2018-03-04 20:02:16 +00:00
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# Copyright 2018 Stuart Buchanan
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# This file is part of FlightGear.
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#
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# FlightGear is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# FlightGear is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with FlightGear. If not, see <http://www.gnu.org/licenses/>.
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#
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# Common Navigation map functions
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var NavMap = {
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# Declutter levels.
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DCLTR : [ "DCLTR", "DCLTR-1", "DCLTR-2", "DCLTR-3"],
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# Airways levels.
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AIRWAYS : [ "AIRWAYS", "AIRWY ON", "AIRWY LO", "AIRWY HI"],
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2018-03-17 22:04:41 +00:00
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new : func(page, element, center, clip="", zindex=0, vis_shift=0, static=0 )
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2018-03-04 20:02:16 +00:00
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{
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var obj = {
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parents : [ NavMap ],
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_group : page.getGroup(),
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_svg : page.getSVG(),
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_page : page,
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_pageName : page.getPageName(),
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current_zoom : 13,
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declutter : 0,
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airways : 0,
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vis_shift : vis_shift,
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};
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element.setTranslation(center[0], center[1]);
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obj.Styles = fg1000.NavigationMapStyles.new();
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obj.Options = fg1000.NavigationMapOptions.new();
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obj.Map = element.createChild("map");
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obj.Map.setScreenRange(689/2.0);
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obj._rangeDisplay = obj._svg.getElementById(obj._pageName ~ "RangeDisplay");
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if (obj._rangeDisplay == nil) die("Unable to find element " ~ obj._pageName ~ "RangeDisplay");
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obj._orientationDisplay = obj._svg.getElementById(obj._pageName ~ "OrientationDisplay");
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if (obj._orientationDisplay == nil) die("Unable to find element " ~ obj._pageName ~ "OrientationDisplay");
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# Initialize the controllers:
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2018-03-17 22:04:41 +00:00
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if (static) {
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obj.Map.setController("Static position", "main");
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} else {
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var ctrl_ns = canvas.Map.Controller.get("Aircraft position");
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var source = ctrl_ns.SOURCES["current-pos"];
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if (source == nil) {
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# TODO: amend
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var source = ctrl_ns.SOURCES["current-pos"] = {
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getPosition: func subvec(geo.aircraft_position().latlon(), 0, 2),
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getAltitude: func getprop('/position/altitude-ft'),
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getHeading: func {
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if (me.aircraft_heading)
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getprop('/orientation/heading-deg')
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else 0
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},
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aircraft_heading: 1,
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};
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}
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setlistener("/sim/gui/dialogs/map-canvas/aircraft-heading-up", func(n) {
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source.aircraft_heading = n.getBoolValue();
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}, 1);
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# Make it move with our aircraft:
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obj.Map.setController("Aircraft position", "current-pos"); # from aircraftpos.controller
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2018-03-04 20:02:16 +00:00
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}
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if (clip != "") {
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obj.Map.set("clip-frame", canvas.Element.LOCAL);
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obj.Map.set("clip", clip);
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}
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if (zindex != 0) {
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element.setInt("z-index", zindex);
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}
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2018-03-17 22:04:41 +00:00
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var r = func(name,on_static=1, vis=1,zindex=nil) return caller(0)[0];
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2018-03-04 20:02:16 +00:00
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# TODO: we'll need some z-indexing here, right now it's just random
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2018-03-17 22:04:41 +00:00
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foreach (var layer_name; obj._page.mfd.ConfigStore.getLayerNames()) {
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var layer = obj._page.mfd.ConfigStore.getLayer(layer_name);
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2018-03-04 20:02:16 +00:00
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2018-03-17 22:04:41 +00:00
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if ((static == 0) or (layer.static == 1)) {
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# Not all layers are displayed for all map types. Specifically,
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# some layers are not displayed on static maps - e.g. DirectTo
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2018-03-04 20:02:16 +00:00
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obj.Map.addLayer(
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2018-03-17 22:04:41 +00:00
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factory: layer.factory,
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type_arg: layer_name,
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priority: layer.priority,
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style: obj.Styles.getStyle(layer_name),
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options: obj.Options.getOption(layer_name),
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visible: 0);
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2018-03-17 22:04:41 +00:00
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}
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2018-03-04 20:02:16 +00:00
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}
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obj.setZoom(obj.current_zoom);
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obj.setOrientation(0);
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obj.Map.setVisible(0);
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return obj;
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},
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2018-03-17 22:04:41 +00:00
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setController : func(type, controller ) {
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me.Map.setController(type, controller);
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},
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getController : func() {
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return me.Map.getController();
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},
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2018-03-04 20:02:16 +00:00
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toggleLayerVisible : func(name) {
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(var l = me.Map.getLayer(name)).setVisible(l.getVisible());
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},
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setLayerVisible : func(name,n=1) {
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me.Map.getLayer(name).setVisible(n);
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},
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setRange : func(range, label) {
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me.Map.setRange(range);
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me._rangeDisplay.setText(label);
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},
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setOrientation : func(orientation) {
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# TODO - implment this
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me._orientationDisplay.setText(fg1000.ORIENTATIONS[orientation].label);
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},
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setScreenRange : func(range) {
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me.Map.setScreenRange(range);
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},
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zoomIn : func() {
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me.setZoom(me.current_zoom -1);
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},
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zoomOut : func() {
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me.setZoom(me.current_zoom +1);
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},
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setZoom : func(zoom) {
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if ((zoom < 0) or (zoom > (size(fg1000.RANGES) - 1))) return;
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me.current_zoom = zoom;
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# Ranges above represent vertical ranges, but the display is a rectangle, so
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# we need to use the diagonal range of the 1024 x 689, which is 617px.
