model.add");
}
props.globals.getNode("models/model/path", 1);
props.globals.getNode("models/model/longitude-deg-prop", 1);
props.globals.getNode("models/model/latitude-deg-prop", 1);
props.globals.getNode("models/model/elevation-ft-prop", 1);
props.globals.getNode("models/model/heading-deg-prop", 1);
setprop ("models/model/path", "Aircraft/Generic/Human/Models/walker.xml");
setprop ("models/model/longitude-deg-prop", "sim/walker/longitude-deg");
setprop ("models/model/latitude-deg-prop", "sim/walker/latitude-deg");
setprop ("models/model/elevation-ft-prop", "sim/walker/altitude-ft");
setprop ("models/model/heading-deg-prop", "sim/walker/model-heading-deg");
props.globals.getNode("models/model/load", 1);
}
},
remove: func {
if (getprop("logging/walker-position")) {
print("walker_model.remove");
}
props.globals.getNode("models", 1).removeChild("model", 0);
walker_model.reset_fall();
},
reset_fall: func {
falling = 0;
walk_factor = 1.0;
setprop("sim/walker/airborne", 0);
setprop("sim/walker/parachute-opened-altitude-ft", 0);
parachute_deployed_sec = 0;
setprop("sim/walker/parachute-opened-sec", 0);
setprop("sim/walker/starting-trajectory-lat", 0.0);
setprop("sim/walker/starting-trajectory-lon", 0.0);
setprop("sim/walker/starting-trajectory-z-mps", 0.0);
setprop("sim/walker/time-to-zero-z-sec", 0.0);
},
land: func (lon,lat,alt) {
walker_model.reset_fall();
setprop("sim/walker/latitude-deg", lat);
setprop("sim/walker/longitude-deg", lon);
setprop("sim/walker/altitude-ft", alt);
last_altitude = alt;
},
};
var open_chute = func {
if (getprop("sim/walker/airborne") and exit_time_sec and !parachute_ft and getprop("sim/walker/parachute-equipped")) {
setprop("sim/walker/parachute-opened-altitude-ft", getprop("sim/walker/altitude-ft"));
parachute_deployed_sec = getprop("sim/time/elapsed-sec");
setprop("sim/walker/parachute-opened-sec", 0);
}
}
setlistener("sim/walker/walking", func(n) {
var wdir = n.getValue();
if (wdir) { # repetitive input or bug in mod-up keeps triggering
walk_dir = wdir; # remember current direction
if (walk_watch == 0) {
walk_watch = 3; # start or reset timer for countdown
momentum_walk(); # starting from rest, start new loop
} else {
walk_watch = 3; # reset watcher
}
} else {
# last heard was zero
walk_watch -= 1;
if (walk_watch < 0) {
walk_watch = 0;
}
}
});
setlistener("sim/walker/key-triggers/outside-toggle", func {
var c_view = getprop ("sim/current-view/view-number");
if (c_view == 0) {
if (getprop("sim/walker/outside")) {
setprop("sim/current-view/view-number", view.indexof("Walk View"));
} else {
get_out(0);
}
} elsif (c_view == view.indexof("Walk View")) {
get_in(0);
} else {
if (getprop("sim/walker/outside")) {
get_in(0);
} else {
get_out(0);
}
}
});
var ext_mov = func (moved) {
measure_extmov_count += 1;
var c_view = getprop("sim/current-view/view-number");
if (c_view == view.indexof("Walker Orbit View")) {
var head_v = 360 - getprop("sim/walker/model-heading-deg");
} else {
var head_v = getprop("sim/current-view/heading-offset-deg");
}
var c_head_deg = getprop("orientation/heading-deg");
var posy1 = getprop("sim/walker/latitude-deg");
var posx1 = getprop("sim/walker/longitude-deg");
var posz1 = getprop("sim/walker/altitude-ft");
var posx2 = posx1; # new after calculations
var posy2 = posy1;
var posz2 = posz1;
var check_movement = 1;
var fps = fps_node.getValue();
fps = (fps < 10 ? 10 : fps); # only realistic above 10fps. Slow down below that so that walker pauses instead of jumping.
