eabece0148
- configure onscreen OSG display directly - multiplayer loopback - buttons for the reload options - added reload shaders
268 lines
7 KiB
XML
268 lines
7 KiB
XML
<?xml version="1.0"?>
|
|
|
|
<PropertyList>
|
|
<name>devel-extensions</name>
|
|
<modal>false</modal>
|
|
<layout>vbox</layout>
|
|
<nasal>
|
|
<open>
|
|
<![CDATA[
|
|
var osg_debug = [
|
|
[0, "- Off"],
|
|
[1, "- Show Frame Rate"],
|
|
[2, "+ Viewer Graph"],
|
|
[3, "+ Camera"],
|
|
[4, "+ Viewer Scene"],
|
|
];
|
|
var osg_stats = cmdarg().getChildren("group")[1].getChildren("combo")[0];
|
|
var i = 0;
|
|
|
|
foreach (var s; osg_debug) {
|
|
var nm = s[0] ~ " " ~ s[1];
|
|
#print("setting node to ",nm);
|
|
osg_stats.getNode("value[" ~ i ~ "]", 1).setValue(nm);
|
|
if (i == getprop("/sim/rendering/on-screen-statistics"))
|
|
setprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics",nm);
|
|
i += 1;
|
|
}
|
|
|
|
var updateOSG_stats = func(n) {
|
|
var sel_mode = n.getValue();
|
|
if( sel_mode == nil ) return;
|
|
print("\nupdate OSG debug ",sel_mode);
|
|
|
|
foreach (var s; osg_debug)
|
|
{
|
|
if(s[0] == sel_mode)
|
|
{
|
|
print(" >> ",s[1]);
|
|
setprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics", s[0] ~ " " ~ s[1]);
|
|
gui.dialog_update("devel-extensions", "OSGdebug");
|
|
break;
|
|
}
|
|
}
|
|
# print("OSG Debug ",getprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics"));
|
|
};
|
|
|
|
# listen for results arriving
|
|
setlistener("/sim/rendering/on-screen-statistics", updateOSG_stats);
|
|
]]>
|
|
</open>
|
|
|
|
<close>
|
|
</close>
|
|
</nasal>
|
|
|
|
<!--new debug dialog
|
|
|
|
multiplayer debug checkboxes
|
|
loopback
|
|
log outgoing properties 2
|
|
dump & 4
|
|
trace incoming properties.
|
|
|
|
log level / systems.
|
|
|
|
osg debug (0,1,2,3,4)
|
|
|
|
reload shaders.-->
|
|
<text>
|
|
<label>Configure Development Extensions</label>
|
|
</text>
|
|
|
|
<hrule/>
|
|
|
|
<group>
|
|
<layout>vbox</layout>
|
|
<halign>left</halign>
|
|
|
|
<checkbox>
|
|
<halign>left</halign>
|
|
<label>Enable development dialog widgets (HUD and rendering dialog)</label>
|
|
<property>/sim/gui/devel-widgets</property>
|
|
<binding>
|
|
<command>dialog-apply</command>
|
|
</binding>
|
|
</checkbox>
|
|
|
|
<checkbox>
|
|
<halign>left</halign>
|
|
<label>Enable '/'-key property handler (see $FG_ROOT/Nasal/prop_key_handler.nas)</label>
|
|
<property>/sim/input/property-key-handler</property>
|
|
<binding>
|
|
<command>dialog-apply</command>
|
|
</binding>
|
|
</checkbox>
|
|
</group>
|
|
<group>
|
|
<layout>vbox</layout>
|
|
|
|
<!--muultiplayer debug checkboxes
|
|
loopback
|
|
log outgoing properties 2
|
|
dump & 4
|
|
trace incoming properties.-->
|
|
<halign>center</halign>
|
|
<checkbox>
|
|
<halign>left</halign>
|
|
<label>Local loopback of model</label>
|
|
<property>/sim/gui/debug/multiplayer-loopback</property>
|
|
<binding>
|
|
<command>dialog-apply</command>
|
|
</binding>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
<![CDATA[
|
|
setprop("/sim/multiplay/debug-level", (getprop("/sim/multiplay/debug-level") or 0) ^ 1);
|
|
setprop("/sim/gui/debug/multiplayer-loopback", getprop("/sim/multiplay/debug-level") & 1);
|
|
]]>
|
|
</script>
|
|
</binding>
|
|
</checkbox>
|
|
|
|
<combo>
|
|
<row>5</row>
|
|
<col>1</col>
