92 lines
3.3 KiB
Text
92 lines
3.3 KiB
Text
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Aircraft/c172p/Models/Effects/skis/effectsMetal</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<rain-enabled type="int">2</rain-enabled>
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<normalmap-enabled type="int">0</normalmap-enabled>
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<normalmap-dds type="int">0</normalmap-dds>
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<reflection-enabled type="int">1</reflection-enabled>
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<reflect-map-enabled type="int">1</reflect-map-enabled>
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<reflection-correction type="float">0.1</reflection-correction>
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<reflection-dynamic type="int">1</reflection-dynamic>
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<reflection-fresnel type="float">0.1</reflection-fresnel>
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<reflection-rainbow type="float">0.01</reflection-rainbow>
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<reflection-noise type="float">0.2</reflection-noise>
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<!--texture n="4">
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<image>Aircraft/c172p/Models/Effects/skis/reflectionMap2.png</image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture-->
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<texture n="5">
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/1.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/4.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/2.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/3.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/6.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png</negative-z>
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</images>
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</texture>
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<ambient-correction type="float">0.15</ambient-correction>
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<dirt-enabled type="int">1</dirt-enabled>
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<dirt-color type="vec3d">1.0 1.0 1.0</dirt-color>
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<dirt-factor type="float">0.1</dirt-factor>
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</parameters>
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<!-- ####################
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### NORMALMAP INCLUDE ###
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######################### -->
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<generate>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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</generate>
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<technique n="4">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="7">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="9">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<!-- ########################
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### END NORMALMAP INCLUDE ###
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############################# -->
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</PropertyList>
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