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fgdata/Effects/HDR/gtao.eff

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XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/HDR/gtao</name>
<parameters>
<world-radius>
<use>/sim/rendering/hdr/ambient-occlusion/world-radius</use>
</world-radius>
</parameters>
<technique n="1">
<pass>
<stencil>
<function>less-or-equal</function>
<value>8</value>
</stencil>
<program>
<vertex-shader>Shaders/HDR/quad.vert</vertex-shader>
<fragment-shader>Shaders/HDR/gtao.frag</fragment-shader>
<fragment-shader>Shaders/HDR/math.glsl</fragment-shader>
<fragment-shader>Shaders/HDR/normal_encoding.glsl</fragment-shader>
<fragment-shader>Shaders/HDR/pos_from_depth.glsl</fragment-shader>
</program>
<uniform>
<name>gbuffer0_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>depth_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>world_radius</name>
<type>float</type>
<value><use>world-radius</use></value>
</uniform>
</pass>
</technique>
</PropertyList>