267 lines
6 KiB
XML
267 lines
6 KiB
XML
|
<?xml version="1.0"?>
|
||
|
<PropertyList>
|
||
|
|
||
|
<path>K-14A-pipper.ac</path>
|
||
|
|
||
|
<animation>
|
||
|
<type>range</type>
|
||
|
<min-m>0</min-m>
|
||
|
<max-m>15</max-m>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>translate</type>
|
||
|
<object-name>diamondTop</object-name>
|
||
|
<property>/controls/armament/gunsight/rangeRingSize</property>
|
||
|
<axis>
|
||
|
<x>0</x>
|
||
|
<y>0</y>
|
||
|
<z>1</z>
|
||
|
</axis>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>translate</type>
|
||
|
<object-name>diamondBottom</object-name>
|
||
|
<property>/controls/armament/gunsight/rangeRingSize</property>
|
||
|
<axis>
|
||
|
<x>0</x>
|
||
|
<y>0</y>
|
||
|
<z>-1</z>
|
||
|
</axis>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>translate</type>
|
||
|
<object-name>diamondUR</object-name>
|
||
|
<property>/controls/armament/gunsight/rangeRingSize</property>
|
||
|
<axis>
|
||
|
<x>0</x>
|
||
|
<y>0.866025</y>
|
||
|
<z>0.5</z>
|
||
|
</axis>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>translate</type>
|
||
|
<object-name>diamondUL</object-name>
|
||
|
<property>/controls/armament/gunsight/rangeRingSize</property>
|
||
|
<axis>
|
||
|
<x>0</x>
|
||
|
<y>-0.866025</y>
|
||
|
<z>0.5</z>
|
||
|
</axis>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>translate</type>
|
||
|
<object-name>diamondLL</object-name>
|
||
|
<property>/controls/armament/gunsight/rangeRingSize</property>
|
||
|
<axis>
|
||
|
<x>0</x>
|
||
|
<y>-0.866025</y>
|
||
|
<z>-0.5</z>
|
||
|
</axis>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>translate</type>
|
||
|
<object-name>diamondLR</object-name>
|
||
|
<property>/controls/armament/gunsight/rangeRingSize</property>
|
||
|
<axis>
|
||
|
<x>0</x>
|
||
|
<y>0.866025</y>
|
||
|
<z>-0.5</z>
|
||
|
</axis>
|
||
|
</animation>
|
||
|
|
||
|
<!-- sight on/off -->
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>gyro-pipper</object-name>
|
||
|
<condition>
|
||
|
<property>/controls/armament/gunsight/pipperVisibility</property>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>diamondTop</object-name>
|
||
|
<condition>
|
||
|
<property>/controls/armament/gunsight/diamondTopVisibility</property>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>diamondBottom</object-name>
|
||
|
<condition>
|
||
|
<property>/controls/armament/gunsight/diamondBottomVisibility</property>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>diamondUL</object-name>
|
||
|
<condition>
|
||
|
<property>/controls/armament/gunsight/diamondULVisibility</property>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>diamondUR</object-name>
|
||
|
<condition>
|
||
|
<property>/controls/armament/gunsight/diamondURVisibility</property>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>diamondLL</object-name>
|
||
|
<condition>
|
||
|
<property>/controls/armament/gunsight/diamondLLVisibility</property>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>diamondLR</object-name>
|
||
|
<condition>
|
||
|
<property>/controls/armament/gunsight/diamondLRVisibility</property>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>cross</object-name>
|
||
|
<condition>
|
||
|
<property>/controls/armament/gunsight/fixedReticleOn</property>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>fixedRing</object-name>
|
||
|
<condition>
