1
0
Fork 0
fgdata/Aircraft/c172p/Nasal/mooring.nas
Stuart Buchanan 73a67f2328 c172p-detailed sync for 2018.3
from https://github.com/c172p-team/c172p/tree/release/2018.3
commit 0ddd75dbb7431f955d1dd8f468b30300bad6b9d1
2018-09-02 20:58:05 +01:00

153 lines
5.6 KiB
Text

#############################
# Usable with FlightGear
# Property of Gerard Robin
# Copyright License: GPL
#
# Was by Gerard ROBIN.
# update: grtux hangar team https://sites.google.com/site/grtuxhangar/
# COPYRIGHT
############################
#init Moorage.
#Replace the generic Seaboat fightgear system which is wrong, and not completed with the list of harbours.
#This is a customized developpement done from an original idea => the Boeing 314A Project (the nice and accurate FG Clipper) thanks to his unknown Author.
#We are using the original harbour list which was used by the boeing314 model and using too a specific customized addon list which could be improved.
#both files are: mooring-pos_boeing314-based.xml, mooring-pos.xml
############################
#Modifications:
#Wayne Bragg/c172p-detailed, April 2018
############################
#init if allowed and called for
setlistener("/sim/signals/fdm-initialized",
func {
var presets = props.globals.getNode("/sim/presets");
var seaplanes = props.globals.getNode("/systems/mooring/route").getChildren("seaplane");
var harbour = "";
var airport = presets.getChild("airport-id").getValue();
setprop("/controls/mooring/port-available", 0);
if(airport != nil and airport != "") {
for(var i=0; i<size(seaplanes); i=i+1) {
harbour = seaplanes[ i ].getChild("airport-id").getValue();
if(harbour == airport) {
setprop("/controls/mooring/port-available", 1);
}
}
}
settimer(func{
if (getprop("/controls/mooring/automatic") and getprop("/controls/mooring/allowed")) {
seaplane = Mooring.new();
}
},1.0);
}
);
setlistener("/controls/mooring/go-to-mooring",
func {
if (getprop("/controls/mooring/allowed")) {
seaplane = Mooring.new();
}
}
);
Mooring = {};
Mooring.new = func {
var obj = {
parents : [Mooring],
presets : nil,
seaplanes : nil,
};
obj.init();
return obj;
};
Mooring.init = func {
me.presets = props.globals.getNode("/sim/presets");
me.seaplanes = props.globals.getNode("/systems/mooring/route").getChildren("seaplane");
me.presetseaplane();
}
Mooring.setmoorage = func( index, moorage ) {
var latitudedeg = me.seaplanes[ index ].getChild("latitude-deg").getValue();
var longitudedeg = me.seaplanes[ index ].getChild("longitude-deg").getValue();
var headingdeg = me.seaplanes[ index ].getChild("heading-deg").getValue();
print (" LAT ",latitudedeg," LON ",longitudedeg," HEAD ",headingdeg);
# overwrite the coordinates from the original airport
me.presets.getChild("airport-id").setValue("");
me.presets.getChild("latitude-deg").setValue(latitudedeg);
me.presets.getChild("longitude-deg").setValue(longitudedeg);
me.presets.getChild("heading-deg").setValue(headingdeg);
me.presets.getChild("roll-deg").setValue(0);
me.presets.getChild("pitch-deg").setValue(0);
me.presets.getChild("airspeed-kt").setValue(0);
# forces the computation of ground
me.presets.getChild("altitude-ft").setValue(-9999);
}
Mooring.presetseaplane = func {
# to search the harbor
if(getprop("/sim/sceneryloaded")) {
settimer(func{ me.presetharbour(); },0.1);
}
setlistener("/sim/signals/fdm-initialized", func {
# force aircraft into proper orientation (bug in presets or reset?)
setprop("/orientation/roll-deg", 0);
setprop("/orientation/pitch-deg", 0);
if (getprop("/fdm/jsbsim/settings/damage-flag")) {
settimer(func {
setprop("/fdm/jsbsim/settings/damage", 1);
setprop("/fdm/jsbsim/settings/damage-flag", 0);
}, 2);
}
if (!getprop("/controls/switches/master-bat")) {
setprop("/controls/switches/master-bat", 1);
if (!getprop("/controls/switches/master-bat"))
setprop("/controls/switches/master-avionics");
setprop("/controls/gear/gear-down", 0);
setprop("/fdm/jsbsim/gear/gear-pos-norm", 0);
settimer(func {
setprop("/controls/switches/master-bat", 0);
}, 0.1);
} else {
if (!getprop("/controls/switches/master-bat"))
setprop("/controls/switches/master-avionics");
setprop("/controls/gear/gear-down", 0);
setprop("/fdm/jsbsim/gear/gear-pos-norm", 0);
}
});
settimer(func{ me.presetharbour(); },0.1);
}
# search the port
Mooring.presetharbour = func {
var airport = "";
var harbour = "";
airport = me.presets.getChild("airport-id").getValue();
if(airport != nil and airport != "") {
for(var i=0; i<size(me.seaplanes); i=i+1) {
harbour = me.seaplanes[ i ].getChild("airport-id").getValue();
if(harbour == airport) {
print("PORT ",harbour," Index ",i);
me.setmoorage(i, airport);
me.prepareseaplane();
c172p.oil_consumption.stop();
fgcommand("reposition");
break;
}
}
}
}
#Specific initialization of the aircraft
Mooring.prepareseaplane = func{
if (getprop("/fdm/jsbsim/settings/damage")) {
setprop("/fdm/jsbsim/settings/damage-flag", 1);
setprop("/fdm/jsbsim/settings/damage", 0);
}
setprop("/sim/model/c172p/securing/tiedownL-visible", 0);
setprop("/sim/model/c172p/securing/tiedownR-visible", 0);
setprop("/sim/model/c172p/securing/tiedownT-visible", 0);
setprop("/sim/model/c172p/securing/chock", 0);
}