var speed = getprop("sim/walker/key-triggers/speed") * walk_factor / fps;
if (c_view >= 1 and c_view <=3) {
head_v = normheading(360 - c_head_deg + head_v);
} elsif (c_view == 5) {
head_v = normheading(c_head_deg + head_v + 90);
}
var head_w = normheading(head_v + walk_heading);
if (!moved) {
setprop("sim/walker/model-heading-deg" , 360 - head_v);
}
var elapsed_sec = getprop("sim/time/elapsed-sec");
if (falling) {
var elapsed_fall_sec = elapsed_sec - exit_time_sec;
if (elapsed_fall_sec > 0.1) {
check_movement = 0;
}
}
if (check_movement and !moved) {
var lat_m = speed * cos(head_w);
var lon_m = speed * sin(head_w);
var lat3 = lat_m * ERAD_deg;
var lon3 = lon_m * ERAD_deg / cos(posy1);
posx2 = posx1 - lon3; # heading is offset or reversed west to east
posy2 = (posy1 < 0 ? posy1 - lat3 : posy1 + lat3);
# southern or northern hemisphere
}
if (falling) { # add movement from aircraft upon jumping
var parabola = 0;
var parachute_drag = 0;
var zero_xy_sec = (elapsed_fall_sec < 10 ? elapsed_fall_sec : 10.0);
if (parachute_ft) { # chute open
setprop("sim/walker/parachute-opened-sec", (elapsed_sec - parachute_deployed_sec - 1.0));
# chute starts to add drag at 1 second, fully open at 3 sec. Slows to 17 ft/sec
if (elapsed_chute_sec >= 3.0) {
parachute_drag = 0.9;
} elsif (elapsed_chute_sec >= 0.0) { # 1 second delay for chute to deploy
parachute_drag = sin(elapsed_chute_sec * 30) * 0.9; # 0 to 0.9 in 3 sec.
}
}
if (parachute_drag) {
zero_xy_sec = parachute_deployed_sec - exit_time_sec + 1.0;
if (zero_xy_sec > 10.0) {
zero_xy_sec = 10.0;
}
}
parabola = sin(90 - zero_xy_sec ) * zero_xy_sec - (0.096 * zero_xy_sec * zero_xy_sec / 2);
if (parachute_drag and zero_xy_sec < 7) {
posy2 = starting_lat + (lat_vector * parabola) + (lat_vector * parachute_drag);
posx2 = starting_lon + (lon_vector * parabola) + (lon_vector * parachute_drag);
} else {
posy2 = starting_lat + (lat_vector * parabola);
posx2 = starting_lon + (lon_vector * parabola);
}
}
var posz_geo = geo.elevation(posy2, posx2, ((posz1 * 0.3048) + 2));
if (posz_geo == nil) {
posz_geo = geo.elevation(posy2, posx2); # underground? try without current walker altitude
if (posz_geo == nil) {
posz_geo = 0;
print(sprintf("Error. Attempting to move to latitude %13.8f longitude %13.8f",posy2,posx2));
}
}
posz_geo = posz_geo / 0.3048; # convert to ft
# if (getprop("logging/walker-debug")) {
# print(sprintf("walker_lat= , %9.8f , lon= , %9.8f , groundDistanceFromAircraft= , %6.3f , geo.elev= , %8.3f , altitude= , %8.3f",posy2,posx2,distFromCraft(posy2,posx2),posz_geo,posz2));
# }
if (falling) { # 13,000 to 12,000 ft = 10 sec. 12,000 - 4,000 = 44 sec.
