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fgdata/Effects/HDR
2023-10-04 02:41:22 +02:00
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atmos-aerial-perspective.eff HDR: Add separate fog layer to atmosphere 2023-04-21 02:15:42 +02:00
atmos-sky-view.eff HDR: Add separate fog layer to atmosphere 2023-04-21 02:15:42 +02:00
atmos-transmittance.eff HDR: Add separate fog layer to atmosphere 2023-04-21 02:15:42 +02:00
bloom-downsample-first.eff HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
bloom-downsample-rest.eff HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
bloom-downsample.eff HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
bloom-upsample.eff HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
copy-prev-luminance.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
envmap-copy.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
envmap-prefilter.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
envmap-prefilter1.eff HDR: Improve envmap pre-filtering 2021-07-31 19:13:19 +02:00
envmap-prefilter2.eff HDR: Improve envmap pre-filtering 2021-07-31 19:13:19 +02:00
envmap-prefilter3.eff HDR: Improve envmap pre-filtering 2021-07-31 19:13:19 +02:00
envmap-prefilter4.eff HDR: Improve envmap pre-filtering 2021-07-31 19:13:19 +02:00
fxaa.eff HDR: Add SMAA as the default antialiasing technique 2021-08-23 01:05:41 +02:00
gbuffer-debug-clear.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gbuffer-debug-color.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gbuffer-debug-depth.eff HDR: Fix typos 2023-04-23 21:26:25 +02:00
gbuffer-debug-matid.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gbuffer-debug-normal.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gbuffer-debug-orm.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gtao-denoiser.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
gtao.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
histogram-aggregate.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
histogram-column.eff HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
histogram-luminance.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
postprocess.eff HDR: Better bloom effect 2023-04-13 00:30:02 +02:00
shading-opaque.eff HDR: Fix "floating" shadows in Screen Space Shadows 2023-10-04 02:41:22 +02:00
smaa-blending-weight-calculation.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
smaa-edge-detection.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
smaa-neighborhood-blending.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
trivial.eff HDR: Complete refactoring of shader style and naming 2023-04-11 15:53:47 +02:00
water-shading.eff HDR: Improved environment mapping 2023-05-03 02:03:10 +02:00