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timoore ca82d06aef in shaders, get alpha directly from diffuse material value
Just like the fixed function pipeline


Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:21 +00:00
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3dcloud.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
3dcloud.vert From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
crop.frag Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
crop.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
default.frag in shaders, get alpha directly from diffuse material value 2009-11-17 06:23:21 +00:00
default.vert in shaders, get alpha directly from diffuse material value 2009-11-17 06:23:21 +00:00
landmass.frag Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
landmass.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
model-default.frag in shaders, get alpha directly from diffuse material value 2009-11-17 06:23:21 +00:00
model-default.vert in shaders, get alpha directly from diffuse material value 2009-11-17 06:23:21 +00:00
tree.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
tree.vert From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
water.frag Removed a line too many. 2009-08-22 12:36:38 +00:00
water.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00