# 5.5 sec to cover each 1000 ft at terminal velocity (ignoring altitude density and surface area)
var dist_traveled_z = 0; # feet
if (posz_geo < posz1) { # ground is below walker
dist_traveled_z = -32.185 * time_to_top_sec * time_to_top_sec / 2; # upward half of arc
var elapsed1 = elapsed_fall_sec - time_to_top_sec;
# excludes wind resistance and cross section of projectile. Assume negligible for now.
if (elapsed_fall_sec > time_to_top_sec) { # past zero_z and falling
# drag constant is actually 0.515 kg/s for spread eagle, and 0.067 for feet first.
# I am ignoring these distinctions for now, until a more complex formula can be made,
# to go along with the new walker model visibility.
# also needs to be improved is loss of acceleration due to drag forces
if (elapsed_fall_sec > (time_to_top_sec + 5.358)) { # time to reach terminal velocity
dist_traveled_z += 461.99 + ((elapsed1 - 5.358) * 172);
} else { # 9.81m/s/s up to terminal velocity 172ft/s 54m/s spread eagle
dist_traveled_z += 32.185 * elapsed1 * elapsed1 / 2;
}
} else { # started going up, arch to zero_z before falling
dist_traveled_z += 32.185 * elapsed1 * elapsed1 / 2;
if (getprop("logging/walker-debug")) {
print(sprintf("time_to_top_sec= %6.2f elapsed1= %6.2f dist_traveled_z_ft = %8.3f z_vector_mps= %6.2f exit_alt= %9.3f posz1= %9.3f posz2= %9.3f" , time_to_top_sec,elapsed1,dist_traveled_z,z_vector_mps,getprop("sim/walker/altitude-at-exit-ft"),posz1,(getprop("sim/walker/altitude-at-exit-ft")-posz1)));
}
}
if (parachute_ft) { # chute open
# need to better model deceleration due to opening of chute, change in surface area.
var subtract_z = 0;
if (elapsed_chute_sec >= 5.0) {
subtract_z = 363.14 + ((elapsed_chute_sec - 5.0) * 155);
} elsif (elapsed_chute_sec >= 2.0) {
subtract_z = 32.15 * parachute_drag * elapsed_chute_sec * elapsed_chute_sec / 2;
} elsif (elapsed_chute_sec >= 0.0) {
subtract_z = 32.15 * parachute_drag * elapsed_chute_sec * elapsed_chute_sec / 2;
}
dist_traveled_z -= subtract_z;
}
posz2 = getprop("sim/walker/altitude-at-exit-ft") - dist_traveled_z;
if (posz2 < posz_geo) { # below ground
if ((parachute_drag < 0.7) and (dist_traveled_z > 20)) {
print(sprintf("OUCH! You fell %9.2f ft from an exit at %10.2f ft. Parachute was Not deployed.",dist_traveled_z,getprop("sim/walker/altitude-at-exit-ft")));
if (getprop("sim/current-view/view-number") == view.indexof("Walk View")) {
setprop("sim/current-view/pitch-offset-deg", -80);
}
setprop("sim/model/bluebird/position/landing-wow", 1);
setprop("sim/walker/crashed", 1);
setprop("sim/walker/airborne", 0);
}
posz2 = posz_geo;
walker_model.land(posx2,posy2,posz_geo);
} else {
if (getprop("logging/walker-position")) {
print(sprintf("falling_lat= %11.8f lon= %13.8f altitude= %9.2f elapsed_fall_sec= %5.2f speed_ft/s= %7.2f chute_drag= %4.2f",posy2,posx2,posz1,elapsed_fall_sec,((measure_alt-posz2)/(elapsed_sec - last_elapsed_sec)),parachute_drag));
measure_alt = posz2;
last_elapsed_sec = elapsed_sec;
}
}
} else {
walker_model.land(posx2,posy2,posz_geo);
posz2 = posz_geo;
}
} else { # not falling
# check for sudden change in ground elevation
if ((abs(posz1 - last_altitude) > 1.6) or ((posz_geo + 1.6) < posz1)) {
setprop("sim/walker/time-of-exit-sec", getprop("sim/time/elapsed-sec"));
