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fgdata/Aircraft/c172p/Models/Effects/skis/effectsMetal.eff
Stuart Buchanan f44db83b25 Merge of the c172p-detailed
From https://github.com/Juanvvc/c172p-detailed/ release/2016.1
commit 3f33b88bb015a8ee685ab3178932d16d6e072410

A big Thank-You to the c172p-detailed team for their ongoing work.
2016-02-10 21:32:19 +00:00

91 lines
3.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Aircraft/c172p/Models/Effects/skis/effectsMetal</name>
<inherits-from>Effects/model-combined-deferred</inherits-from>
<parameters>
<rain-enabled type="int">2</rain-enabled>
<normalmap-enabled type="int">0</normalmap-enabled>
<normalmap-dds type="int">0</normalmap-dds>
<reflection-enabled type="int">1</reflection-enabled>
<reflect-map-enabled type="int">1</reflect-map-enabled>
<reflection-correction type="float">0.1</reflection-correction>
<reflection-dynamic type="int">1</reflection-dynamic>
<reflection-fresnel type="float">0.1</reflection-fresnel>
<reflection-rainbow type="float">0.01</reflection-rainbow>
<reflection-noise type="float">0.2</reflection-noise>
<!--texture n="4">
<image>Aircraft/c172p/Models/Effects/skis/reflectionMap2.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>clamp</wrap-s>
<wrap-t>clamp</wrap-t>
<internal-format>normalized</internal-format>
</texture-->
<texture n="5">
<type>cubemap</type>
<images>
<positive-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/1.png</positive-x>
<negative-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png</negative-x>
<positive-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/2.png</positive-y>
<negative-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/3.png</negative-y>
<positive-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/6.png</positive-z>
<negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
</images>
</texture>
<ambient-correction type="float">0.15</ambient-correction>
<dirt-enabled type="int">1</dirt-enabled>
<dirt-color type="vec3d">1.0 1.0 1.0</dirt-color>
<dirt-factor type="float">0.1</dirt-factor>
</parameters>
<!-- ####################
### NORMALMAP INCLUDE ###
######################### -->
<generate>
<tangent type="int">6</tangent>
<binormal type="int">7</binormal>
</generate>
<technique n="4">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<technique n="7">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<technique n="9">
<pass>
<program>
<attribute>
<name>tangent</name>
<index>6</index>
</attribute>
<attribute>
<name>binormal</name>
<index>7</index>
</attribute>
</program>
</pass>
</technique>
<!-- ########################
### END NORMALMAP INCLUDE ###
############################# -->
</PropertyList>