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fgdata/Aircraft/Instruments-3d/FG1000/Nasal/NavMap.nas
Stuart Buchanan 89710b3c45 FG1000 Refactor to use common map.
Also add degree symbols to various pages.
2018-03-17 22:04:41 +00:00

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# Copyright 2018 Stuart Buchanan
# This file is part of FlightGear.
#
# FlightGear is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# FlightGear is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
#
# Common Navigation map functions
var NavMap = {
# Declutter levels.
DCLTR : [ "DCLTR", "DCLTR-1", "DCLTR-2", "DCLTR-3"],
# Airways levels.
AIRWAYS : [ "AIRWAYS", "AIRWY ON", "AIRWY LO", "AIRWY HI"],
new : func(page, element, center, clip="", zindex=0, vis_shift=0, static=0 )
{
var obj = {
parents : [ NavMap ],
_group : page.getGroup(),
_svg : page.getSVG(),
_page : page,
_pageName : page.getPageName(),
current_zoom : 13,
declutter : 0,
airways : 0,
vis_shift : vis_shift,
};
element.setTranslation(center[0], center[1]);
obj.Styles = fg1000.NavigationMapStyles.new();
obj.Options = fg1000.NavigationMapOptions.new();
obj.Map = element.createChild("map");
obj.Map.setScreenRange(689/2.0);
obj._rangeDisplay = obj._svg.getElementById(obj._pageName ~ "RangeDisplay");
if (obj._rangeDisplay == nil) die("Unable to find element " ~ obj._pageName ~ "RangeDisplay");
obj._orientationDisplay = obj._svg.getElementById(obj._pageName ~ "OrientationDisplay");
if (obj._orientationDisplay == nil) die("Unable to find element " ~ obj._pageName ~ "OrientationDisplay");
# Initialize the controllers:
if (static) {
obj.Map.setController("Static position", "main");
} else {
var ctrl_ns = canvas.Map.Controller.get("Aircraft position");
var source = ctrl_ns.SOURCES["current-pos"];
if (source == nil) {
# TODO: amend
var source = ctrl_ns.SOURCES["current-pos"] = {
getPosition: func subvec(geo.aircraft_position().latlon(), 0, 2),
getAltitude: func getprop('/position/altitude-ft'),
getHeading: func {
if (me.aircraft_heading)
getprop('/orientation/heading-deg')
else 0
},
aircraft_heading: 1,
};
}
setlistener("/sim/gui/dialogs/map-canvas/aircraft-heading-up", func(n) {
source.aircraft_heading = n.getBoolValue();
}, 1);
# Make it move with our aircraft:
obj.Map.setController("Aircraft position", "current-pos"); # from aircraftpos.controller
}
if (clip != "") {
obj.Map.set("clip-frame", canvas.Element.LOCAL);
obj.Map.set("clip", clip);
}
if (zindex != 0) {
element.setInt("z-index", zindex);
}
var r = func(name,on_static=1, vis=1,zindex=nil) return caller(0)[0];
# TODO: we'll need some z-indexing here, right now it's just random
foreach (var layer_name; obj._page.mfd.ConfigStore.getLayerNames()) {
var layer = obj._page.mfd.ConfigStore.getLayer(layer_name);
if ((static == 0) or (layer.static == 1)) {
# Not all layers are displayed for all map types. Specifically,
# some layers are not displayed on static maps - e.g. DirectTo
obj.Map.addLayer(
factory: layer.factory,
type_arg: layer_name,
priority: layer.priority,
style: obj.Styles.getStyle(layer_name),
options: obj.Options.getOption(layer_name),
visible: 0);
}
}
obj.setZoom(obj.current_zoom);
obj.setOrientation(0);
obj.Map.setVisible(0);
return obj;
},
setController : func(type, controller ) {
me.Map.setController(type, controller);
},
getController : func() {
return me.Map.getController();
},
toggleLayerVisible : func(name) {
(var l = me.Map.getLayer(name)).setVisible(l.getVisible());
},
setLayerVisible : func(name,n=1) {
me.Map.getLayer(name).setVisible(n);
},
setRange : func(range, label) {
me.Map.setRange(range);
me._rangeDisplay.setText(label);
},
setOrientation : func(orientation) {
# TODO - implment this
me._orientationDisplay.setText(fg1000.ORIENTATIONS[orientation].label);
},
setScreenRange : func(range) {
me.Map.setScreenRange(range);
},
zoomIn : func() {
me.setZoom(me.current_zoom -1);
},
zoomOut : func() {
me.setZoom(me.current_zoom +1);
},
setZoom : func(zoom) {
if ((zoom < 0) or (zoom > (size(fg1000.RANGES) - 1))) return;
me.current_zoom = zoom;
# Ranges above represent vertical ranges, but the display is a rectangle, so
# we need to use the diagonal range of the 1024 x 689, which is 617px.
# 617px is 1.8 x 689/2, so we need to increase the range values by x1.8
me.setRange(fg1000.RANGES[zoom].range, fg1000.RANGES[zoom].label);
me.updateVisibility();
},
updateVisibility : func() {
# Determine which layers should be visible.
foreach (var layer_name; me._page.mfd.ConfigStore.getLayerNames()) {
var layer = me._page.mfd.ConfigStore.getLayer(layer_name);
if (me.Map.getLayer(layer_name) == nil) continue;
# Layers are only displayed if:
# 1) the user has enabled them.
# 2) The current zoom level is _less_ than the maximum range for the layer
# (i.e. as the range gets larger, we remove layers). Note that for
# inset maps, the range that items are removed is lower.
# 3) They haven't been removed due to the declutter level.
var effective_zoom = math.clamp(me.current_zoom + me.vis_shift, 0, size(fg1000.RANGES));
var effective_range = fg1000.RANGES[effective_zoom].range;
if (layer.enabled and
(effective_range <= layer.range) and
(me.declutter <= layer.declutter) )
{
me.Map.getLayer(layer_name).setVisible(1);
} else {
me.Map.getLayer(layer_name).setVisible(0);
}
}
},
isEnabled : func(layer) {
return me._page.mfd.ConfigStore.isLayerEnabled(layer);
},
toggleLayer : func(layer) {
me._page.mfd.ConfigStore.toggleLayerEnabled(layer);
me.updateVisibility();
},
# Increment through the de-clutter levels, which impact what layers are
# displayed. We also need to update the declutter menu item.
incrDCLTR : func(device, menuItem) {
me.declutter = math.mod(me.declutter +1, 4);
me.updateVisibility();
return me.DCLTR[me.declutter];
},
getDCLTRTitle : func() {
return me.DCLTR[me.declutter];
},
# Increment through the AIRWAYS levels. At present this doesn't do anything
# except change the label. It should enable/disable different airways
# information.
incrAIRWAYS : func(device, menuItem) {
me.airways = math.mod(me.airways +1, 4);
me.updateVisibility();
return me.AIRWAYS[me.airways];
},
getAIRWAYSTitle : func() {
return me.AIRWAYS[me.airways];
},
# Set the DTO line target
setDTOLineTarget : func(lat, lon) {
me.Map.getLayer("DTO").controller.setTarget(lat,lon);
},
enableDTO : func(enable) {
me._page.mfd.ConfigStore.setLayerEnabled("DTO", enable);
me.updateVisibility();
},
handleRange : func(val)
{
var incr_or_decr = (val > 0) ? 1 : -1;
me.setZoom(me.current_zoom + incr_or_decr);
},
getMap : func() {
return me.Map;
},
show : func() {
me.Map.show();
},
hide : func() {
me.Map.hide();
},
setVisible : func(visible) {
me.Map.setVisible(visible);
}
};