80 lines
2.5 KiB
Text
80 lines
2.5 KiB
Text
# ATLAS PALETTE
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#
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# Palette section: defines a number of colours
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# consisting of an index and red, green, blue, alpha values
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# Colour 0 will be used as background colour
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Colour 0 0.671 0.737 0.745 1.0
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Colour 1 0.647 0.729 0.647 1.0
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Colour 2 0.859 0.906 0.804 1.0
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Colour 3 0.753 0.831 0.682 1.0
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Colour 4 0.949 0.933 0.757 1.0
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Colour 5 0.941 0.871 0.608 1.0
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Colour 6 0.878 0.725 0.486 1.0
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Colour 7 0.816 0.616 0.443 1.0
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Colour 8 0.776 0.529 0.341 1.0
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Colour 9 0.824 0.863 0.824 1.0
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Colour 10 0.682 0.573 0.369 1.0
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Colour 11 0.275 0.275 0.275 1.0
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# Colours 12 and 13 have been changed to the clear
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# colour value, and water lighting disabled in Map.
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# Use the old values if you re-enable water-lighting.
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#Colour 12 0.761 0.839 0.847 1.0
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#Colour 13 0.761 0.839 0.847 1.0
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Colour 12 0.671 0.737 0.745 1.0
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Colour 13 0.671 0.737 0.745 1.0
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Colour 14 0.439 0.271 0.420 1.0
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Colour 15 0.975 0.982 0.484 1.0
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Colour 16 1.000 0.000 0.000 1.0
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Colour 17 0.859 0.851 0.478 1.0
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Colour 18 0.800 0.200 0.200 1.0
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Colour 19 0.200 0.800 0.200 1.0
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Colour 20 0.250 0.250 0.250 1.0
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Colour 21 1.000 0.000 0.000 1.0
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#
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# Materials definitions: maps a material name to a Colour index
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# in the palette above. -1 indicates that the material should
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# be Coloured by altitude.
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#
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# The elevation levels are defined by materials with names like
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# "Elevation_x" which mean everything with altitude between x and
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# the next elevation level will be coloured with that index.
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# Elevation levels *must* be sorted from lowest to highest.
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#
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Material Elevation_-1 1
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Material Elevation_100 2
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Material Elevation_200 3
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Material Elevation_500 4
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Material Elevation_1000 5
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Material Elevation_1500 6
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Material Elevation_2000 7
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Material Elevation_3000 8
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Material Elevation_100000 9
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Material AirportKeep 9
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Material Concrete 16
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Material Default -1
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Material Urban 17
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Material Town 17
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Material Unknown 16
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Material Glacier -1
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Material Ocean 13
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Material Lake 12
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Material IntermittentLake 12
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Material DryLake -1
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Material Reservoir 12
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Material IntermittentReservoir 12
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Material Stream 12
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Material Marsh -1
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Material Grass -1
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Material Cloud 16
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Material BuiltUpCover 15
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Material Road 20
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Material Freeway 20
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Material Railroad 21
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# These three last are *not optional* and *must* be declared,
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# otherwise Map will crash when drawing runways/navaids
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Material RunwayOutline 14
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Material RunwayFill 9
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Material NavaidLabels 14
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Material VorToLine 18
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Material VorFromLine 19
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Material IlsLoc 18
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