5e1621dc92
From:
https://github.com/c172p-team/c172p-detailed/releases/tag/version%2F2018.2
f772964361
148 lines
4.5 KiB
XML
148 lines
4.5 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<params>
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<prop_spray_speed_ms>engines/engine[2]/rpm</prop_spray_speed_ms>
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</params>
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<particlesystem>
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<name>rain-s</name>
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<texture>smoke.png</texture>
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<emissive>false</emissive>
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<lighting>false</lighting>
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<offsets>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</offsets>
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<condition>
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<and>
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<greater-than>
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<property alias="/params/prop_spray_speed_ms"/>
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<value>200.0</value>
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</greater-than>
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<greater-than>
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<property>/environment/rain-norm</property>
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<value>0.0</value>
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</greater-than>
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<less-than>
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<property>position/altitude-agl-ft</property>
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<value>5.0</value>
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</less-than>
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<not>
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<property>/sim/current-view/internal</property>
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</not>
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</and>
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</condition>
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<align>billboard</align>
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<attach>world</attach>
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<placer>
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<type>segments</type>
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<vertex>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</vertex>
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<vertex>
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<x-m>1.5</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</vertex>
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<vertex>
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<x-m>3</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</vertex>
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</placer>
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<shooter>
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<theta-min-deg>90</theta-min-deg>
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<theta-max-deg>90</theta-max-deg>
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<phi-min-deg>-15</phi-min-deg>
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<phi-max-deg>15</phi-max-deg>
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<speed-mps>
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<expression>
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<product>
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<property alias="/params/prop_spray_speed_ms"/>
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<value>1.1</value>
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</product>
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</expression>
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<spread>1.0</spread>
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</speed-mps>
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<rotation-speed>
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<x-max-deg-sec>15</x-max-deg-sec>
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<x-min-deg-sec>-15</x-min-deg-sec>
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<y-max-deg-sec>15</y-max-deg-sec>
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<y-min-deg-sec>-15</y-min-deg-sec>
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<z-max-deg-sec>15</z-max-deg-sec>
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<z-min-deg-sec>-15</z-min-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<!-- TODO It would be nice if we could multiply with /environment/rain-norm -->
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<property alias="/params/prop_spray_speed_ms"/>
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<factor>0.01</factor>
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<spread>0.01</spread>
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</particles-per-sec>
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</counter>
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<particle>
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<start>
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<color>
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<red>
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<property>/rendering/scene/diffuse/red</property>
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</red>
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<green>
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<property>/rendering/scene/diffuse/red</property>
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</green>
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<blue>
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<property>/rendering/scene/diffuse/red</property>
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</blue>
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<alpha>
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<value>0.05</value>
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</alpha>
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</color>
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<size>
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<value>0.5</value>
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</size>
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</start>
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<end>
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<color>
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<red>
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<property>/rendering/scene/diffuse/red</property>
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</red>
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<green>
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<property>/rendering/scene/diffuse/red</property>
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</green>
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<blue>
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<property>/rendering/scene/diffuse/red</property>
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</blue>
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<alpha>
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<value>0.020</value>
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</alpha>
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</color>
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<size>
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<value>10</value>
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</size>
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</end>
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<life-sec>
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<value>1.5</value>
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</life-sec>
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<mass-kg>0.025</mass-kg>
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<radius-m>0.125</radius-m>
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</particle>
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<program>
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<fluid>air</fluid>
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<gravity>true</gravity>
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<wind>false</wind>
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</program>
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</particlesystem>
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</PropertyList>
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