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fgdata/Shaders/HDR/adapt-luminance.vert
2021-07-23 07:46:05 +02:00

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170 B
GLSL

#version 330 core
layout(location = 0) in vec4 pos;
uniform mat4 osg_ModelViewProjectionMatrix;
void main()
{
gl_Position = osg_ModelViewProjectionMatrix * pos;
}