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fgdata/Shaders/HDR/debug_gbuffer_clear.frag

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332 B
GLSL

#version 330 core
layout(location = 0) out vec4 out_gbuffer0;
layout(location = 1) out vec4 out_gbuffer1;
layout(location = 2) out vec4 out_gbuffer2;
layout(location = 3) out vec4 out_gbuffer3;
void main()
{
out_gbuffer0 = vec4(0.0);
out_gbuffer1 = vec4(0.0);
out_gbuffer2 = vec4(0.0);
out_gbuffer3 = vec4(0.0);
}