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fgdata/Shaders
timoore 8e2077e330 Created different default shaders for models.
These use the vertex color as the diffuse part of the lighting equation,
instead of both ambient and diffuse.


Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:19:09 +00:00
..
3dcloud.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
3dcloud.vert From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
crop.frag Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
crop.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
default.frag fixes to terrain shader 2009-07-19 18:54:10 +00:00
default.vert fixes to terrain shader 2009-07-19 18:54:10 +00:00
landmass.frag Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
landmass.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00
model-default.frag Created different default shaders for models. 2009-11-14 06:19:09 +00:00
model-default.vert Created different default shaders for models. 2009-11-14 06:19:09 +00:00
tree.frag From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
tree.vert From Lauri Peltonen (Zan): 2009-09-29 07:41:11 +00:00
water.frag Removed a line too many. 2009-08-22 12:36:38 +00:00
water.vert Till Busch - effects, shaders and textures for crop and water effects 2009-08-08 10:17:58 +00:00