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fgdata/Shaders
timoore 041aad9319 Fix implicit conversion from vec4 to vec3 in material animation shader
ATI doesn't like it.


Author: Tim Moore <timoore@redhat.com>
2010-02-03 08:36:05 +00:00
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3dcloud.frag update to a more recent version of the cloud shader 2009-11-26 16:15:45 +00:00
3dcloud.vert update to a more recent version of the cloud shader 2009-11-26 16:15:45 +00:00
crop.frag Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
crop.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
default.frag light two-sided polygons 2009-11-19 16:20:51 +00:00
default.vert light two-sided polygons 2009-11-19 16:20:51 +00:00
landmass.frag Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
landmass.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
light-cone.frag Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
light-cone.vert Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
mat-anim.frag Fix implicit conversion from vec4 to vec3 in material animation shader 2010-02-03 08:36:05 +00:00
mat-anim.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
mode-diffuse.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
mode-off.vert Effects and shaders for material animations 2010-01-27 17:52:18 +00:00
model-default.vert clamp lighting values and support transparency material animation 2009-11-17 21:57:07 +00:00
terrain-default.frag Add stencil light shaders by Lauri Peltonen (Zan). 2010-01-31 10:36:38 +00:00
tree.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
tree.vert New tree rendering algorithm 2009-11-23 21:53:56 +00:00
water.frag Removed a line too many. 2009-08-22 12:36:38 +00:00
water.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00