setprop("sim/walker/altitude-at-exit-ft", last_altitude);
# add "forward" momentum upon step out and down
var lat_m = getprop("sim/walker/key-triggers/speed") * walk_factor * cos(head_w);
var lon_m = getprop("sim/walker/key-triggers/speed") * walk_factor * (0 - sin(head_w));
var lat3 = lat_m * ERAD_deg;
var lon3 = lon_m * ERAD_deg / cos(posy1);
posy3 = posy1 + lat3;
posx3 = posx1 + lon3;
setprop("sim/walker/starting-trajectory-lat", lat3);
setprop("sim/walker/starting-trajectory-lon", lon3);
setprop("sim/walker/starting-lat", posy2);
setprop("sim/walker/starting-lon", posx2);
setprop("sim/walker/latitude-deg", posy3);
setprop("sim/walker/longitude-deg", posx3);
setprop("sim/walker/starting-trajectory-z-mps", 0.0);
falling = 1;
if ((posz1 - posz_geo) > 50) {
setprop("sim/walker/airborne", 1);
setprop("sim/walker/parachute-equipped", 0);
}
}
if (!falling) {
if (posz_geo < (posz1 + 5)) { # walking, ground within 10 ft below walker
var posz3_geo = geo.elevation(posy2, posx2, ((posz1 * 0.3048) + 2));
if (posz3_geo == nil) {
posz3_geo = 0;
}
posz3_geo = posz3_geo / 0.3048; # convert to ft
var posz_geodiff = abs(posz_geo - posz1);
if ((posz3_geo - posz_geo) > 1.5 and posz_geodiff < 7 and posz_geodiff > 1.5) { # under object and nearly hitting head
print(sprintf ("Stopped by overhead obstruction, has height %6.2f ft above your position.", posz_geodiff));
posx2 -= (5 * (posx2 - posx1));
posy2 -= (5 * (posy2 - posy1)); # fall backward and reload ground level
posz_geo = geo.elevation(posy2, posx2, ((posz1 * 0.3048) + 1));
if (posz_geo == nil) {
posz_geo = 0;
}
posz_geo = posz_geo / 0.3048; # convert to ft
}
if ((posz1+0.3) > posz_geo or (posz1-0.3) < posz_geo) { # smoothen stride
interpolate ("sim/walker/altitude-ft", posz_geo, 0.25, 0.3);
posz2 = getprop("sim/walker/altitude-ft");
}
if (getprop("logging/walker-position")) {
print(sprintf("walker_lat= %12.8f lon= %11.8f altitude= %9.2f heading= %6.2f speed= %4.2f walk_factor= %4.2f groundDistanceFromAircraft= %3.2f geo.elev= %8.3f",posy2,posx2,posz2,head_v,speed,walk_factor,distFromCraft(posy2,posx2),posz_geo));
}
} else {
print(sprintf ("Stopped by wall, has height %6.2f ft above your position.",(posz1-posz_geo)));
posx2 -= (5 * (posx2 - posx1));
posy2 -= (5 * (posy2 - posy1));
}
}
}
setprop("sim/walker/latitude-deg", posy2);
setprop("sim/walker/longitude-deg", posx2);
last_altitude = posz2;
setprop("sim/walker/altitude-ft", posz2);
}
setlistener("sim/current-view/heading-offset-deg", func(n) {
var c_view = getprop("sim/current-view/view-number");
if (c_view == 0) {
var head_v = n.getValue();
setprop("sim/model/bluebird/crew/walker/head-offset-deg" , head_v);
} elsif (c_view == view.indexof("Walk View")) {
var head_v = n.getValue();
setprop("sim/walker/model-heading-deg" , 360 - head_v);
# } elsif (c_view == view.indexof("Walker Orbit View")) {
# var head_v = getprop("sim/current-view/heading-offset-deg");
}
});
var get_out = func (loc) {
var c_view = getprop("sim/current-view/view-number");
var head_add = 0;
if (c_view == 0) { # remember point of exit
setprop("sim/walker/keep-inside-offset-x", getprop("sim/current-view/x-offset-m"));
setprop("sim/walker/keep-inside-offset-y", getprop("sim/current-view/y-offset-m"));
