# ATLAS PALETTE # # Palette section: defines a number of colours # consisting of an index and red, green, blue, alpha values # Colour 0 will be used as background colour Colour 0 0.671 0.737 0.745 1.0 Colour 1 0.647 0.729 0.647 1.0 Colour 2 0.859 0.906 0.804 1.0 Colour 3 0.753 0.831 0.682 1.0 Colour 4 0.949 0.933 0.757 1.0 Colour 5 0.941 0.871 0.608 1.0 Colour 6 0.878 0.725 0.486 1.0 Colour 7 0.816 0.616 0.443 1.0 Colour 8 0.776 0.529 0.341 1.0 Colour 9 0.824 0.863 0.824 1.0 Colour 10 0.682 0.573 0.369 1.0 Colour 11 0.275 0.275 0.275 1.0 # Colours 12 and 13 have been changed to the clear # colour value, and water lighting disabled in Map. # Use the old values if you re-enable water-lighting. #Colour 12 0.761 0.839 0.847 1.0 #Colour 13 0.761 0.839 0.847 1.0 Colour 12 0.671 0.737 0.745 1.0 Colour 13 0.671 0.737 0.745 1.0 Colour 14 0.439 0.271 0.420 1.0 Colour 15 0.975 0.982 0.484 1.0 Colour 16 1.000 0.000 0.000 1.0 Colour 17 0.859 0.851 0.478 1.0 Colour 18 0.800 0.200 0.200 1.0 Colour 19 0.200 0.800 0.200 1.0 Colour 20 0.250 0.250 0.250 1.0 Colour 21 1.000 0.000 0.000 1.0 # # Materials definitions: maps a material name to a Colour index # in the palette above. -1 indicates that the material should # be Coloured by altitude. # # The elevation levels are defined by materials with names like # "Elevation_x" which mean everything with altitude between x and # the next elevation level will be coloured with that index. # Elevation levels *must* be sorted from lowest to highest. # Material Elevation_-1 1 Material Elevation_100 2 Material Elevation_200 3 Material Elevation_500 4 Material Elevation_1000 5 Material Elevation_1500 6 Material Elevation_2000 7 Material Elevation_3000 8 Material Elevation_100000 9 Material AirportKeep 9 Material Concrete 16 Material Default -1 Material Urban 17 Material Town 17 Material Unknown 16 Material Glacier -1 Material Ocean 13 Material Lake 12 Material IntermittentLake 12 Material DryLake -1 Material Reservoir 12 Material IntermittentReservoir 12 Material Stream 12 Material Marsh -1 Material Grass -1 Material Cloud 16 Material BuiltUpCover 15 Material Road 20 Material Freeway 20 Material Railroad 21 # These three last are *not optional* and *must* be declared, # otherwise Map will crash when drawing runways/navaids Material RunwayOutline 14 Material RunwayFill 9 Material NavaidLabels 14 Material VorToLine 18 Material VorFromLine 19 Material IlsLoc 18