9156006183
- Add GDU-1045 3d model courtesy of Jean-Paul ANCEAUX (www2). - Refactor to simplify deployment in aircraft - Add README file
119 lines
4.6 KiB
Text
119 lines
4.6 KiB
Text
# EIS
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var EIS =
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{
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new : func (mfd, myCanvas, device, svg)
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{
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var obj = {
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parents : [
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EIS,
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MFDPage.new(mfd, myCanvas, device, svg, "EIS", "")
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],
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};
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obj.setController(fg1000.EISController.new(obj, svg));
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obj.addTextElements(["RPMDisplay", "MBusVolts", "EBusVolts", "EngineHours"]);
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obj._fuelFlowPointer = PFD.PointerElement.new(obj.pageName, svg, "FuelFlowPointer", 0.0, 20.0, 135);
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obj._oilPressurePointer = PFD.PointerElement.new(obj.pageName, svg, "OilPressurePointer", 0.0, 115.0, 135);
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obj._oilTempPointer = PFD.PointerElement.new(obj.pageName, svg, "OilTempPointer", 0.0, 245.0, 135);
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obj._EGTPointer = PFD.PointerElement.new(obj.pageName, svg, "EGTPointer", 0.0, 1.0, 135);
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obj._EGTCylinder = PFD.PointerElement.new(obj.pageName, svg, "EGTCylinder", 0.0, 1.0, 135);
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obj._vacPointer = PFD.PointerElement.new(obj.pageName, svg, "VacPointer", 3.0, 7.0, 135);
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obj._leftFuelPointer = PFD.PointerElement.new(obj.pageName, svg, "LeftFuelPointer", 0.0, 30.0, 135);
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obj._rightFuelPointer = PFD.PointerElement.new(obj.pageName, svg, "RightFuelPointer", 0.0, 30.0, 135);
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obj._RPMPointer = PFD.RotatingElement.new(obj.pageName, svg, "RPMPointer", 0.0, 3000.0, 260.0, [150,100]);
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return obj;
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},
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updateData : func(engineData) {
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me.setTextElement("RPMDisplay", sprintf("%i", engineData.RPM));
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me.setTextElement("MBusVolts", sprintf("%.01f", engineData.MBusVolts));
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me.setTextElement("EBusVolts", sprintf("%.01f", engineData.MBusVolts)); # TODO: Include Emergency Bus
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me.setTextElement("EngineHours", sprintf("%.01f", engineData.EngineHours));
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me._fuelFlowPointer.setValue(engineData.FuelFlowGPH);
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me._oilPressurePointer.setValue(engineData.OilPressurePSI);
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me._oilTempPointer.setValue(engineData.OilTemperatureF);
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me._EGTPointer.setValue(engineData.EGTNorm);
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me._EGTCylinder.setValue(engineData.EGTNorm);
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me._vacPointer.setValue(engineData.VacuumSuctionInHG);
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me._leftFuelPointer.setValue(engineData.LeftFuelUSGal);
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me._rightFuelPointer.setValue(engineData.RightFuelUSGal);
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me._RPMPointer.setValue(engineData.RPM);
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},
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# Menu tree . engineMenu is referenced from most pages as softkey 0:
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# pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EISPage.engineMenu);
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engineMenu : func(device, pg, menuitem) {
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pg.clearMenu();
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pg.resetMenuColors();
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pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
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pg.addMenuItem(1, "LEAN", pg, pg.mfd.EIS.leanMenu);
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pg.addMenuItem(2, "SYSTEM", pg, pg.mfd.EIS.systemMenu);
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pg.addMenuItem(8, "BACK", pg, pg.topMenu);
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device.updateMenus();
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},
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leanMenu : func(device, pg, menuitem) {
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pg.clearMenu();
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pg.resetMenuColors();
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pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
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pg.addMenuItem(1, "LEAN", pg, pg.mfd.EIS.leanMenu);
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pg.addMenuItem(2, "SYSTEM", pg, pg.mfd.EIS.systemMenu);
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pg.addMenuItem(3, "CYL SELECT", pg);
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pg.addMenuItem(4, "ASSIST", pg);
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pg.addMenuItem(9, "BACK", pg, pg.mfd.EIS.engineMenu);
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device.updateMenus();
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},
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systemMenu : func(device, pg, menuitem) {
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pg.clearMenu();
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pg.resetMenuColors();
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pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
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pg.addMenuItem(1, "LEAN", pg, pg.mfd.EIS.leanMenu);
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pg.addMenuItem(2, "SYSTEM", pg, pg.mfd.EIS.systemMenu);
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pg.addMenuItem(3, "RST FUEL", pg);
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pg.addMenuItem(4, "GAL REM", pg, pg.mfd.EIS.galRemMenu);
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pg.addMenuItem(5, "BACK", pg, pg.mfd.EIS.engineMenu);
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device.updateMenus();
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},
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galRemMenu : func(device, pg, menuitem) {
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pg.clearMenu();
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pg.resetMenuColors();
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pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
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pg.addMenuItem(1, "LEAN", pg, pg.mfd.EIS.leanMenu);
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pg.addMenuItem(2, "SYSTEM", pg, pg.mfd.EIS.systemMenu);
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pg.addMenuItem(3, "-10 GAL", pg);
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pg.addMenuItem(4, "-1 GAL", pg);
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pg.addMenuItem(5, "+1 GAL", pg);
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pg.addMenuItem(6, "+10 GAL", pg);
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pg.addMenuItem(7, "44 GAL", pg);
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pg.addMenuItem(8, "BACK", pg, pg.mfd.EIS.engineMenu);
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device.updateMenus();
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},
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offdisplay : func() {
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me._group.setVisible(0);
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# Reset the menu colours. Shouldn't have to do this here, but
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# there's not currently an obvious other location to do so.
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for(var i = 0; i < 12; i +=1) {
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var name = sprintf("SoftKey%d",i);
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me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
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me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
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}
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me.getController().offdisplay();
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},
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ondisplay : func() {
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me._group.setVisible(1);
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me.getController().ondisplay();
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},
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};
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