266 lines
6 KiB
XML
266 lines
6 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<path>K-14A-pipper.ac</path>
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<animation>
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<type>range</type>
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<min-m>0</min-m>
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<max-m>15</max-m>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>diamondTop</object-name>
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<property>/controls/armament/gunsight/rangeRingSize</property>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>diamondBottom</object-name>
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<property>/controls/armament/gunsight/rangeRingSize</property>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>-1</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>diamondUR</object-name>
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<property>/controls/armament/gunsight/rangeRingSize</property>
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<axis>
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<x>0</x>
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<y>0.866025</y>
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<z>0.5</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>diamondUL</object-name>
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<property>/controls/armament/gunsight/rangeRingSize</property>
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<axis>
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<x>0</x>
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<y>-0.866025</y>
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<z>0.5</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>diamondLL</object-name>
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<property>/controls/armament/gunsight/rangeRingSize</property>
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<axis>
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<x>0</x>
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<y>-0.866025</y>
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<z>-0.5</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<object-name>diamondLR</object-name>
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<property>/controls/armament/gunsight/rangeRingSize</property>
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<axis>
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<x>0</x>
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<y>0.866025</y>
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<z>-0.5</z>
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</axis>
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</animation>
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<!-- sight on/off -->
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<animation>
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<type>select</type>
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<object-name>gyro-pipper</object-name>
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<condition>
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<property>/controls/armament/gunsight/pipperVisibility</property>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>diamondTop</object-name>
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<condition>
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<property>/controls/armament/gunsight/diamondTopVisibility</property>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>diamondBottom</object-name>
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<condition>
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<property>/controls/armament/gunsight/diamondBottomVisibility</property>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>diamondUL</object-name>
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<condition>
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<property>/controls/armament/gunsight/diamondULVisibility</property>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>diamondUR</object-name>
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<condition>
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<property>/controls/armament/gunsight/diamondURVisibility</property>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>diamondLL</object-name>
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<condition>
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<property>/controls/armament/gunsight/diamondLLVisibility</property>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>diamondLR</object-name>
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<condition>
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<property>/controls/armament/gunsight/diamondLRVisibility</property>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>cross</object-name>
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<condition>
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<property>/controls/armament/gunsight/fixedReticleOn</property>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>fixedRing</object-name>
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<condition>
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<and>
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<property>/controls/armament/gunsight/mask-off</property>
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<property>/controls/armament/gunsight/fixedReticleOn</property>
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</and>
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</condition>
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</animation>
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<animation>
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<type>select</type>
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<object-name>rocketLadder</object-name>
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<condition>
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<and>
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<property>/controls/armament/gunsight/mask-off</property>
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<property>/controls/armament/gunsight/rocketLadder</property>
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<property>/controls/armament/gunsight/fixedReticleOn</property>
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</and>
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</condition>
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</animation>
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<!-- gyro sight brightness -->
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<animation>
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<name>everything</name>
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<object-name>gyro-pipper</object-name>
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<object-name>diamondBottom</object-name>
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<object-name>diamondTop</object-name>
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<object-name>diamondUL</object-name>
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<object-name>diamondUR</object-name>
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<object-name>diamondLR</object-name>
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<object-name>diamondLL</object-name>
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<object-name>fixedRing</object-name>
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<object-name>rocketLadder</object-name>
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<object-name>cross</object-name>
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</animation>
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<animation>
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<type>material</type>
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<object-name>everything</object-name>
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<interpolation>
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<entry>
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<ind>1</ind>
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<dep>1.0</dep>
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</entry>
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<entry>
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<ind>0</ind>
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<dep>0.05</dep>
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</entry>
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</interpolation>
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<emission>
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<red>1.0</red>
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<green>0.5</green>
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<blue>0.9</blue>
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<factor-prop>/controls/armament/gunsight/intensity</factor-prop>
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</emission>
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</animation>
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<animation>
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<type>transparency</type>
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<object-name>everything</object-name>
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<alpha-prop>/controls/armament/gunsight/intensity</alpha-prop>
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<interpolation>
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<entry>
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<ind>1</ind>
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<dep>0.8</dep>
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</entry>
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<entry>
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<ind>0</ind>
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<dep>0.0</dep>
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</entry>
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</interpolation>
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</animation>
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<animation>
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<type>blend</type>
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<object-name>everything</object-name>
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<alpha-prop>/controls/armament/gunsight/intensity</alpha-prop>
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<factor>0.8</factor>
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<min>0</min>
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<max>1.0</max>
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</animation>
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<animation>
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<name>gyro-group</name>
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<object-name>gyro-pipper</object-name>
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<object-name>diamondBottom</object-name>
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<object-name>diamondTop</object-name>
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<object-name>diamondUL</object-name>
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<object-name>diamondUR</object-name>
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<object-name>diamondLR</object-name>
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<object-name>diamondLL</object-name>
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</animation>
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<!-- gyro sight elevation movement -->
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<animation>
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<type>translate</type>
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<object-name>gyro-group</object-name>
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<property>/controls/armament/gunsight/elevation</property>
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<factor>0.185</factor>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<!-- gyro sight azimuth movement -->
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<animation>
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<type>translate</type>
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<object-name>gyro-group</object-name>
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<property>/controls/armament/gunsight/azimuth</property>
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<factor>0.185</factor>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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</PropertyList>
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