|
||
|
<and>
|
||
|
<property>/controls/armament/gunsight/mask-off</property>
|
||
|
<property>/controls/armament/gunsight/fixedReticleOn</property>
|
||
|
</and>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>select</type>
|
||
|
<object-name>rocketLadder</object-name>
|
||
|
<condition>
|
||
|
<and>
|
||
|
<property>/controls/armament/gunsight/mask-off</property>
|
||
|
<property>/controls/armament/gunsight/rocketLadder</property>
|
||
|
<property>/controls/armament/gunsight/fixedReticleOn</property>
|
||
|
</and>
|
||
|
</condition>
|
||
|
</animation>
|
||
|
|
||
|
<!-- gyro sight brightness -->
|
||
|
|
||
|
<animation>
|
||
|
<name>everything</name>
|
||
|
<object-name>gyro-pipper</object-name>
|
||
|
<object-name>diamondBottom</object-name>
|
||
|
<object-name>diamondTop</object-name>
|
||
|
<object-name>diamondUL</object-name>
|
||
|
<object-name>diamondUR</object-name>
|
||
|
<object-name>diamondLR</object-name>
|
||
|
<object-name>diamondLL</object-name>
|
||
|
<object-name>fixedRing</object-name>
|
||
|
<object-name>rocketLadder</object-name>
|
||
|
<object-name>cross</object-name>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>material</type>
|
||
|
<object-name>everything</object-name>
|
||
|
<interpolation>
|
||
|
<entry>
|
||
|
<ind>1</ind>
|
||
|
<dep>1.0</dep>
|
||
|
</entry>
|
||
|
<entry>
|
||
|
<ind>0</ind>
|
||
|
<dep>0.05</dep>
|
||
|
</entry>
|
||
|
</interpolation>
|
||
|
<emission>
|
||
|
<red>1.0</red>
|
||
|
<green>0.5</green>
|
||
|
<blue>0.9</blue>
|
||
|
<factor-prop>/controls/armament/gunsight/intensity</factor-prop>
|
||
|
</emission>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>transparency</type>
|
||
|
<object-name>everything</object-name>
|
||
|
<alpha-prop>/controls/armament/gunsight/intensity</alpha-prop>
|
||
|
<interpolation>
|
||
|
<entry>
|
||
|
<ind>1</ind>
|
||
|
<dep>0.8</dep>
|
||
|
</entry>
|
||
|
<entry>
|
||
|
<ind>0</ind>
|
||
|
<dep>0.0</dep>
|
||
|
</entry>
|
||
|
</interpolation>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<type>blend</type>
|
||
|
<object-name>everything</object-name>
|
||
|
<alpha-prop>/controls/armament/gunsight/intensity</alpha-prop>
|
||
|
<factor>0.8</factor>
|
||
|
<min>0</min>
|
||
|
<max>1.0</max>
|
||
|
</animation>
|
||
|
|
||
|
<animation>
|
||
|
<name>gyro-group</name>
|
||
|
<object-name>gyro-pipper</object-name>
|
||
|
<object-name>diamondBottom</object-name>
|
||
|
<object-name>diamondTop</object-name>
|
||
|
<object-name>diamondUL</object-name>
|
||
|
<object-name>diamondUR</object-name>
|
||
|
<object-name>diamondLR</object-name>
|
||
|
<object-name>diamondLL</object-name>
|
||
|
</animation>
|
||
|
|
||
|
<!-- gyro sight elevation movement -->
|
||
|
|
||
|
<animation>
|
||
|
<type>translate</type>
|
||
|
<object-name>gyro-group</object-name>
|
||
|
<property>/controls/armament/gunsight/elevation</property>
|
||
|
<factor>0.185</factor>
|
||
|
<axis>
|
||
|
<x>0</x>
|
||
|
<y>0</y>
|
||
|
<z>1</z>
|
||
|
</axis>
|
||
|
</animation>
|
||
|
|
||
|
<!-- gyro sight azimuth movement -->
|
||
|
<animation>
|
||
|
<type>translate</type>
|
||
|
<object-name>gyro-group</object-name>
|
||
|
<property>/controls/armament/gunsight/azimuth</property>
|
||
|
<factor>0.185</factor>
|
||
|
<axis>
|
||
|
<x>0</x>
|
||
|
<y>1</y>
|
||
|
<z>0</z>
|
||
|
</axis>
|
||
|
</animation>
|
||
|
|
||
|
</PropertyList>
|