..
3dcloud-lightfield.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
3dcloud-lightfield.vert
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
3dcloud.frag
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
3dcloud.vert
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
ambient.frag
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 22:31:40 +02:00
ambient.vert
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 22:31:40 +02:00
bowwave.frag
Simplify Phytagoras in the wave shader(s)
2012-02-23 20:25:28 +01:00
bumpspec.frag
SHADERS: fix c/p fail in bumpspec.frag. Thanks Chris Forbes for reporting.
2012-02-16 12:37:02 +02:00
bumpspec.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
cloud-static-lightfield.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
cloud-static-lightfield.vert
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
cloud-static.frag
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
cloud-static.vert
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
clouds-box.frag
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
clouds-box.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-layered.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-layered.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-test.frag
Add forgotten files
2010-09-10 21:49:16 +02:00
clouds-test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thick.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-thick.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thin.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-thin.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
contrail.frag
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
2010-08-01 22:54:35 +01:00
contrail.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
crop.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
crop.vert
Fix: bringing back constantColor in crop shaders
2010-09-03 09:37:52 +02:00
default.frag
Standardize fog
2011-12-01 21:03:40 +00:00
default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag
Rembrandt: Normalize normals before outputing them to gbuffer
2012-04-04 20:07:49 +02:00
deferred-gbuffer.vert
Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet.
2012-04-03 23:30:35 +02:00
deferred-tree.frag
Fix deferred-tree shader compilation
2012-04-09 19:11:43 +02:00
deferred-tree.vert
Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment.
2012-04-04 22:39:46 +01:00
display.frag
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
display.vert
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
flutter.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
fog.frag
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
fog.vert
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
forest.frag
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
2012-02-12 17:57:00 +02:00
forest.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
include_fog.frag
Shaders/include_fog.frag: better fix for the common fog function
2012-03-15 21:09:27 +02:00
include_fog.vert
Amend fog function
2011-12-01 21:07:48 +00:00
landmass-g.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
landmass.frag
Standardize fog
2011-12-01 21:05:05 +00:00
landmass.geom
Another go at the landmass geometry shader, using fewer varying parameters
2010-04-30 15:20:36 +00:00
landmass.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-cone.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-cone.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-point.frag
Fix light shaders
2012-03-31 21:13:47 +02:00
light-spot.frag
Fix light shaders
2012-03-31 21:13:47 +02:00
light-spot.vert
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
lightmap.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
lightmap.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mat-anim.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mat-anim.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mode-diffuse.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mode-off.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-default.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
rain-layer-lightfield.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
rain-layer-lightfield.vert
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
rain-layer.frag
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
rain-layer.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
road.frag
Local Weather 1.36 by Thorsten Renk
2011-09-23 23:25:15 +02:00
road.geom
Local Weather 1.36 by Thorsten Renk
2011-09-23 23:25:15 +02:00
road.vert
Local Weather 1.36 by Thorsten Renk
2011-09-23 23:25:15 +02:00
runway-reflect-bump-spec.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
skydome.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
skydome.vert
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
sunlight-noshadow.frag
Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards
2012-04-04 20:42:05 +02:00
sunlight.frag
Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins
2012-04-06 22:15:13 +02:00
sunlight.vert
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
terrain-default.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
terrain-haze.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
terrain-haze.vert
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
terrain-nocolor.frag
Tidy up
2011-12-02 14:33:34 +00:00
test.frag
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
transition.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
transition.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
tree.frag
Standardized fog
2011-12-01 20:52:59 +00:00
tree.vert
SHADERS: fix "unified" fog function. This should fix issue #650
2012-02-14 18:52:38 +02:00
ubershader-gbuffer.frag
Fix ubershader emission for Rembrandt.
2012-04-10 21:37:09 +03:00
ubershader.frag
Bugfix - prevent emissive dirt
2011-12-24 15:47:09 +00:00
ubershader.vert
fix ubershader lighting in Rembrandt
2012-04-01 20:24:49 +03:00
urban-gbuffer.frag
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
urban-gbuffer.vert
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
urban.frag
Finetune #623
2012-02-11 10:47:39 +01:00
urban.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
wake.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-inland.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.vert
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
water.frag
Simplify Phytagoras in the wave shader(s)
2012-02-23 20:25:28 +01:00
water.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water_sine.frag
Simplify Phytagoras in the wave shader(s)
2012-02-23 20:25:28 +01:00