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# 617px is 1.8 x 689/2, so we need to increase the range values by x1.8
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me.setRange(fg1000.RANGES[zoom].range, fg1000.RANGES[zoom].label);
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me.updateVisibility();
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},
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updateVisibility : func() {
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# Determine which layers should be visible.
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foreach (var layer_name; me._page.mfd.ConfigStore.getLayerNames()) {
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var layer = me._page.mfd.ConfigStore.getLayer(layer_name);
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2018-03-17 22:04:41 +00:00
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if (me.Map.getLayer(layer_name) == nil) continue;
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2018-03-04 20:02:16 +00:00
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# Layers are only displayed if:
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# 1) the user has enabled them.
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# 2) The current zoom level is _less_ than the maximum range for the layer
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# (i.e. as the range gets larger, we remove layers). Note that for
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# inset maps, the range that items are removed is lower.
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# 3) They haven't been removed due to the declutter level.
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var effective_zoom = math.clamp(me.current_zoom + me.vis_shift, 0, size(fg1000.RANGES));
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var effective_range = fg1000.RANGES[effective_zoom].range;
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if (layer.enabled and
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(effective_range <= layer.range) and
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(me.declutter <= layer.declutter) )
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{
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me.Map.getLayer(layer_name).setVisible(1);
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} else {
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me.Map.getLayer(layer_name).setVisible(0);
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}
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}
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},
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isEnabled : func(layer) {
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return me._page.mfd.ConfigStore.isLayerEnabled(layer);
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},
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toggleLayer : func(layer) {
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me._page.mfd.ConfigStore.toggleLayerEnabled(layer);
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me.updateVisibility();
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},
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# Increment through the de-clutter levels, which impact what layers are
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# displayed. We also need to update the declutter menu item.
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incrDCLTR : func(device, menuItem) {
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me.declutter = math.mod(me.declutter +1, 4);
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me.updateVisibility();
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return me.DCLTR[me.declutter];
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},
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getDCLTRTitle : func() {
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return me.DCLTR[me.declutter];
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},
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# Increment through the AIRWAYS levels. At present this doesn't do anything
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# except change the label. It should enable/disable different airways
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# information.
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incrAIRWAYS : func(device, menuItem) {
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me.airways = math.mod(me.airways +1, 4);
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me.updateVisibility();
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return me.AIRWAYS[me.airways];
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},
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getAIRWAYSTitle : func() {
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return me.AIRWAYS[me.airways];
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},
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# Set the DTO line target
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setDTOLineTarget : func(lat, lon) {
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me.Map.getLayer("DTO").controller.setTarget(lat,lon);
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},
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enableDTO : func(enable) {
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me._page.mfd.ConfigStore.setLayerEnabled("DTO", enable);
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me.updateVisibility();
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},
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handleRange : func(val)
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{
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var incr_or_decr = (val > 0) ? 1 : -1;
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me.setZoom(me.current_zoom + incr_or_decr);
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},
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getMap : func() {
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return me.Map;
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},
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show : func() {
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me.Map.show();
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},
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hide : func() {
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me.Map.hide();
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},
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setVisible : func(visible) {
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me.Map.setVisible(visible);
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}
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};
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