setprop("sim/walker/keep-inside-offset-z", getprop("sim/current-view/z-offset-m"));
setprop("sim/walker/keep-pitch-offset-deg", getprop("sim/current-view/pitch-offset-deg"));
setprop("sim/view[110]/enabled",1);
setprop("sim/view[111]/enabled",1);
head_add = getprop("sim/current-view/heading-offset-deg");
}
var c_airspeed_mps = getprop("velocities/airspeed-kt") * 0.51444444;
var walk_dir = getprop("sim/walker/walking");
if (walk_dir and loc == hatch_specs.rear_hatch_loc) {
if (c_airspeed_mps > 0) {
c_airspeed_mps -= 1; # add momentum toward rear
} else {
c_airspeed_mps += 1;
}
}
var c_head_deg = getprop("orientation/heading-deg");
var c_pitch = getprop("orientation/pitch-deg");
# for powered ejections, add to the next line the rocket thrust
var c_z_vector_mps = sin(c_pitch) * c_airspeed_mps;
# x and y are in meters, but z axis needs to be in feet once it enters altitude calculations
setprop("sim/walker/starting-trajectory-z-mps", c_z_vector_mps);
if (c_airspeed_mps < 0) {
c_airspeed_mps = abs(c_airspeed_mps);
c_head_deg = normheading(c_head_deg + 180);
}
var c_head_rad = c_head_deg * 0.01745329252;
var c_lat = getprop("position/latitude-deg");
var c_lon = getprop("position/longitude-deg");
var xy_Z_factor = math.cos(c_pitch * 0.01745329252); # factor to zero when pitch = +- 90
var xy_lat_m = c_airspeed_mps * math.cos(c_head_rad) * xy_Z_factor;
var xy_lon_m = c_airspeed_mps * math.sin(c_head_rad) * xy_Z_factor;
var xy_lat = xy_lat_m * ERAD_deg;
var xy_lon = xy_lon_m * ERAD_deg / cos(c_lat);
setprop("sim/walker/starting-trajectory-lat", xy_lat);
setprop("sim/walker/starting-trajectory-lon", xy_lon);
var c_time0z_sec = math.sqrt(c_z_vector_mps * c_z_vector_mps / 9.81 / 9.81); # time to top of arc
if (c_z_vector_mps < 0) { # going down
c_time0z_sec = 0 - c_time0z_sec;
}
setprop("sim/walker/time-to-zero-z-sec", c_time0z_sec);
if (getprop("logging/walker-debug")) {
print(sprintf("get_out: traj-lat= %12.8f traj-lon= %12.8f c_z_vector_mps= %12.8f",xy_lat,xy_lon,c_z_vector_mps));
}
var new_coord = hatch_specs.out_locations(loc);
var head = normheading(abs(getprop("orientation/heading-deg") -360.00) + head_add);
setprop("sim/walker/latitude-deg" , (getprop("position/latitude-deg")));
setprop("sim/walker/longitude-deg" , (getprop("position/longitude-deg")));
setprop("sim/walker/roll-deg" , (getprop("orientation/roll-deg")));
setprop("sim/walker/pitch-deg" , (getprop("orientation/pitch-deg")));
setprop("sim/walker/heading-deg" , (getprop("orientation/heading-deg")));
# setprop("sim/view[100]/enabled", 1);
# setprop("sim/view[101]/enabled", 1);
var posy = new_coord[0];
var posx = new_coord[1];
var posz_ft = new_coord[2] * globals.M2FT;
setprop("sim/walker/outside", 1);
if (c_view == 0) {
setprop("sim/current-view/view-number", view.indexof("Walk View"));
setprop("sim/current-view/pitch-offset-deg", getprop("sim/walker/keep-pitch-offset-deg"));
setprop("sim/current-view/roll-offset-deg", 0);
setprop("sim/current-view/heading-offset-deg", head);
}
setprop("sim/walker/heading-deg", 0);
setprop("sim/walker/roll-deg", 0);
setprop("sim/walker/pitch-deg", 0);
setprop("sim/walker/latitude-deg", new_coord[0]);
setprop("sim/walker/longitude-deg", new_coord[1]);
falling = 1;
setprop("sim/walker/time-of-exit-sec", getprop("sim/time/elapsed-sec"));
