doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture.
541 KiB
512x512px
541 KiB
512x512px
![](/fly/fgdata/raw/commit/bf9c0f12e1621923aa034f9604096a3935667f87/Aircraft/Generic/Effects/CubeMaps/fgfs-sky/5.png)