890 lines
16 KiB
Text
890 lines
16 KiB
Text
# This is the material property library file
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# Terrain textures
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AirportKeep {
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texture = Terrain/grass.rgb
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xsize = 200
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ysize = 200
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ambient = 0.45 0.46 0.31 1.0
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diffuse = 0.45 0.46 0.31 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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grass_rwy {
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texture = Runway/grass_rwy.rgb
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xsize = 0
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ysize = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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dirt_rwy {
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texture = Runway/dirt_rwy.rgb
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xsize = 0
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ysize = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_threshold {
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texture = Runway/pa_threshold.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_L {
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texture = Runway/pa_L.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_R {
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texture = Runway/pa_R.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_C {
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texture = Runway/pa_C.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_0r {
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texture = Runway/pa_0r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_1c {
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texture = Runway/pa_1c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_1l {
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texture = Runway/pa_1l.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_1r {
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texture = Runway/pa_1r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_11 {
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texture = Runway/pa_11.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_2c {
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texture = Runway/pa_2c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_2l {
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texture = Runway/pa_2l.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_2r {
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texture = Runway/pa_2r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_3c {
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texture = Runway/pa_3c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_3l {
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texture = Runway/pa_3l.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_3r {
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texture = Runway/pa_3r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_4c {
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texture = Runway/pa_4c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_4r {
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texture = Runway/pa_4r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_5c {
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texture = Runway/pa_5c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_5r {
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texture = Runway/pa_5r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_6c {
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texture = Runway/pa_6c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_6r {
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texture = Runway/pa_6r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_7c {
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texture = Runway/pa_7c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_7r {
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texture = Runway/pa_7r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_8c {
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texture = Runway/pa_8c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_8r {
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texture = Runway/pa_8r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_9c {
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texture = Runway/pa_9c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_9r {
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texture = Runway/pa_9r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_tz_three {
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texture = Runway/pa_tz_three.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_aim {
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texture = Runway/pa_aim.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_tz_two_a {
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texture = Runway/pa_tz_two_a.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_tz_two_b {
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texture = Runway/pa_tz_two_b.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_tz_one_a {
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texture = Runway/pa_tz_one_a.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_tz_one_b {
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texture = Runway/pa_tz_one_b.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pa_rest {
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texture = Runway/pa_rest.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_threshold {
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texture = Runway/pc_threshold.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_L {
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texture = Runway/pc_L.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_R {
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texture = Runway/pc_R.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_C {
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texture = Runway/pc_C.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_0r {
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texture = Runway/pc_0r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_1c {
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texture = Runway/pc_1c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_1l {
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texture = Runway/pc_1l.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_1r {