var alt1 = getprop("position/altitude-ft") + posz_ft + hatch_specs.z_floor_ft;
setprop("sim/walker/altitude-at-exit-ft", alt1);
setprop("sim/walker/altitude-ft" , alt1);
measure_alt = alt1;
if ((alt1 - getprop("position/ground-elev-ft")) > 20) {
setprop("sim/walker/airborne", 1);
setprop("sim/walker/parachute-equipped", 1);
}
setprop("sim/walker/starting-lat", new_coord[0]);
setprop("sim/walker/starting-lon", new_coord[1]);
walk_factor = 1.0;
walker_model.add();
}
var get_in = func (loc) {
walker_model.remove();
# var c_view = getprop("sim/current-view/view-number");
# the following section is aircraft specific for locations of entry hatches and doors
# var new_pos = 4;
# var c_pos = getprop("sim/model/bluebird/crew/cockpit-position");
# if (c_view > 0) {
# if (loc == 0) { # find open hatch
# loc = 1;
# setprop("sim/model/bluebird/crew/cockpit-position", 4);
# c_pos = 5;
# } elsif (getprop("sim/model/bluebird/doors/door[1]/position-norm") > 0.2) {
# loc = 2;
# setprop("sim/model/bluebird/crew/cockpit-position", 4);
# c_pos = 5;
# } elsif (getprop("sim/model/bluebird/doors/door[5]/position-norm") > 0.2) {
# loc = 5;
# setprop("sim/model/bluebird/crew/cockpit-position", 4);
# c_pos = 5;
# }
# }
# if (loc >= 1) {
# if (c_pos == 5) {
# var new_walker_x = (loc == 1 ? -2.55 : (loc == 2 ? -2.55 : 10.0));
# var new_walker_y = (loc == 1 ? -2.8 : (loc == 2 ? 2.8 : 0));
# } else {
# if (loc == 1) {
# var new_walker_x = -2.55;
# var new_walker_y = -1.9;
# } elsif (loc == 2) {
# var new_walker_x = -2.55;
# var new_walker_y = 1.9;
# } else {
# var new_walker_x = getprop("sim/model/bluebird/crew/walker/x-offset-m");
# var new_walker_y = getprop("sim/model/bluebird/crew/walker/y-offset-m");
# if (new_walker_x < 9) {
# new_walker_x = 10.4;
# }
# if (new_walker_y < -1.6) {
# new_walker_y = -1.6;
# } elsif (new_walker_y > 1.6) {
# new_walker_y = 1.6;
# }
# }
# }
# var c_head_deg = getprop("orientation/heading-deg");
# c_pos = 5;
# var new_walker_h = normheading(getprop("sim/current-view/heading-offset-deg") + c_head_deg);
# } else {
# var new_walker_x = bluebird.cockpit_locations[c_pos].x;
# var new_walker_y = bluebird.cockpit_locations[c_pos].y;
# var new_walker_h = bluebird.cockpit_locations[c_pos].h;
# }
# var new_walker_z = bluebird.cockpit_locations[c_pos].z[0];
# var new_walker_p = bluebird.cockpit_locations[c_pos].p;
# var new_walker_fov = bluebird.cockpit_locations[c_pos].fov;
# end aircraft specific
# if (c_view == view.indexof("Walk View")) {
# setprop("sim/current-view/view-number", 0);
# setprop("sim/current-view/z-offset-m", new_walker_x);
# setprop("sim/current-view/x-offset-m", new_walker_y);
# setprop("sim/current-view/y-offset-m", new_walker_z);
# setprop("sim/current-view/goal-heading-offset-deg", new_walker_h);
# setprop("sim/current-view/heading-offset-deg", new_walker_h);
# setprop("sim/current-view/goal-pitch-offset-deg", new_walker_p);
# setprop("sim/current-view/pitch-offset-deg", new_walker_p);
# setprop("sim/current-view/field-of-view", new_walker_fov);
# }
# setprop("sim/model/bluebird/crew/walker/x-offset-m", new_walker_x);
# setprop("sim/model/bluebird/crew/walker/y-offset-m", new_walker_y);
#}
setprop("sim/current-view/view-number", 0);
setprop("sim/walker/crashed", 0);
