21 lines
458 B
GLSL
21 lines
458 B
GLSL
#version 330 core
|
|
|
|
layout(location = 0) in vec4 pos;
|
|
layout(location = 1) in vec3 normal;
|
|
layout(location = 3) in vec4 multitexcoord0;
|
|
|
|
out vec3 vN;
|
|
out vec2 texcoord;
|
|
|
|
uniform mat4 osg_ModelViewProjectionMatrix;
|
|
uniform mat3 osg_NormalMatrix;
|
|
|
|
void main()
|
|
{
|
|
vec4 raised_pos = pos;
|
|
raised_pos.z += 0.05;
|
|
|
|
gl_Position = osg_ModelViewProjectionMatrix * raised_pos;
|
|
vN = normalize(osg_NormalMatrix * normal);
|
|
texcoord = multitexcoord0.st;
|
|
}
|