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texture = Runway/pc_1r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_11 {
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texture = Runway/pc_11.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_2c {
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texture = Runway/pc_2c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_2l {
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texture = Runway/pc_2l.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_2r {
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texture = Runway/pc_2r.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
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diffuse = 0.2 0.2 0.2 1.0
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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pc_3c {
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texture = Runway/pc_3c.rgb
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wrapu = 0
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wrapv = 0
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ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_3l {
|
|
texture = Runway/pc_3l.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_3r {
|
|
texture = Runway/pc_3r.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_4c {
|
|
texture = Runway/pc_4c.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_4r {
|
|
texture = Runway/pc_4r.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_5c {
|
|
texture = Runway/pc_5c.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_5r {
|
|
texture = Runway/pc_5r.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_6c {
|
|
texture = Runway/pc_6c.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_6r {
|
|
texture = Runway/pc_6r.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_7c {
|
|
texture = Runway/pc_7c.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_7r {
|
|
texture = Runway/pc_7r.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_8c {
|
|
texture = Runway/pc_8c.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_8r {
|
|
texture = Runway/pc_8r.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_9c {
|
|
texture = Runway/pc_9c.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_9r {
|
|
texture = Runway/pc_9r.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_tz_three {
|
|
texture = Runway/pc_tz_three.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_aim {
|
|
texture = Runway/pc_aim.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_tz_two_a {
|
|
texture = Runway/pc_tz_two_a.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_tz_two_b {
|
|
texture = Runway/pc_tz_two_b.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_tz_one_a {
|
|
texture = Runway/pc_tz_one_a.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_tz_one_b {
|
|
texture = Runway/pc_tz_one_b.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
pc_rest {
|
|
texture = Runway/pc_rest.rgb
|
|
wrapu = 0
|
|
wrapv = 0
|
|
ambient = 0.2 0.2 0.2 1.0
|
|
diffuse = 0.2 0.2 0.2 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
Default {
|
|
texture = Terrain/forest1.rgb
|
|
xsize = 1000
|
|
ysize = 1000
|
|
ambient = 0.14 0.28 0.13 1.0
|
|
diffuse = 0.14 0.28 0.13 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
alias SomeSort Default
|
|
alias EvergreenNeedleCover Default
|
|
alias DeciduousBroadCover Default
|
|
alias MixedForestCover Default
|
|
alias CropWoodCover Default
|
|
alias WoodedTundraCover Default
|
|
|
|
Urban {
|
|
texture = Terrain/resgrid.rgb
|
|
xsize = 1024
|
|
ysize = 1024
|
|
ambient = 0.14 0.28 0.13 1.0
|
|
diffuse = 0.14 0.28 0.13 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
alias BuiltUpCover Urban
|
|
|
|
Unknown {
|
|
texture = Terrain/unknown.rgb
|
|
xsize = 1000
|
|
ysize = 1000
|
|
ambient = 0.14 0.28 0.13 1.0
|
|
diffuse = 0.14 0.28 0.13 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
Glacier {
|
|
texture = Terrain/glacier.rgb
|
|
xsize = 800
|
|
ysize = 800
|
|
ambient = 0.70 0.75 0.83 1.0
|
|
diffuse = 0.70 0.75 0.83 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
Ocean {
|
|
texture = Terrain/water.rgb
|
|
xsize = 500
|
|
ysize = 500
|
|
ambient = 0.17 0.31 0.49 1.0
|
|
diffuse = 0.17 0.31 0.49 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
Lake {
|
|
texture = Terrain/water.rgb
|
|
xsize = 500
|
|
ysize = 500
|
|
ambient = 0.17 0.31 0.49 1.0
|
|
diffuse = 0.17 0.31 0.49 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
Pond {
|
|
texture = Terrain/water.rgb
|
|
xsize = 500
|
|
ysize = 500
|
|
ambient = 0.17 0.31 0.49 1.0
|
|
diffuse = 0.17 0.31 0.49 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
IntermittentLake {
|
|
texture = Terrain/desert1.rgb
|
|
xsize = 500
|
|
ysize = 500
|
|
ambient = 0.60 0.54 0.60 1.0
|
|
diffuse = 0.60 0.54 0.60 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
alias ShrubCover IntermittentLake
|
|
|
|
DryLake {
|
|
texture = Terrain/desert.rgb
|
|
xsize = 500
|
|
ysize = 500
|
|
ambient = 0.60 0.54 0.40 1.0
|
|
diffuse = 0.60 0.54 0.40 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
alias BarrenCover DryLake
|
|
|
|
Reservoir {
|
|
texture = Terrain/water.rgb
|
|
xsize = 500
|
|
ysize = 500
|
|
ambient = 0.17 0.31 0.49 1.0
|
|
diffuse = 0.17 0.31 0.49 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
IntermittentReservoir {
|
|
texture = Terrain/water.rgb
|
|
xsize = 500
|
|
ysize = 500
|
|
ambient = 0.17 0.31 0.49 1.0
|
|
diffuse = 0.17 0.31 0.49 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
Stream {
|
|
texture = Terrain/water.rgb
|
|
xsize = 500
|
|
ysize = 500
|
|
ambient = 0.18 0.31 0.40 1.0
|
|
diffuse = 0.18 0.31 0.40 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
|
|
Marsh {
|
|
texture = Terrain/marsh1.rgb
|
|
xsize = 1000
|
|
ysize = 1000
|
|
ambient = 0.23 0.35 0.12 1.0
|
|
diffuse = 0.23 0.35 0.12 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
alias ShrubGrassCover Marsh
|
|
|
|
Grass {
|
|
texture = Terrain/grass.rgb
|
|
xsize = 200
|
|
ysize = 200
|
|
ambient = 0.45 0.46 0.31 1.0
|
|
diffuse = 0.45 0.46 0.31 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|
|
alias GrassCover Grass
|
|
alias MixedTundraCover Grass
|
|
alias SavannaCover Grass
|
|
alias IrrCropPastureCover Grass
|
|
alias DryCropPastureCover Grass
|
|
alias CropGrassCover Grass
|
|
|
|
Cloud {
|
|
texture = Sky/cloud.rgba
|
|
xsize = 500
|
|
ysize = 500
|
|
ambient = 0.17 0.31 0.49 0.0
|
|
diffuse = 0.17 0.31 0.49 0.0
|
|
specular = 0.0 0.0 0.0 0.0
|
|
emissive = 0.0 0.0 0.0 0.0
|
|
alpha = yes
|
|
}
|
|
|
|
Island {
|
|
texture = Terrain/forest1.rgb
|
|
xsize = 1000
|
|
ysize = 1000
|
|
ambient = 0.14 0.28 0.13 1.0
|
|
diffuse = 0.14 0.28 0.13 1.0
|
|
specular = 0.0 0.0 0.0 1.0
|
|
emissive = 0.0 0.0 0.0 1.0
|
|
}
|