|
|
<pref-width>300</pref-width>
|
|
<halign>left</halign>
|
|
<name>OSGdebug</name>
|
|
<label>OSG statistics</label>
|
|
<property>/sim/gui/dialogs/devel-extensions/on-screen-statistics</property>
|
|
<editable>false</editable>
|
|
<binding>
|
|
<command>dialog-apply</command>
|
|
</binding>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>
|
|
<![CDATA[
|
|
print("OSG Debug ",getprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics"));
|
|
var selval = substr(getprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics"),0,1);
|
|
print("Set osg debug ",selval);
|
|
setprop("/sim/rendering/on-screen-statistics", selval);
|
|
]]>
|
|
</script>
|
|
</binding>
|
|
</combo>
|
|
</group>
|
|
<group>
|
|
<layout>hbox</layout>
|
|
<halign>center</halign>
|
|
<button>
|
|
<legend>New Canvas Map</legend>
|
|
<binding>
|
|
<command>nasal</command>
|
|
<script>canvas.MapStructure_selfTest();</script>
|
|
</binding>
|
|
</button>
|
|
</group>
|
|
<group>
|
|
<layout>hbox</layout>
|
|
<halign>left</halign>
|
|
<button>
|
|
<legend>Reload GUI</legend>
|
|
<name>reload-gui</name>
|
|
<binding>
|
|
<command>reinit</command>
|
|
<subsystem>gui</subsystem>
|
|
</binding>
|
|
</button>
|
|
<button>
|
|
<name>reload-input</name>
|
|
<legend>Reload Input</legend>
|
|
<binding>
|
|
<command>reinit</command>
|
|
<subsystem>input</subsystem>
|
|
</binding>
|
|
</button>
|
|
|
|
<button>
|
|
<name>reload-hud</name>
|
|
<legend>Reload Hud</legend>
|
|
<binding>
|
|
<command>reinit</command>
|
|
<subsystem>hud</subsystem>
|
|
</binding>
|
|
</button>
|
|
|
|
<button>
|
|
<name>reload-panel</name>
|
|
<legend>Reload Panel</legend>
|
|
<binding>
|
|
<command>panel-load</command>
|
|
</binding>
|
|
</button>
|
|
</group>
|
|
<group>
|
|
<layout>hbox</layout>
|
|
<halign>let</halign>
|
|
<button>
|
|
<name>reload-autopilot</name>
|
|
<legend>Reload Autopilot</legend>
|
|
<binding>
|
|
<command>reinit</command>
|
|
<subsystem>xml-autopilot</subsystem>
|
|
</binding>
|
|
</button>
|
|
|
|
<button>
|
|
<name>reload-network</name>
|
|
<legend>Reload Network</legend>
|
|
<binding>
|
|
<command>reinit</command>
|
|
<subsystem>io</subsystem>
|
|
</binding>
|
|
</button>
|
|
|
|
<button>
|
|
<name>reload-model</name>
|
|
<legend>Reload Aircraft Model</legend>
|
|
<binding>
|
|
<command>reinit</command>
|
|
<subsystem>aircraft-model</subsystem>
|
|
</binding>
|
|
</button>
|
|
|
|
</group>
|
|
<group>
|
|
<layout>hbox</layout>
|
|
<halign>left</halign>
|
|
<button>
|
|
<name>reload-shaders</name>
|
|
<legend>Reload Shaders</legend>
|
|
<binding>
|
|
<command>reload-shaders</command>
|
|
</binding>
|
|
</button>
|
|
<button>
|
|
<name>reload-materials</name>
|
|
<legend>Reload Materials</legend>
|
|
<binding>
|
|
<command>reload-materials</command>
|
|
</binding>
|
|
</button>
|
|
|
|
<button>
|
|
<width>20</width>
|
|
<name>reload-scenery</name>
|
|
<legend>Reload Scenery</legend>
|
|
<binding>
|
|
<command>reinit</command>
|
|
<subsystem>scenery</subsystem>
|
|
</binding>
|
|
</button>
|
|
|
|
</group>
|
|
<button>
|
|
<legend>Close</legend>
|
|
<default>true</default>
|
|
<key>Esc</key>
|
|
<binding>
|
|
<command>dialog-apply</command>
|
|
</binding>
|
|
<binding>
|
|
<command>dialog-close</command>
|
|
</binding>
|
|
</button>
|
|
</PropertyList>
|