setprop("sim/walker/airborne", 0);
setprop("sim/walker/outside", 0);
setprop("sim/walker/parachute-opened-altitude-ft", 0);
parachute_deployed_sec = 0;
setprop("sim/walker/parachute-opened-sec", 0);
setprop("sim/view[110]/enabled", 0);
setprop("sim/view[111]/enabled", 0);
}
var reinit_walker = func {
setprop("sim/walker/outside", 0);
setprop("sim/view[100]/enabled",0);
setprop("sim/view[101]/enabled",0);
setprop("sim/walker/crashed", 0);
setprop("sim/walker/airborne", 0);
falling = 0;
walk_factor = 1.0;
setprop("sim/walker/parachute-opened-altitude-ft", 0);
parachute_deployed_sec = 0;
setprop("sim/walker/parachute-opened-sec", 0);
}
var init_common = func {
setlistener("sim/walker/time-of-exit-sec", func(n) exit_time_sec = n.getValue());
setlistener("sim/walker/parachute-opened-altitude-ft", func(n) parachute_ft = n.getValue());
setlistener("sim/walker/parachute-opened-sec", func(n) elapsed_chute_sec = n.getValue());
setlistener("sim/walker/starting-trajectory-lat", func(n) lat_vector = n.getValue());
setlistener("sim/walker/starting-trajectory-lon", func(n) lon_vector = n.getValue());
setlistener("sim/walker/starting-trajectory-z-mps", func(n) z_vector_mps = n.getValue());
setlistener("sim/walker/time-to-zero-z-sec", func(n) time_to_top_sec = n.getValue());
setlistener("sim/walker/starting-lat", func(n) starting_lat = n.getValue());
setlistener("sim/walker/starting-lon", func(n) starting_lon = n.getValue());
setlistener("sim/walker/key-triggers/forward", func {
calc_heading();
});
setlistener("sim/walker/key-triggers/slide", func {
calc_heading();
});
setlistener("sim/model/bluebird/crew/walker/visible", func(n) {
if (n.getValue()) {
if (getprop("sim/walker/outside")) {
walker_model.add();
}
} else {
walker_model.remove();
}
});
setlistener("sim/current-view/view-number", func(n) {
if (n.getValue() == view.indexof("Walk View")) {
yViewNode.setValue(0);
zViewNode.setValue(1.67); # matches person height when inside due to aircraft offsets
xViewNode.setValue(0);
}
});
setlistener("sim/signals/reinit", func {
reinit_walker();
});
setlistener("sim/signals/fdm-initialized", func {
reinit_walker();
});
}
settimer(init_common,0);
var theme_dialog = gui.OverlaySelector.new("Select Theme", "Aircraft/Generic/Human/Models/Themes", "sim/walker/theme-name", nil, "sim/multiplay/generic/string[10]");

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Portable animated Walker 3D Model for FlightGear.
http://www.flightgear-de.net
This Model is released under the Terms of the GPL V2.
To add the Walker to your Aircraft
simly replace the <PropertyList> Entry at the top of your -set file with this:
<PropertyList include="Aircraft/Human/Include/walker-include.xml">
This includes all Properties for the Walker, Key Bindings and a Menubar Entry.
The Keys "a", "A" and "s" have their normal Binding when not in Walk View or
Walker Orbit View.
To have a custom Exit Point add the following Properties to the <model> section
in your Aircrafts -set file:
<map>
<default_exit>
<x-offset-m type ="float">1</x-offset-m>
<y-offset-m type ="float">3</y-offset-m>
</default_exit>
</map>
This specifies where the Walker Model appears.
Special Thanks go to Stewart Andreason (http://www.seahorsecorral.org) who created
the Walker Animation System.