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fgdata/Aircraft/Instruments-3d/FG1000/Nasal/EIS/EIS.nas

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# EIS
var EIS =
{
new : func (mfd, myCanvas, device, svg)
{
var obj = {
parents : [
EIS,
MFDPage.new(mfd, myCanvas, device, svg, "EIS", "")
],
};
obj.setController(fg1000.EISController.new(obj, svg));
obj.addTextElements(["RPMDisplay", "MBusVolts", "EBusVolts", "EngineHours"]);
obj._fuelFlowPointer = PFD.PointerElement.new(obj.pageName, svg, "FuelFlowPointer", 0.0, 20.0, 135);
obj._oilPressurePointer = PFD.PointerElement.new(obj.pageName, svg, "OilPressurePointer", 0.0, 115.0, 135);
obj._oilTempPointer = PFD.PointerElement.new(obj.pageName, svg, "OilTempPointer", 0.0, 245.0, 135);
obj._EGTPointer = PFD.PointerElement.new(obj.pageName, svg, "EGTPointer", 0.0, 1.0, 135);
obj._EGTCylinder = PFD.PointerElement.new(obj.pageName, svg, "EGTCylinder", 0.0, 1.0, 135);
obj._vacPointer = PFD.PointerElement.new(obj.pageName, svg, "VacPointer", 3.0, 7.0, 135);
obj._leftFuelPointer = PFD.PointerElement.new(obj.pageName, svg, "LeftFuelPointer", 0.0, 30.0, 135);
obj._rightFuelPointer = PFD.PointerElement.new(obj.pageName, svg, "RightFuelPointer", 0.0, 30.0, 135);
obj._RPMPointer = PFD.RotatingElement.new(obj.pageName, svg, "RPMPointer", 0.0, 3000.0, 260.0, [150,100]);
return obj;
},
updateData : func(engineData) {
me.setTextElement("RPMDisplay", sprintf("%i", engineData.RPM));
me.setTextElement("MBusVolts", sprintf("%.01f", engineData.MBusVolts));
me.setTextElement("EBusVolts", sprintf("%.01f", engineData.MBusVolts)); # TODO: Include Emergency Bus
me.setTextElement("EngineHours", sprintf("%.01f", engineData.EngineHours));
me._fuelFlowPointer.setValue(engineData.FuelFlowGPH);
me._oilPressurePointer.setValue(engineData.OilPressurePSI);
me._oilTempPointer.setValue(engineData.OilTemperatureF);
me._EGTPointer.setValue(engineData.EGTNorm);
me._EGTCylinder.setValue(engineData.EGTNorm);
me._vacPointer.setValue(engineData.VacuumSuctionInHG);
me._leftFuelPointer.setValue(engineData.LeftFuelUSGal);
me._rightFuelPointer.setValue(engineData.RightFuelUSGal);
me._RPMPointer.setValue(engineData.RPM);
},
# Menu tree . engineMenu is referenced from most pages as softkey 0:
# pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EISPage.engineMenu);
engineMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
pg.addMenuItem(1, "LEAN", pg, pg.mfd.EIS.leanMenu);
pg.addMenuItem(2, "SYSTEM", pg, pg.mfd.EIS.systemMenu);
pg.addMenuItem(8, "BACK", pg, pg.topMenu);
device.updateMenus();
},
leanMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
pg.addMenuItem(1, "LEAN", pg, pg.mfd.EIS.leanMenu);
pg.addMenuItem(2, "SYSTEM", pg, pg.mfd.EIS.systemMenu);
pg.addMenuItem(3, "CYL SELECT", pg);
pg.addMenuItem(4, "ASSIST", pg);
pg.addMenuItem(9, "BACK", pg, pg.mfd.EIS.engineMenu);
device.updateMenus();
},
systemMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
pg.addMenuItem(1, "LEAN", pg, pg.mfd.EIS.leanMenu);
pg.addMenuItem(2, "SYSTEM", pg, pg.mfd.EIS.systemMenu);
pg.addMenuItem(3, "RST FUEL", pg);
pg.addMenuItem(4, "GAL REM", pg, pg.mfd.EIS.galRemMenu);
pg.addMenuItem(5, "BACK", pg, pg.mfd.EIS.engineMenu);
device.updateMenus();
},
galRemMenu : func(device, pg, menuitem) {
pg.clearMenu();
pg.resetMenuColors();
pg.addMenuItem(0, "ENGINE", pg, pg.mfd.EIS.engineMenu);
pg.addMenuItem(1, "LEAN", pg, pg.mfd.EIS.leanMenu);
pg.addMenuItem(2, "SYSTEM", pg, pg.mfd.EIS.systemMenu);
pg.addMenuItem(3, "-10 GAL", pg);
pg.addMenuItem(4, "-1 GAL", pg);
pg.addMenuItem(5, "+1 GAL", pg);
pg.addMenuItem(6, "+10 GAL", pg);
pg.addMenuItem(7, "44 GAL", pg);
pg.addMenuItem(8, "BACK", pg, pg.mfd.EIS.engineMenu);
device.updateMenus();
},
offdisplay : func() {
me._group.setVisible(0);
# Reset the menu colours. Shouldn't have to do this here, but
# there's not currently an obvious other location to do so.
for(var i = 0; i < 12; i +=1) {
var name = sprintf("SoftKey%d",i);
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
}
me.getController().offdisplay();
},
ondisplay : func() {
me._group.setVisible(1);
me.getController().ondisplay();
},
};