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fgdata/Shaders/HDR/adapt-luminance.vert

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GLSL
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2021-04-10 09:14:16 +00:00
#version 330 core
layout(location = 0) in vec4 pos;
uniform mat4 osg_ModelViewProjectionMatrix;
void main()
{
gl_Position = osg_ModelViewProjectionMatrix * pos;
}