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fgdata/gui/dialogs/devel-extensions.xml

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<?xml version="1.0"?>
<PropertyList>
<name>devel-extensions</name>
<modal>false</modal>
<layout>vbox</layout>
<nasal>
<open>
<![CDATA[
var osg_debug = [
[0, "- Off"],
[1, "- Show Frame Rate"],
[2, "+ Viewer Graph"],
[3, "+ Camera"],
[4, "+ Viewer Scene"],
];
var osg_stats = cmdarg().getChildren("group")[1].getChildren("combo")[0];
var i = 0;
foreach (var s; osg_debug) {
var nm = s[0] ~ " " ~ s[1];
#print("setting node to ",nm);
osg_stats.getNode("value[" ~ i ~ "]", 1).setValue(nm);
if (i == getprop("/sim/rendering/on-screen-statistics"))
setprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics",nm);
i += 1;
}
var updateOSG_stats = func(n) {
var sel_mode = n.getValue();
if( sel_mode == nil ) return;
print("\nupdate OSG debug ",sel_mode);
foreach (var s; osg_debug)
{
if(s[0] == sel_mode)
{
print(" >> ",s[1]);
setprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics", s[0] ~ " " ~ s[1]);
gui.dialog_update("devel-extensions", "OSGdebug");
break;
}
}
# print("OSG Debug ",getprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics"));
};
# listen for results arriving
setlistener("/sim/rendering/on-screen-statistics", updateOSG_stats);
]]>
</open>
<close>
</close>
</nasal>
<!--new debug dialog
multiplayer debug checkboxes
loopback
log outgoing properties 2
dump & 4
trace incoming properties.
log level / systems.
osg debug (0,1,2,3,4)
reload shaders.-->
<text>
<label>Configure Development Extensions</label>
</text>
<hrule/>
<group>
<layout>vbox</layout>
<halign>left</halign>
<checkbox>
<halign>left</halign>
<label>Enable development dialog widgets (HUD and rendering dialog)</label>
<property>/sim/gui/devel-widgets</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
<checkbox>
<halign>left</halign>
<label>Enable '/'-key property handler (see $FG_ROOT/Nasal/prop_key_handler.nas)</label>
<property>/sim/input/property-key-handler</property>
<binding>
<command>dialog-apply</command>
</binding>
</checkbox>
</group>
<group>
<layout>vbox</layout>
<!--muultiplayer debug checkboxes
loopback
log outgoing properties 2
dump & 4
trace incoming properties.-->
<halign>center</halign>
<checkbox>
<halign>left</halign>
<label>Local loopback of model</label>
<property>/sim/gui/debug/multiplayer-loopback</property>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
setprop("/sim/multiplay/debug-level", (getprop("/sim/multiplay/debug-level") or 0) ^ 1);
setprop("/sim/gui/debug/multiplayer-loopback", getprop("/sim/multiplay/debug-level") & 1);
]]>
</script>
</binding>
</checkbox>
<combo>
<row>5</row>
<col>1</col>
<pref-width>300</pref-width>
<halign>left</halign>
<name>OSGdebug</name>
<label>OSG statistics</label>
<property>/sim/gui/dialogs/devel-extensions/on-screen-statistics</property>
<editable>false</editable>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>nasal</command>
<script>
<![CDATA[
print("OSG Debug ",getprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics"));
var selval = substr(getprop("/sim/gui/dialogs/devel-extensions/on-screen-statistics"),0,1);
print("Set osg debug ",selval);
setprop("/sim/rendering/on-screen-statistics", selval);
]]>
</script>
</binding>
</combo>
</group>
<group>
<layout>hbox</layout>
<halign>center</halign>
<button>
<legend>New Canvas Map</legend>
<binding>
<command>nasal</command>
<script>canvas.MapStructure_selfTest();</script>
</binding>
</button>
</group>
<group>
<layout>hbox</layout>
<halign>left</halign>
<button>
<legend>Reload GUI</legend>
<name>reload-gui</name>
<binding>
<command>reinit</command>
<subsystem>gui</subsystem>
</binding>
</button>
<button>
<name>reload-input</name>
<legend>Reload Input</legend>
<binding>
<command>reinit</command>
<subsystem>input</subsystem>
</binding>
</button>
<button>
<name>reload-hud</name>
<legend>Reload Hud</legend>
<binding>
<command>reinit</command>
<subsystem>hud</subsystem>
</binding>
</button>
<button>
<name>reload-panel</name>
<legend>Reload Panel</legend>
<binding>
<command>panel-load</command>
</binding>
</button>
</group>
<group>
<layout>hbox</layout>
<halign>let</halign>
<button>
<name>reload-autopilot</name>
<legend>Reload Autopilot</legend>
<binding>
<command>reinit</command>
<subsystem>xml-autopilot</subsystem>
</binding>
</button>
<button>
<name>reload-network</name>
<legend>Reload Network</legend>
<binding>
<command>reinit</command>
<subsystem>io</subsystem>
</binding>
</button>
<button>
<name>reload-model</name>
<legend>Reload Aircraft Model</legend>
<binding>
<command>reinit</command>
<subsystem>aircraft-model</subsystem>
</binding>
</button>
</group>
<group>
<layout>hbox</layout>
<halign>left</halign>
<button>
<name>reload-shaders</name>
<legend>Reload Shaders</legend>
<binding>
<command>reload-shaders</command>
</binding>
</button>
<button>
<name>reload-materials</name>
<legend>Reload Materials</legend>
<binding>
<command>reload-materials</command>
</binding>
</button>
<button>
<width>20</width>
<name>reload-scenery</name>
<legend>Reload Scenery</legend>
<binding>
<command>reinit</command>
<subsystem>scenery</subsystem>
</binding>
</button>
</group>
<button>
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<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
</PropertyList>