Updated with "aliases" for new ground cover textures.
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16
materials
16
materials
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@ -721,6 +721,12 @@ Default {
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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alias SomeSort Default
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alias EvergreenNeedleCover Default
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alias DeciduousBroadCover Default
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alias MixedForestCover Default
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alias CropWoodCover Default
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alias WoodedTundraCover Default
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Urban {
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texture = Terrain/resgrid.rgb
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@ -731,6 +737,7 @@ Urban {
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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alias BuiltUpCover Urban
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Unknown {
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texture = Terrain/unknown.rgb
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@ -791,6 +798,7 @@ IntermittentLake {
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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alias ShrubCover IntermittentLake
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DryLake {
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texture = Terrain/desert.rgb
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@ -801,6 +809,7 @@ DryLake {
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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alias BarrenCover DryLake
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Reservoir {
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texture = Terrain/water.rgb
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@ -841,6 +850,7 @@ Marsh {
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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alias ShrubGrassCover Marsh
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Grass {
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texture = Terrain/grass.rgb
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@ -851,6 +861,12 @@ Grass {
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specular = 0.0 0.0 0.0 1.0
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emissive = 0.0 0.0 0.0 1.0
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}
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alias GrassCover Grass
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alias MixedTundraCover Grass
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alias SavannaCover Grass
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alias IrrCropPastureCover Grass
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alias DryCropPastureCover Grass
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alias CropGrassCover Grass
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Cloud {
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texture = Sky/cloud.rgba
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